Source: The Mighty Jingles
Operation: Ghost Hunter – The PVE Map in Armored Warfare responsible for more broken keyboards than all the others combined. Strap in while we explore its dirty little secrets.
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Yay #1
yay #2 :D
Im early it seems :3
Thank You.
42nd !!
I was waiting for this :DDDD
aw yeeeeh.
I like butt (;ω;)
Hahaha 10th like!! Lol
Closest to 1 ive ever done
So early damn
I like you :)
perfect Timing
Thanks jingles. You make my day, everyday. I wish you never stop uploading
and nothing bad ever happens to you. Live long you amazing man.
Who ever dislikes this video shall go to the Salt Mines!
the best spot for a lightly armored AFV/TD is on the entrance of the town
at D2/D3 you both get the arty positions (who usually wreck the heavier
tanks on your team) and you get a perfect shot in the valley of the enemy
spawns and possibly without getting spotted. whilst maintaining a deadly
barrage of fire against the enemy team ( works best with fast reloading
tanks). if you get the enemy tanks down to one shot kill for your team
before they reach the hill, they will take minimal damage as long as the
arty is dead, and i happen to like ghost hunter actually, its challanging,
which PvE should be. and makes a better playerbase. PLUS IN PATCH 0.12 THE
SPAWNS ARE RANDOMIZED, THIS INFORMATION WILL BE OBSELETE DEC 17TH!!!!
2 am in aus and i stayed awake justr hoping for a jingles video
btw jingles what exactly is it that makes u so mighty? is it the beard, the
voice, the sence of humor? id like to actually know lol
It’s that bloody modern tank game again.
yay! under 500 club!!!
dislike bots are back D:
It’s been 8 minutes and already 450views.
well Operation Ghost hunter’s biggest problem is that it requires a lot of
skill and teamwork.
Yes, they expect teamwork in an online game where you are paired with
random people.
Jingles, I know that you’re a Britishmen as am I… I’m from Sheffield in
Yorkshire and I usually listen to rock n roll and maybe some beetles but
you puzzle me, I know you’re a northerner such as myself but… km
befuddled on what music you listen to whilst playing games.
LOL! Jingles, I get the distinct impression that you are quite tired of
losing this mission due to folks derping around in their tanks aimlessly
and are attempting to correct it. =)
Ghost hunter on medium is as hard as any other map on hard
Me: meh, nothing to watch, i guess i’m gonna go for a nap
Jingles: Nope
Why you dont have your damage panel ?
Set it in UI option
Need more like Ghost Hunter if this is the case; otherwise PVE becomes too
predictable and boring
This is a very misleading video that quite frankly reeks of AW flag waving.
There IS a problem with the spawns in the Ghost Hunter mission and just
because if everyone on the team coordinates and knows the spawns by heart
they can overcome the bullshit, does not mean it isn’t broken. The problem
is not where they spawn. It’s HOW MANY spawn all at once rather than
trickle in like EVERY other wave in every other mission. The 3rd wave
spawns all at once and rushes the cap. I have seen upwards of 8 enemy tanks
rushing the cap all at once less than one minute after the 3rd capture
point activates. They don’t care about living, they just pile on in an all
out pig pile on the cap, their numbers guaranteeing you will not be able to
even shoot some of them to reset the cap. And at that range you won’t last
long against those Star De…. I mean enemies.
Its that bloody tank game again……
Nice to hear your voice again Jingles!
Jingles, where is your hello kitty online content?
I would looooooooooove to see people who complain about PvE in this game
being imbalanced try and do a raid in World of Warcraft back in Wrath.
“Ooooh but it’s not fair that the mechanics of this map make it difficult
for my class of tank and I need to rely on other people!” Geez if you’re
going to complain about needing a nice variety in a multiplayer game, go
play a single player tank combat game.
Yay tanks.
Jingles you should start firing more HEAT ammo at paper tanks instead of
APCR.Most tanks in PVE are paper tanks and even MBT’s can be penned by HEAT
especially at lower tiers when you are driving TD’s with 180-200 Heat pen
I am still not sold on this game vs wot but this mission is by far the most
fun. Even though it is predictable it never seems to go down the same way.
Ahhhh thats the way its goes, thanks jingles
that T-64 is not AFK, he’s just disconnected from the game
and from experience on this map – not doing the secondary will spawn more
waves at the final defensive point
and by far this is not the most difficult map, Stormy Winter is
“You and your team have to work together” Welp there it is, problem found.
In other news my favorite is when you’re just driving along minding your
business then BAM-WAM-O! Surrounded by enemies on all sides and then in
chat. “Get on the cap idiots!”
Onyx is worse as you cannot get line of sight on the last capture point
without being between the cap and the spawn
I have not failed this mission ever I must have had a great team I’ve uses
all my tanks
How bout some multiplayer?
They also spawn in the top right of the map where your secondary objective
was Jingles I found that out by accident and I only just survived luckily I
was in a T64 front forward when they spawned
This helps :O I was always under the impression they just spawned IN the
town xD
Final Spawn is in A3 A4 area. Have been there as they spawned all by
myself, fighting tanks and having more appear behind me when there were
none there before. while others appeared in front of me. Wasn’t a good day.
never found this map hard
Ghost Hunter 2nd and 3rd Spawn locations are the 2 top corners and the same
2 bottom corners that spawned the 1st wave. the 3rd wave spawns at the 2
top corners first, then the bottom 2 corners spawn more vehicles when the
last vehicle is either destroyed or the last vehicle is alive for a certain
amount of time.
Hope this helps as this is what is always happening on my Ghost Hunter maps
that I jump on. – NA server
Jingles, can you sing us a song?
I love that map
Shrek is love, Shrek is life
yeah Operation Ghost Hunter on Hard….in my Challenger 1…..yay….
Jingles good video as always, for what i have experienced the final waves
come usually from A1-2 or A4-5, what I didn’t know was the E line spawn.It
seems that the best place to be for the final spawn would be somewhere
around B1 or B5 maybe? Also there is a single arty spawn on most games on
I3.
AW would be a fun little coop game but just memorizing enemy spawns is so
cheap.
Actually Jingles(always wanted to say that) that afk T64 is not actually
afk, he disconnected. You can see the icon next to his name.
Also if you sit at the south edge of town (D2 and D4) you can shoot the
tanks coming in for the next cap zone plus it allows you to spot the tanks
coming in from the other side and allows you to get into town much faster
than sitting down by the highway.
Brace yourselfs, “it´s that xxx game again” jokes incoming
Just wanted to make a minor correction; that T-64 was actually disconnected
and not AFK, most probably a crash since he still had full health and was
top-tier. The little disconnected chain link (?) next to his name shows
that, you can see it when other players are loading into the match as well
if your PC and Internet connection can load fast enough.
