Armored Warfare: MBT-70 Review / Guide, 8-Kill Gameplay [“The Art of Warfare” Epi 8]

1 Star2 Stars3 Stars4 Stars5 Stars (43 votes, average: 4.88 out of 5)

Source: Taugrim

We review the MBT-70, a premium MBT in Armored Warfare (AW), with gameplay of a tier 6 Port Storm match.

Stat line: 4.6k damage, 8 kills, 1.3k spotted

Strengths and Weaknesses
+ superb AP damage (478 base)
+ superb AP penetration (381), which allows you to penetrate the front hull of the Leo 2AV
+ excellent max speed
+ excellent agility
+ excellent cannon depression (-8)
+ strong upper front hull and a turret that bounces poorly aimed shots
– long reload time (12.7 sec base) and no Loader crew member to help bring it down
– poor accuracy (0.17 base)
– lower front plate is large and penetrable
– even when hull-down, the turret has 2 sizable weak spots

The “Merc” version of the MBT-70 comes with a maxed-out (level 5) crew, so you can select 2 skills per crew member immediately.

a. 3:25 – I stated that the max cannon depression is -10, but it is -8

For up-to-date recommendations on commander, crew, and retrofits, see the guide on my blog:

Similar to my “Road to Unicum” video for World of Tanks (WoT), the objective of these AW videos is to meaningfully help players improve their gameplay.

If you want to support my gaming habit (thanks that’s generous of you), you can donate here on YouTube or via PayPal or by shopping on Amazon:



  1. I wish there would be a replay system implemented here. I played couple of
    days ago a game in my MBT-70 where I did 8,8k dmg and carried my team hard.
    Earned just almost 700k credits.

  2. Are you done with WoT Tau?

  3. Merry Christmas to ME!!! Two videos in three days?!

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