Armored Warfare: M113 Review, Early Comparisons to WoT [“Early Access” Epi 1]

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I review the , one of the two starter tanks in for the upcoming game Armored Warfare (AW), with a battle on the map.

The M113 a mobile tank with a high-DPM / low-penetration autocannon. I didn’t realize it when I played my first battle in the M113, but it’s an AFV (Armored Fighting Vehicle) and therefore a scout in AW.

AW provides a new look at the tanktical combat genre. Given that I’m a World of Tanks (WoT) veteran, in these AW videos I’ll discuss how the mechanics compare between WoT and AW. At first glance, the skills developed in WoT translate nicely to AW and the reverse should hold true as well.

I skipped War Thunder (WT) completely, but what I’ve read about AW is encouraging, so it was worth paying the $15 USD to check it out in early access. Like WoT and WT, AW is F2P.

To be clear, I have no intention of quitting WoT: I’m still enjoying it, WoT scratches the itch for me of a high skill cap PVP game, and I’m within spitting distance of Unicum (top 1%) for my account with silver ammo.

o7

Cheers,
Taugrim

18 Comments:

  1. Nice job, as always.

  2. I was hoping this video would come as I saw ya in a battle last night!

  3. Free to play?
    

  4. do u have cruise control? i dont want to hold w the whole time

    • +GARGANCHUA Look at the arrows above and below speed indicator, mate 🙂

    • +FeniEnt > Controls are exactly the same with some additional functions

      Pretty much this.

      The only criticism I have about the controls / hotkey settings is you can’t
      bind sniper aim to right mouse button, which is what I do in WoT and want
      to do in AW since it is pretty common in FPS games.

    • +GARGANCHUA yes, there’s cruise control forward and backward. I use it all
      the time in WoT and will do so in AW too

    • +Taugrim Oh yeah the bind keys problem in WoT. I didn’t bind sniper view to
      right click (I mostly played Sniper-style stuff in shooters so I’m used to
      it a lot) in WoT just because it’s the button you use to lock your turret
      when looking around corners or something. Well maybe you could, but I won’t
      start looking through config files just to ruin something, so I bound it to
      “C”, because it’s mostly where my thumb sits doing nothing.
      Edit: I think they should let you bind much more things in WoT and it’s not
      that hard to do, but what can we do. We’ll wait and see. Btw, I forgot to
      say in earlier comments I can’t wait to see how will Wargaming react to AW
      when it launches, because frankly…they fix a lot of problems with WoT at
      the moment and I won’t go into too many details here, but in my opinion if
      Wargaming won’t at least TRY to do something about the problems in this
      game as well I feel they would come across as a bit ignorant as to what the
      community wants – which is a good game – and just money hungry. And I don’t
      mean try to do something as in just comment in some blog “Oh yeah, we know,
      we’ll change it.”. I want to see that change, not just read it for the
      future.

    • +Lucas Pintilie > Well maybe you could, but I won’t start looking through
      config files just to ruin something

      AFAIK you can’t bind the lock turret function to something else. It’s
      really annoying, because I did keybind sniper view in WoT to right mouse
      click.

      Why the devs decided to diverge from common FPS keying is beyond me.

      Because of AW, I may have to switch to some different keybind that I can
      adopt for both WoT and AW. Issue is I have 12.5k battles of muscle memory
      I’d have to undo.

  5. so glad to see that ur into this game as well. another aw youtuber worth
    watching.

  6. Glad you’re playing this Taugrim! I’ve been dickin’ around with the early
    access and I’m having a blast. It needs some polish and balancing for sure
    but I’m digging it.

    We should platoon some time and talk about map micro positioning. The map
    design in AW is really good imo, much better that in WoT.

    • +FrankyMcShanky > It needs some polish and balancing for sure but I’m
      digging it.

      My bar of expectation for a pre-Beta game is pretty low, based on previous
      MMOs, but AW is already very playable as-is. Once I got the Nvidia thing
      sorted, the frame rate was solid and there wasn’t any noticeable lag.

      > We should platoon some time and talk about map micro positioning

      Definitely, it would be fun to group up.

      I would love to hear your thoughts on the game, since I only did 3 battles
      (and 1 of those was at 5 FPS before I fixed the Nvidia setting).

    • +Taugrim Nice. My AW nickname is the same add me sometime. I’ll post my
      full thoughts on the game after the EA ends on the feedback forum and send
      you a link. I don’t want to rush my opinions to much.

      I can give you some brief first impressions though.

      – Map design is much better than WoT. This is my #1 favorite thing about
      the game. The maps are a little bigger and play out more dynamically.
      Fighting in the city on the snow map is SO FUN due to its design.

      – Vision mechanics are more important in AW. Playing the vision game well
      is what makes or breaks a lot of games.

      – Vision mechanics are also as wonky as hell at the moment. There are
      speculations that the mechanics aren’t fully developed yet. Some times I
      can sit out in the open and spot nothing. Then move behind a rock and
      suddenly spot 2 tanks 400m away. It’s a little silly at times.

      -Armor is less important (at lower tiers at least.) It’s easy to pen MBT’s
      (at least with other MBT’s.) I suspect the armor models aren’t fully
      completed yet due to the suspicious lack of things like spaced armor on gun
      mantlets.

      -The games much more mobile.

    • Thanks, good information.

      I noticed the part about the games being more mobile – since the tanks are
      modern era every tank seems to move quickly.

  7. This video is the first of a new series covering AW in early access / beta.
    AW provides a new look at the tanktical combat genre. Given that I’m a
    World of Tanks (WoT) veteran, in these AW videos I’ll discuss how the
    mechanics compare between WoT and AW. At first glance, the skills developed
    in WoT translate nicely to AW and the reverse should hold true as well.

    To be clear, I have no intention of quitting WoT: I’m still enjoying it,
    WoT scratches the itch for me of a high skill cap PVP game, and I’m within
    spitting distance of Unicum (top 1%) for my account with silver ammo.

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