The real challenge is keeping your team alive past the 2 wave. For some
reason everyone likes to die early…
probably the most useful thing you have posted in 4 years.
I’ve never had issues with any team on this map.
Hi Jingles, there is a spot on the top of the hill just behind where you
spawn behind a rock where you can sit out the first 2 waves and get ALL the
dmg because you can fire on both the 1st and 2nd wave. Even the left side
of the 3d wave is visible and shootable. Then you only have to deal with
the 3d wave right side
Once made 32 000 DMG and over 5K Exp. here with my T90MS :)
Whats up with Your in game username Jingles?? Why is it not Jingles?
Can we have some Hello Kitty online gameplay?
you know that you can switch to your primary weapon while the atgm is
reloading without interrupting the reload of the atgm?
Wish you could do one of these for the one where the 3 rolling cap points
are along the river. The second defense point can be a bugger if you don’t
know where to be.
At 30 seconds left on cap #2 someone needs to be heading to B3 in town.
Otherwise you’re going to have the kind of final battle that you had in
your first match 🙂 Still entirely too many people wait until the cap siren
starts going off to head into the town center.
Very helpful. Thanks!
You’re gonna end up having to put an *OBSOLETE* tag in the title of this
video soon, as they’re changing the way PvE spawning works in patch 0.12.
They’re changing the algorithm to randomize enemy spawns and to keep things
from spawning on top of people as well.
Jingles play space games please
Anyone else notice that one of the players name was “Aborted”?
Jingles!!!!!!!!! Say hi tooooooo meeeeeee plzzzzzzz!!!!!!!!!!!!
Stronk teamwork needed on a free to play on-line game? Oh dear!
ive been watching your youtubes well over a year and this is in the top
five of worst videos ever. it should be pretty obvious that pve favors
people not camping, anyone doing even the casual amount of pve should know
this. besides, the amount of bugs in this game is stupendous still. the MM
is poor, the pve mission rotation is poor, the discounts/specials are poor
(got shafted twice after buying something from the game).
all this info was well-known for a long long time
I get that knowing where the spawns of the AI is the clinching factor for
winning these maps, but defending an objective 1 minute before it becomes
the objective is more the a little bit bull. If players are playing the
objective and defending the 2nd cap point they will miss the first spawn of
the 3rd cap that happens DURING the defense period of the second cap. So it
comes down to abandon the 2nd objective, putting it in danger, or put off
defending the 3rd until it pops, and having one hell of a city fight.
Another wave spawns in the top right corner.
jingles, ATGM is for heavily armoured targets… you just don’t need it
with those vehicles except maybe against the tier 5 MBT but for the rest,
you have waaaaay higher DPM with your regular heat shells instead of
waiting 20seconds to do the same dmg you HEAT does after only 5sec
reloading.
Players were actually complaining about a mission that required to play
each afv in the role it was built for? In a game that is all about that
very concept? Because it requires more from a player then hurrdurr kempbush
click on the red marker? The internet is a magical place :D
If most people play like the TD in this video then it’s no suprise people
manage to lose this. Full yolo around in a tank with no armor…
Edit: Ehm, just realized that it’s Jingles…
The 3rd spawn for the town defense, is north of the town, in what would be
the grid squares north of A2, A3 and A4. You pretty much end the battle
just tot he immediate south of the spawn.
That bloody modern tank game I have to wait for you to do that bloody talk
show so I can ask you to please play a game from the wargame series (you’d
have fun)
Jingles, can I take Xmas off from the salt mines, my family misses me. I
haven’t been home in years. Thank you.
Funny, I don’t recall ever getting the Ghost Hunter mission. I usually get
spammed with the same map 3 battles in a row playing on medium difficulty
at T3-4.
Sadly PvE do not give a good enough exp reward to be even worth playing it
… not even for credits.
what is your favorite sea shanty ? anyone who feels like answering.
Uh it’s that bloody mad Englishman again! I don’t like this video becuase
it’s not what what wanted. I don’t know what I want. Where the hell am I ?
WHO ARE YOU PEOPLE!!!!
Nice. I really had wondered where those AI had been spawning because it’s
just as you said in that as sooner as the second wave is done the town is
already under threat and the mad dash begins.
the other 2/ last spawn points are a-4 and a-6 ~~~~~~
AI spawning on a lone afk T64 and the T64 takes not 1hp of damage….. hmmm
Knowing is half the battle. GI JOE
I´ve heard there is a new Unreal Tournament currently in Alpha
Ok it´s henriksen :D
They haven’t been sneaky with the spawns, the entire community has been
complaining about the PVE spawns due to the fact that they used to have
fixed spawn point, for example they use to be able to spawn the the area
your tank was currently parked, instantly killing you from crushing damage.
They brought this map in a few patches ago and changed up the spawns to be
randomized off of number generation and player location, and have just
brought this feature to the rest of maps too. Sorry to the guys who watch
areas pre-aimed and fire as soon as tanks spawn, they are stopping all of
that. :P
There is actually an easier way to play ghost hunter. There are about 5
satellite trucks spread across the map. Have a fast vehicle like a scout or
afv take these trucks out first. This reduces the number of reinforcements
the enemy tanks have to spawn. I’m surprised that this little detail went
over your head Jingles.
Say, Jingles. Some good advice in here, for one map in particular.. but I’d
like to point out that rather than memorizing spawn locations, tracking
timers and waiting for scripted events, it’s much more important that you
just cover whatever objective is lit from a centralized location and move
with a purpose when objectives change.
With main battle tanks, keeping one down around the valley where you first
moved on the second point, and the rest up on the south side of the town
looking southeast towards it, when the other tanks spawn on the other side
of the river, they simply turn and reengage. Then when the objective
changes to the town center, they turn around and bam. Already there to
intercept.
Tank destroyers, light tanks, armored fighting vehicles yeah you don’t want
to get shot. But as long as the meat is there to take the initial shots,
the fast ones can watch for enemies reloading and take opportunistic shots
at them while they reload to support.
If my M109A6 Paladin (artillery), an AFK M1A2 Abrams, Two Leopard 2’s and a
Warrior can clear it on hard mode, anyone can. It’s not so much about
methodically breaking down the mission into 1’s and 0’s, ok these enemies
start here, move here, etc. Just situational awareness, good aim, and *just*
enough bravery.
Cheers!
I figured this out the hard way while going after the satcom trucks, I was
destroying the last one on the dirt road by the river just after the timer
hit about 0:45 and suddenly I was surrounded by four or five enemy tanks,
all of them loaded and with nothing else to shoot at. Now I go to somewhere
around E2 and just sit hull down on the road and pick them off as they come
across. Even tanks with almost no gun depression can do it, and you can
spot their arty if they have it from there. If you were curious they also
spawn in the field to the north of the city outside the map and around A5,
down the hill and behind/around some of those buildings over there. But
those ones aren’t much of a threat if you deal with the west spawns first
because they’re really easy to flank.
I make my way around the outside of the town in an anti-clockwise
direction, the first and second spawns are to the west, the third and
fourth are in the north and seems to be roughly in the same position. To
keep up with them you have to finish each spawn off fairly quickly, if you
are slow don’t get suckered into following the third spawn into the town,
spawn four will be right behind you. I’ve a feeling the final spawns are to
the west.
Thanks for the video Jingles. Always a pleasure!
Won’t Obsidian just change the spawn points after this video and other
videos go up on the internet? I have to believe that future updates will
use a system of dynamic relocation of spawn points and timing. Which would
be a good thing as it would make the game more challenging.
This PVE mode is Armored Warfare”s biggest contribution to game development
and it puts them a step ahead of their competition.
There is also an arty that spawns in j3/4/5 area
the only thing i dont like on AW is that the standard tanks are to
expensive to buy! A tier 5 tank for 2 million??? Come on!
That’s why it’s called a ghost hunter, you’re attacked without knowing
you’re being attacked.
Last spawn is in A3 and A4. Just barely outside of the town on the north
side.
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Jingles, I think there’s four spawns for the last point on Ghost Hunter.
There’s the two you identified (which I hadn’t realised were two separate
locations until now), but I’ve had Chieftains spawn in front of me in the
little hollow in A3 (and completely nail me because I’m in an AFV with
little to no hp left), and I’ve seen them spawn in the lowground in A6.
I really enjoy the pve missions they are a nice break from pvp. Wish WoT
offered the same.
Why dont you use your main weapon while the atgm reloads?
Jingles they spawn either on the other side of the river as you know and
there are 2 spawn points in the north side of the map, one on the left
north corner and one in the right north corner. Most of the time I myself
drive off to meet them in the north right corner while the rest of my team
deals with the other spawn locations.
… Ghost Hunter is the most difficult map in the game? As someone who runs
around in thin-skinned TDs all day, I’m actually surprised by that, given
that it’s one of my personal favorite maps.
Also, to the idiots who’re going to rag on PvE players; the bots on Hard
are better than most human players, and if the matchmaker really hates you,
the bot tanks are 4 tiers higher than you. Have fun eating non-stop snap
shots from 120mm cannons in an ERC-90.
This mission is so easy if you play it with your Clanmates – you just have
to know, where is what going to happen and then bring the right tanks to
the right position.
But I get, why there were problems with this map.
I did ghost hunter first time
I’m guilty as charged on this one for sure. Thanks for the tip. Here is one
in return. Vehicles that have a separate ATGM launcher can reload the ATGM
while firing the main gun. So when you sat around waiting for the missile
to reload you could have fired a couple shots with your main gun, before
switching back, and thus maximizing your DPM.
Jingles, In 7 days this video will be rendered obsolete.
From the 0.12 patch notes:
PvE overhaul (including randomized spawns and adjusted AI vehicle behavior
to eliminate the split second AI snapshots)
Sorry Jingles, I couldn’t understand you. I was still laughing out loud
because of the new WOT “balancing”.
LOL, Ghost hunter is not that problematic, try completing rolling thunder
with window lickers… THAT is a difficult mission.Best paying missions are
Rolling Thunder, Life Jacket and Perseus. My favorite is Perseus as it is
the most forgiving of the defense missions with a very high reward for PvE.
And who the heck is still playing this game. It gets boring after unlocking
tier4 tank and seeing all the same PvE missions again, again and again. PvP
is just unbalanced and poop
Jingles, You seem to use BMD-1 missiles less than optimal. The cannon and
missile load in parallel.
So while you reload your missile, you can also do a shot with your normal
cannon.
And switch back to your missile, before it is reloaded. Or keep shooting
with your cannon.
I like the more challenging missions too. Those are the ones that I want to
keep playing to find new strategies.
Plz post more Armored Warfare
Where is that bloody boat game?????
Near the convergence of c/d-3/4 there is a wedge that overlooks the cap.
You put a strong frontal armored MBT in that spot and job done. You poke
out to get some of them who hide just out of sight at times, but that
position owns the cap. Everyone else can support from wherever they need to
be to be effective. You can squeeze a tank as large as the chieftain
through there. You don’t even need to kill everything, one tank can keep
interrupting.
If not knowing where enemies spawn is such a problem, then I can’t wait to
see how randomized spawning effects the game.
Jingles is that damage list right to the team list a mod or is there any
way to activade it?
Who has problems in PVE…? xD
And who uses anything other than HEAT in PVE?
…Aaaaand enters path 0.12 all spawns randomised :)
Would love to see more World of warships content, but enjoy all of the
games you demonstrate. Unfortunately, I value life too much to play more
than one at any given time.
I have found 4 spawn points.
B0
A1
A4
C0
I love Ghost Hunter. It may be hard, but I love a good challenge
I think WIldfire has made me more annoyed. Yeah… I can’t actually play
that one mission.
A1, A4, A6
ive only failed this op twice, and have played it multiple times
the enemies spawn in the north east and west corners, with more spawining
in the south western edge.
i mostly play MBTs, but i have won as a wheeled tank destroyer. then again,
i havent been shit on so hard by the matchmaker to give me crap teammates.
Failing Ghost Hunter must be an EU thing. I don’t say that to be anti EU,
but because in my experience on the NA server, that failing this mission
doesn’t happen all that often. Guess mileage may vary, yeah?
Jingles! When are you going to begin to do a intro that says Armored
Warfare with The Mighty Jingles?
you should read patch notes, as of next patch tanks will nolonger spawn in
the same spots evvery time
AI spawns are to become more dynamic in the next patch. They won’t be
spawning from the same spots all the time any more.
Oh, it is that bloody Henriksen again…
I always thought Ghost Hunter was the best map. All the enemies spawn off
the map and move up into it, instead of spawning on the map. I find it
incredibly annoying when I just rolled trough, or am parked at, a position
with no enemy vehicles in the middle of the map and suddenly the enemy
spawns in when there is no way they could have gotten to that position
unseen.Often frustrating, but imho the best designed PvE map.
a little tipp for you jingles
you can aim with rockes while in cannon mode …. so you can fire youre
rocket and aim but change tio the gun and shoot with it …
I had no idea people struggled with this map, I don’t think I have ever
seen anyone fail this mission and we all know where the spawns are that is
why Obsidian is going to make the spawns random because we keep farming
them as they spawn in. The last two waves spawn outside the maps edge at
the north, down in the fields and along the roads, so when the last cap
still has 30 seconds left you can push in and set yourself up for farming.
Isn’t today’s update supposed to add a greater randomization to enemy
spawns on PvE maps?
Has Jingles never played Rolling Thunder on Hard or…? I’ve had games with
5 Tier 8-9 MBTs getting wrecked on that map whereas Ghost Hunter is easy
from Tier 6 onwards once your team has played the map enough times to know
what to do.
And all this is going to change a bit next week when .12 comes out and they
start adding more randomness to the spawns…..
ohh Jingle you Noob, did you not notice the change in the 2 starting spawn
points of both your games. Ghost Hunter was changed, along with many other
missions and it is now much easier to complete than before.
BTW there are two other spawns in the north east part for the second
version of Ghost Hunter (the new one) you played. One is at Alpha 4 and the
other is at Bravo 6 under the bridge.
About those ATGMs, it’d be a lot more effective for you if you fired one,
then switch to the main gun to fire a shot or two while they’re reloading.
They don’t have the same reload timer, there’s just a few second weapon
switch timer if you switch from your gun to your missiles. My point being,
in the video you’re just firing the missile and sitting there reloading it
while you could be using your gun as you wait for it to get back up again.
Awesome video regardless, haven’t played AW in a while.
I can understand the reasoning behind obsidian entertainment to have fixed
spawn locations, but honestly, its drive to a location, spot em, anticipate
where they will spawn next, and spot em again. Personally, its a bit dull.
Id much rather have em spawn all over, never knowing where they are gonna
come from next. But perhaps that would require to much map skills… Yeah,
better its easy for the current generation of gamers.
For Ghost Hunter, I usually gun it for the town in my MBT when there’s 2
minutes or so left on the 2nd objective. That way I can setup properly in a
tight corner and hit the enemy tanks entering the cap.
As always the AI IS not good enough for a tank game. case and point, at the
end you poke out shoot roll back and as soon as you start rolling back the
ai tank starts turning his turret away from you. Then you have the PVE only
players trying out PVP in there fully upgraded tanks and have no clue how
to use them and everyone diddles them. this is another example of a game
putting hoard mode in that should not need it. but the bloggers and you
tubers love it cos its the only way they can put out easy video’s with high
kill counts to make themselves look good. this map and game mode is not
hard its just the COD kids that play this game do not know how to work in a
team.
PvP…
The last spawn is at A-B 1 i saw them spawn there once, really easy to kill
after that.
WTF these Tanks are healing them self ?!!!
@The Mighty Jingles – No hard feeling but you just ruined my 20-kills
25-30k damage by showing all these pubs where and what 🙁 Just don’t show
which tank to use to get that amount, some people already know but don’t
want to share their information :D
You’re not having much luck with the missiles because you’re not using them
right, missiles have slow reload, but higher average damage than your gun.
Missile first -> switch to gun while it’s in flight -> continue destroying
everything with your gun. Missiles are a first strike weapon, nothing more.
Or they’re a long range sniping weapon.
Just back from surgery to find a new video, jingles never fails me
Never really had a problem with ghost hunter unless the top tier is a arty
and the rest of the team is two tiers lower then it’s hard. And if you
where in a BMD or other vehicle with SC/HE only impossible.
jingles serious question. is there nothing you know about tanks and ships/
aircraft for that matter?
I always thought ghost hunter was pretty easy. But I can understand why
others have issue.
well if mbts move in town to fight spawn point 2. they are close to last
one already when its time… but noobs just dont move from hill at south?
Anyone know if Obsidian is going to put in a mechanic so that the players
that are in the mission until a result of victory or defeat could skip the
map cinematic to get into their next match faster?
This mission is perfect, it really should be the model to go by for the
rest.
There are actually 4 possible spawn locations: A0, A3, B6 and E0. So far in
my own experience A3 happened only twice.
you are wrong actually they spawn behind the cap in two locations
Won’t they randomize the spawns sometime soon?
AW looks good and it’s fun to watch somebody else play it. However when I
play it myself I get bloody bored after one to six games. WoT is just so
much intense.
ISTR seeing tanks spawn at A6, but I’m pretty sure there’s at least one
more spawn position further west on the A-line.
Also, OE is currently working to make spawn locations less predictable :P
the northern spawn is b5 or a5 ;)
that bloody boat game again!
Oh its that other bloody tank game again
did you stop doing anything with warthunder????
I played on this PvE map once and, by sheer coincidence, happened to be
very close to the position where the AFK T-64 was in this game right as the
enemy waved spawned. I had no idea they were going to be there. Needless to
say, I was surprised, overrun, and utterly annihilated in short order.
Thanks for the video, Jingles. They really help!
+The Mighty Jingles – they are spawning right in front of where you’ve
ended up this mission 😀 And…. i’ve never seen any massive problems to
win on this particular map… Sometimes people are to inexpierienced ir
just simply to dumb to destroy all of secondary objectives in time (there’s
not so much of it), but actual main objective is (at least from my
expierience) easy…
Can you please play some armored warfare PVP? I never play PVE.
Bloody modern tank game!
I’m sorry Jingles, i just can’t help it x3
Good hint, until next patch, 0.12. Obsidian will randomize bots spawns 😀
Witch is good. It can cause some nasty surprises… Other thing. When
driven with fast tank, like BDM it would be nice to see someone to get
those secundary objects 😉 It gives good bonus. BTW. Have you tryed Banshee
in hard?? IT IS HARD 😀 In last base, what your team supposed to capture,
theres attleast 15 enemys shooting you. It needs good team work!
Jingles, I am starting to think the location of the Sat trucks has a factor
on the spawn points. I have “tried” to nuke the trucks and been surrounded
and well paddled for it. I will check this out and see if it holds up
now. Thanks for all you do!
Good video, this mission for me is the hardest from all of them, for these
reasons you just said.
But i think i figured out with time where to stand and to look.
Here some information from my experience:
There are more than just three Spawnpoints for enemy vehicles like Jingles
said.
one (or two) at G0/F0,
one somwhere at H7/I7
one at B0/B1/C0/C1
one above A2/A3
one above A4/A5
and the last one at A5
These are the points where i saw enemy vehicles apering, i’m nit shure if
these are all locations, but i think so.
I hope i could help some of you to win this mission.
Sorry if my english is not correct, but i hope you could understand me ;)
Protip Jingles: Tanks with good viewrange, as the BMD you played in 2nd
clip, can work wonderous most part of the mission from the road on E-line.
Start at E2 for the first cap, then move over to ~E5 for 2nd cap, and then
back to E2 and spot the tanks going into town for last cap.
Jingles, for the first 2 defend points, sit in E2/E3. you get good
overwatch for the both points.
they spawn on that road you wre on at the game end.
Jingles, for the first 2 defend points, sit in E2/E3. you get good
overwatch for the both points.
sounds like a great gamemode… spawntrap some bots, great fun
That’s it! I’m downloading and installing Armored Warfare!
The second video is the updated version, the first is un-updated. You can’t
compare them.
Jingles, just a tip, when playing in medium/easy co-op missions, there
isn’t much point in using AP rounds. AI units don’t position their armor
correctly, and you often go against tanks that have been nerfed a bit to
make up for their superior numbers, as well as tanks that are made to rely
on their ERA that just don’t have it. Fire SC ammo, or HE if you’re
confident.
It’s kinda creepy how nobody knew where the tanks spawned from.
Played Ghost Hunter many times and never had an issue.
im looking forward to WOT having something like this, good competition
breeds good games. also WOT could do with some fresh ideas. if ur a
developer look me up 😛 (jk, but sort of)
I think i have only lost on this map once. Haven’t had in a while though
maybr 1 or 2 months ago.
thx for up load :D
I had the best team in that same gamemode! it was just wow! here’s how it
went
it was the last place that we had to defend but 2 of our team mates had
gone on with out us..and yes they died…but they only killed like 5 AI and
there was like 10-12 AI’s in the cap we had 15 secs to reset it…so I
think OK if some one does not do SOMETHING brave we will lose so I in my
t-64 charged ahead I shot the 2 tank in front of me and here’s the amazing
thing…my team was right behind me and helped me defend and they even
watched my back…they where so good…they hey did not talk in chat so
there was no way I knew what they would do…I just knew I would have to
trust them….I love teams like that!
North spawn is on the roads, one on the A2/3 line, the other on the road at
A4.
Jingles, this is one of my favorite maps. I have yet to lose on it. It
takes effort to lose on this map. Even without any MBTs.
jingels get your game updated and ghost hunter is easy if you have a
competent team.
Standard tactics on Ghost Hunter Hard… Get into the damn town when there
is 30-45 sec remaining on the 2nd defend point.
Hell, defend the 2nd point from the town. Then you can reach the 3rd point,
before any enemy tanks even arrive.
Rarely lost when everyone did that.
Unless some numbskull in a AFV think he’s invincible and go dukes it out
with 3 enemy tanks… Or a MBT is AFK/DC.
people have problems winning games in pve ? lol even hard difficulty is
easy :p 92% win rate so far
and this game still doesn’t work for me lol
This gives me an idea for other PvE videos, thanks Jingles….*goes to make
stuff while running over your car at every intro*
why u no PVP? coop is gay…………..although this looks fun,
damnit…………. also, why do all the tanks look like they are being
looked at through a fisheye lens?
A5-A6 I found a solid wave of MBTs once.
Jingles, out of curiosity, do you think that maybe changing the spawns each
game could make things a bit more interesting? I feel like it’s just drive
to cover, line up the gun, rinse and repeat when I’m playing most of the
rolling cap maps. Think it might be a bit more fun if the attack vectors
were unexpected.
During all three objectives, enemy tanks spawn and come in from different
locations.
Usually threre are a number of reasons why you team may get in trouble:
* You loose tanks during objective 1 & 2 (usually through shots in the
rear) or while they try to do the secondary objectives – there are solo
tanks randomly out there too.
* Your MBTs stay at objective 2 to finish off the last (late spawns – there
are usually 2-3 tanks spawning just before the timer ends (and the first
wave of objective 3 is already at the town borders ). MBTs – at least one
of them – should disengage and head to town one minute before objective 2
ends.
* they come in from three different directions (while you can stop and even
clog bottleneck roads to the center square ofthe the scouts from the third
spawn give you a nasty surprise firing through the pillars in the east of
the center square in your unprotected rear.
And yes, there are spawn points (at least two) in the north.
And yes, you are not arty save in the little gap beneath the court house.
There is often an AI arty spawning in the north where the road ends near
objective 1 and the CAN hit yout here …
Also, there are slight differences between middle and hard difficulty.
In the end it depends mostly on the team.
I had full wipes in MBT only teams and won with ease with groups with not a
single MBT (or the one MBT dies first …).
Even player arty can do well (although I myself wouldnt know where to
position myself during each phase)
Yeah, I beg to argue description: Rolling Thunder fills that hole for me. I
can do Ghost Hunter. Rolling Thunder kills my group literally two minutes
(if that) from the end. EVERY. DAMN. TIME.
You are going to love this map in a challenger 1 where the biggest issue is
getting bloody tracked all the time sitting on full HP :)
The T-64 dropped connection as you can see by the symbol to the left of his
name.
What myself and a few others have found after playing and winning this map
about 70% of the time is that if you hold the areas at B2, B4 and D3 you
will have no problem in preventing the tanks from even approaching the
town. I hope this little bit of knowledge can help :)
roses are red
violets are blue
dont scroll down too much
or youll do that shit too…..
Did this mission before this video unknowing that it was “unbalanced”. One
of our team was an arty too.
Tsk tsk. Telling people to look at the minimap. You should know better,
Jingles.
May i recommend a tip for game play on tanks with guided misses? If yes,
then read on… if No, get over it and read on ;).. I learned to to get the
most dps out of guided missile tanks by shooting the missile, switching
over immediately to the main gun, use the main gun until the missile is a
couple seconds from reloading, switch over… Rinse and repeat.. This took
me awhile to get used to, but the DPS is noticeably better.
on this map i take my tank no matter the class to the ridge south of the
town, easy access to all waves works every time for me i never knew this
map was a problem for so many people…
I have no problem with this map
The Northern Spawn Locations are A1 and A5 on Operation Ghost Hunter
they spawn over by A0 btw…have seen them spawn in there. I ‘think’ there
one north east of town also but not sure on that.
Great video and I have found the same things to be true on this map. I
noticed in the second play-through that your team did not kill all the
SATCOM trucks. I have found on Ghost Hunter that it is very worthwhile to
destroy all of them as this will cause fewer tanks to spawn during the
final phase. If I am in recon or light armor I will normally skirt around
the outside of the town to quickly pop them once we have them start
spawning across the bridge during the first silo phase.
The funny thing: in the next patch, the spawns will be random.
I really appreciate this vid. It helps explain a lot.I wonder if you could
do examinations of *Operation: Perseus* and *Operation: Onyx.*
17:15 I take it the Soviet IFV’s in the game aren’t amphibious like their
RL counterparts?
it really bothers me that he hasn’t talked about the M4 Improved in World
of tanks.
When I was knocking out the trucks I found a spawn at A5. They also then
have to climb the hill to cap. Shooting Gallery.
There are 4 spawn locations. 1 where that T-64 was AFK, one straight west
of town, one north-northwest of town, and one northeast of town.
I’m actually kind of surprised that people have had difficulty with this
mission, for my teams and myself the spawns always seemed intuitive.
plzz play more war thunder
I find the best way to maximize your DPM in tanks armed with a secondary
ATGM launcher is to first fire the launcher, then switch back to HEAT
whilst it reloads. Repeating this process unless the situation gets so
hairy that you can’t stop to launch the missiles anymore.
I strongly suspect that AW is setup to reward teamwork and smart play, it
punishes stupidity mercilessly.
Currently there are swarms of players that think thick armor and a big gun
are all that’s needed, and don’t they just die fast. AW is not WoT or WT,
and just because they are “tanks” does not mean playstle is transferable.
PvE mode is often about mobility and situational awareness rather than
firepower. Some of the most dangerous tanks (below tier 7) are not in fact
MBTs.
(Posted for those that have not played it rather than Jingles who probably
already knows )
The first part of the video is a old version of Ghost Hunter. They changed
where your team starts now, which is shown in the second part. And the
enemy is not instantly on the center town cap point anymore, making this a
little easier than it once was. I enjoy this mission, I usually go to the
town at the start around the corner of E2. You can shoot at the spawns for
both cap points and be right at the town when the last one comes up.
I found this to be one of the easiest PvE missions and unless something
changed with todays update HEAT-FS are just as slow as HEAT, 750 m/s even
if the description says it has a higher velocity, it might change the
trajectory though, I can’t be arsed to science it.
So, this entire video is essentially telling us that the way to win pve
content in AW is to spawn camp.
Sounds like a compelling game mechanic…(YES that was sarcasm)
this map is only chalenging at hard difficulty….
ok used to be the spawn points have changed – now it is easier – & I have
only failed once on this map – Must be eu centric problem lol 🙂 – The
railway tunnel is far harder
Wow second part of the video is latest spawn points !
Initial enemies spawn J1 & G0 – next G&H6 with some late from G0 and then
D/E0
Town attack comes from A3,4,5 and some D/E0
Kill ARTY at G/F0 when they spawn – protect hit points lights get
secondaries and position to cover as necessary – simple job done.
While learning spawn points and camping them is currently valid that is
likely to change soon with the next patch. The spawn points will get more
variety and randomness. I would say it is of more interest for people to
learn basic tactics. For Ghost Hunter you simply move beyond defence points
two and you can fire at the enemies from town or next to town and you will
have zero issues getting into town in time.
Anyway thanks for the Armored Warfare video and keep more of those coming!
This was a tough map the first few times and occasionally still poses a
challenge with noob team members, but all you really need to know is to
move up to the south side of the main village at the end of the first
objective. This allows you to cover the second objective while being close
to town to move in when the final invasion happens.
The PVE missions recently have been rather frustrating to play in as a
Recon vehicle like my Wiesel and Crab. Every single enemy tank in there
will focus down recons once spotted with no exceptions, I have seen a
player MBT get surrounded by 4 enemy npcs and the moment I went in there to
help that MBT out ALL of those NPCs turned their guns towards me. I know I
can use this tactic to save allies but with the EXP system now based on
personal performance you actually get punished for doing such an act since
by doing so you aren’t gonna do much damage (which is the majority of the
exp in that mode). So yeah my Recons have now become passive scouts and
long range support fire in PVE missions.
a-3 and b-6 are the northern spawns
Doesn’t the chieftain mk5 have composite armour on at least some of it’s
frontal armour?
Okay, I’m confused here. The Ghost Hunter Map for me is one of my favorite
maps and honestly I’ve had all but one game on this map become a lost
because team was caught out of position due to not really paying attention.
I’m not saying I’m extremely good, I’m barely above average in my game play
but losing PVE is the third rarest thing I know of. (First two is getting
set on fire and getting ammo racked.)
I seriously don’t know how not to come off sounding like an ass when I’m
thoroughly confused on how people are consistantly losing on this map? I
mean, if it makes any different I play over on the NA server, but then
wouldn’t i see the same thing? I mean, Hell mate. Your in tier 4 tanks,
which means you are on Medium PVE difficulty?
I think I just like the understanding for this video. Sorry Comrades.
I love this map. You win it every time when you’re in a platoon with 4
other clan mates. The secret is to have maybe 3 tanks that can tank for you
so the other two can provide support. My average dmg with my Chally 1 in
this map is probably around 8k.
Finally some more AW :D
Hooray, Armored Warfare video, at long last!
In GH, park your MBT at E4, snipe possibility on all tanks and near the
town to reset cap and intercept tanks when the last spawn appears. Beware
of the spawn next to you and the snipe shots you can get from I0. The
corner at C2-C3 is your next pos in any tank, intercepting tanks and
evading when you are in a not so armored tank. If you lose in a medium
battle, you suck. In a hard battle, it’s not so tough when enough people
look at the map.
does anybody know how to stop enormous server lag in amored warfare?
All you need is one person with a fast reload or an auto cannon, then shoot
each enemy on the last cap once in a cyclic manner to reset the cap timer,
your team will eventually realized ” OH, I’m supposed to be doing
something” and then they’ll come help.
Hi Jingles. Great video as always! I would love a video series about the
tanks of Armoured Warfare in which you talk about their history like in
your WoWS review series.
Greetings from Germany!
ghost hunter is one of the easiest missions to complete, even on hard. all
it takes is an aggressive team and 90% of the time a win is assured.
missions like Banshee and Rolling Thunder are by far harder due to the
sheer quantity of enemies you fight on restricted firing lanes with rapid
spawns… especially in upper tiers on hard.. on ghost hunter, all northern
spawns are as such.. C0, B0, A3, A5. there is usually only 2 sets that will
spawn from A5 and they usually coordinate with A3. C0/B0 can spawn up to 2
more sets once the initial set that jingles found shows up. A3 usually
spawns 2 sets that will offset with B0/C0 (in other words, they will
alternate spawning). this is in hard mode.. in the lower modes it may be
less. also be aware that while rare.. the artillery spawn from earlier in
the map (F0) may spawn yet another piece of sky cancer (with 1 or 2
light/afv escorts)with the 3rd cap point.
I would love to let Jingles play with my Challenger or M1a1 in Banshee or
Rolling thunder on hard mode, guaranteed any claims of Ghost Hunter being
difficult after would almost assuredly die.
Mr. Jingles, before you fire an ATGM, pre-select the main gun, so while the
missile reloads you can fire a shell anyway. The only issue is that it
might throw off your aim if the gun doesn’t have enough gun depression to
point at your missile target.
I wish they would always pick random spawn points on all maps
There is a nice spot in echo 3 where you can sit and snipe on the enemies
west of the bridge, driving into the first cap and spawning and driving
into the 2nd cap. From there i usually move into the town at T minus 1 min
to catch the enemy spawning NW and N of the town along the alpha 2-4 line.
If push comes to shove and i have to defend the town cap i usually knock
down some of the archways to the SE of the statue/cap and use that area to
create a graveyard of enemies in the cap.
jingles can you do a review of t72 i suck in it so maby you can help me do
better
18:45 The Northern force spawns just over that ridge (off the map for you)
I never knew about that bridge spawn point at the one minute mark until
today.
Ironically I usually don’t have issues with Ghost Hunter. Onyx and Perseus
on the other hand I’ve had grave issues with. Perseus, the one or two on
the team YOLO’s out and gets slaughtered on two fronts because they didn’t
stick together against the horde. Onyx, no one seems to have the gull to
move up to get to that final cap in time. After this video I now suspect
that Onyx does the same thing at the 2nd cap one minute mark. Hopefully
it’s video’s like these that will (hopefully) help players make (more)
intelligent decisions. …I’m asking for a lot, aren’t I?
As always thanks Jingles, love your stuff.
I’ve actually never lost a game of Operation: Ghost Hunter in any tier.
in this mission, i find countless people who fail to get to and defend the
last capture point in the city
i like armored warfare i really like pve have lost and won on this map was
the last tank fighting in the middle of the town the t84 is a great tank
but a warning to anyone thinking about armored warfare the low tier tanks
and afvs are not to badly priced but once you hit tier 6 and above tier 7
you really start getting severe sticker shock and not just the 6 million
credits for the tank try the 259 x and the other 6 million credits to
upgrade said tank that’s just the challenger 1 take it from me there are
not many people playing tier 8 tanks tieir 7 really gets hard due to the
fact the bad guys turn up in tier eight tanks mostly un killable leopards
Gotta say rolling thunder is tougher always thought ghost hunter is an easy
one for farming damage and kills.
Well, seeing as I have the life expectancy in AW akin to a Japanese person
in Hiroshima on August 6th 1945, on Ghost Hunter I go of in my T-72 to town
at start taking out secondary obj’s thus securing town and can start
picking off enemy spawns while my team clear up behind me.
I think that the mission Roling thunder is the most difficult
+The Mighty Jingles – Almost every time I have played this mission there
was a spawn at the very NE most corner on the line dividing A6/A7. I often
try to position myself along the 6 line to catch this wave. I don’t see
them actually spawn there due to the structures, but I end up lighting them
up as soon as they begin their move west toward the northern end of the
town.
Often, I can’t convince anyone to support me there. In that scenario, I try
to take out tracks and whittle as many down as I can. If I’m spotted, they
may stop there on their own for a moment to take a shot at me. If I’m still
not getting any help from my team, some are going to make it to the town.
However, far less of them make it there and by that time my MBTs should
have gotten to defensible positions in the streets. “Should…”
yay an armored warfare video by jingles <3
Players are having trouble with this mission? I don’t understand how teams
can fail this one, other than going full yolo-retard. Ghost Hunter might be
more challenging than the others but it is fair. We my not know the exact
location of the bot spawns but you can often guess in a defense mission
that they will be close to cap.
Position and map awareness is key, find good cover and look for pips on the
map. Funny trick players forget, it does not matter if there are enemies in
the cap. It only matters on whether they have time to cap. I’ve won most of
these missions on Hard by timing my cap resets and running the clock.
I would say around D6, just over the ridge. However, AW has mentioned more
random spawning, both in time and place.
I find all of the PVE maps easy…and I don’t even play that much. I think
the most fundamental aspect of survival is that of situational awareness,
as Jingles stated, if it weren’t for his team mate going AFK and spotted
the enemy, this would of been just another town brawl. Reconnaissance is
the greatest support feature in these games, if you can maintain a body
temperature of 98 degrees and have intelligence on where the enemy’s are,
you can’t possibly lose.
In any tank I play in PvE, appearntly the ai likes to change targets last
minute to me
Btw Jingles try shooting above the land while behind cover with ATGM and
aim down to the target, it works
hmmm more ship games thx…
I usually don’t have a problem with this map. Can’t remember the two
missions, but one is where just after you spawn, to your left is a big
ditch and it’s a winter map, and the other is a forest mission that has fps
drops every few seconds despite my beast rig. The former spawns so many
tanks instantly that it’s nearly impossible to win on hard unless you have
at least 3 MBTs.
the key is to switch to the gun while your misiles are reloading, you get a
free shot
And today i thought he was going to upload that bloody ship game…. I’d
rather want that over this anyway.
Kind of useless to learn the spawnpoints actually since they are making
them random in the next patch ^^
This is all good until update 0.12 when they overhaul PVE and randomize the
spawn locations.
I’ve seen the enemy waves spawn down the 6 line before
Jingles can you please tell me what your P.O. Box is I really want to send
you some fan art
Jingles, I seem to complete ghost hunter with no problems every single time
I have found that no matter what tank you use, if you take up the position
at E2 on the road you will be able to shoot almost all enemies for the
first 2 positions and be ready to get to the 3rd in adequate time. It dose
not seem to matter where the enemy tanks spawn from.
except this entire video is a bit moot as on the 17th they’re changing the
randomising all of the PVE spawns in the next patch, so you’ve got 1 week
to use this :P
Knawledge
You could always drown the bloody horse Jingles.
Anybody that’s curious: only armor piercing gets normalization (five
degrees), shape charges i.e., HEAT and missiles, do not. AP has a
ten-percent +/- RNG on its pen. SC’s get fifteen.
Jingles, the two spawns north of the town are enter from the field, one
from the east, and one from the west. I’ve seen them spawn before.
Hi Jingles, thanks for video.. but I would say that there are much worse
maps than this.. For example: Operation Rolling thunder.. defend last point
(Museum) for about 4 minutes on hard difficulty is really hard.. Especially
when at beginning somebody of your team dies.. and mostly they don’t know
where to go and what to do.. because they always dies at first stages of
match 🙂 Because of these peoples you should make more videos like this.
BTW: there is one more map which makes me mad.. but for different reason.
Operation Harbinger.. at very beginning I have terrible framedrops when I
am in zoomed mode. And I’ve found that I am not only one.. framedrops from
70fps to 4-5fps makes this map unplayable.. at beginning.. but that’s
different story..
Maybe the T64 knew, but wanted to be a dick about it :P
“the last wave spawns in at one minute before the second wave is
done”…how again is that not spawning to early?
Jingles. I really hate to break this to you, but you’re wrong. Ghost Hunter
is an easy win. Try Rolling Thunder if you want a hard win.
There is a spot in D3/4 where MBTs go in the mid game that put them in a
spot overlooking the southern half of the map. There, you can snipe all the
remaining tanks and be in position to turn and enter the town when they
spawn.
this game looks so shit.
If you guys want to improve your damage a bit with vehicles like the BMD-1
with multi-weapon systems (artillery as well with smoke/illumination)
remember you can swap between weapons (ex. cannon and ATGM launcher) while
they reload! There’s a short wait time while switching, but its way faster
than sitting there for 12+ seconds waiting for your missile to reload.
Vehicles like Sherridan or Starship with cannon-fired missiles are out of
luck though.
I never lose in this map. On hard that is. Pubbies always rush like dummies
in this map on easy and medium. Hard difficulty it’s like nothing. But
don’t expect to get the secondary, unless you have a full coordinated
platoon. Which i have seen and done unintentionally with 3 guys actually
teamed up and just typed in chat their plans.
anybody got any tips with new players dealing with 8fps?
Wait, is Armored Warfare out or what?
Jingles I just sit in D4/E4 or so, so I can snipe across to shoot the
spawning tanks near the first defense position to the west, then I can
shoot at east tanks spawning to take the second cap, then I’m almost in the
town when the spawns happen near the city.
This will obviously all change when the random spawn locations are
introduced, assuming of course they work.
thanks for this information^^
I always play bad on this mission hoping that it will actually get
interesting. If I play properly I would get a 99% win ratio and that is no
fun.
Jingles! When your tank has a separate launcher for ATGMs and a main gun
barrel (Like the BMP/BMD series), you should be switching between the 2
when you are firing your gun. There’s a minimal “switching” time where you
cannot fire, but you can otherwise almost double your RoF on some tanks. It
saves waiting for the excruciating loading times for ATGMs.
They spawn at A4 on the road. I got killed heading to the town when they
spawned in.
I think I see where one of the spawn points are for this map Jingles. At
around 18:40 you arrived at around A3, and there were some flattened
obstacles there which indicated that something had driven over them, and
none of your team’s tanks had been in that spot during the match, so that
means that one of the spawn points must be just north of A3 along that road.
Either way, the easiest solution to the problems with people not
understanding how to beat Ghost Hunter is rather simple: don’t play Ghost
Hunter at all. Trust me, save yourself the headaches, it’s not worth your
time.
I have never ever had a problem with this map. I have a pretty good idea of
all the spawn locations, and I can position my tank in the best spots to
keep safe and relocate quickly. The trick with this map is to watch the
timer and head out~30 seconds before it reaches 0, thus giving you plenty
of time to get to the next zone.
@6:58, that clock time tho
Knowledge is power guard it well.
i find the mission on the PvE exclusive port map the most difficult. I like
light tanks and the cover in that map is tricky to use effectively.
Blown up by a bot in PvE? Any normal person would quit to garage and
consider un-installing the game. Not in AW, they stay in game to flame the
noob team. Oh the irony……
Jingles, you forgot the part where a bugged tank will sometimes cap without
the players being able to kill it.
Sorry jingles don’t watch u anymore still subbed tho
I think one thing that the devs should fix is if they are going to put
artillery in the hands of the AI is make it so that if they are using one
of the single shot artilleries make it so that they only fire one shot not
three like they always seem to do I believe the Palmaria is the only
artillery armed with a autoloader so the others should only fire 1 round
before having to reload but the AI always fires three shots regardless of
the model of SPA this pisses me and I would be allot of others off.
show ppl some pvp action,killin’ bots around isnt funny at all (for us who
watch your videos.)
btw u know u can shot guns when u wait reload time on your rockets ?
I was wondering if anyone could shed some light on a question. Where do
phased out tanks go? I cant find anything Online about it. For example here
in the UK, where are all the old challenger 1 tanks kept? all the
Chieftains that used to be in service? Are they just kept in some secret
underground storage? Are they ready to be reactivated in times of
emergency? I know challenger 1 tanks at least cannot be bought privately
and chieftains are rare so where are the hundreds that were active not long
ago?
I don’t want to be a Debby downer, but does anyone else find that pve
gameplay is extremely boring to play and even more boring to watch? Just
giving my two cents because, well, that’s what the comment section is for.
Before you say “don’t watch it if you don’t like it,” I don’t watch these.
I just want to see what others think.
I’ve gotten last-wave spawns almost always from either the A2 or A5
sectors; once I saw the final wave actually split between both of those
approaches. We had about a fairly even number of tanks coming down each
column towards the town center, which caught our TDs off guard something
fierce.
You should probably post this to the Armored Warfare subreddit.
I’ve never had a problem with this mission. If you are sensible, you should
be fine if you just go to cover the objectives. You don’t have to spawn
camp, although it does help. As an MBT, you can still play the final
objective like any standard take objective mission. Get your armour round
the bloody corner and just blast away for free damage.
Jingles try the game Verdun, Its really fun and you dont have to have
reflexes like a Cobra on crack!
Can’t fix stupid jingles :(
its actually called a bellyplate mate not a toe plate, the only reason you
lose this map is morons on team, welcome to the EU server
why do you use my last name?
Maybe this map gives problems to the players on the EU server, but for NA
the one map that always makes us fail if the one with the roadblock. (I
forget its name.)
I found most games with pve suck. I play p/c games for multiplayer and not
to play against mindless bots.
NW & NE of the town
The northern spawn is off the minimap, just outside the border
jingles! you got my email about adding damage done and recieved
heres another hint, remember to buy the pve pack consumable, because it
will give you more health.
It seems that in the latest one or two patches, they added a significant
delay to the spawns that come for the final point. Before, this was
absolutely true, but now it seems reasonably balanced.
Ghost Hunter is probably my favorite PVE mission for driving a Tank
Destroyer.
Im surprised no one or even jingles noticed the spawning yet.Some people
have already known this,While a majority dont since people tend to scramble
for that last two tanks.
I remember my best battle in operation ghost hunter. It was a medium
mission and i did 23 kills and 11,543dmg. The second best player did
3000dmg. On the end there was only me in very low healt and our arty left
and i managed to reset the cap with my last remaining round and we win 😀
Did i carry the battle? maby a little bit 😉 the tank was Zhalo-S merc
btw…
And the spawn for you jingles(And everyone else) is it’s to the
north.Two,One slightly to the west,And one slightly to the east.They are
spaced out just a bit and go different directions.Then there’s the few that
spawn near that ridge on the west and they move down the lake towards the
city.
So got the Ferdinand and realized WG was pulling a prank on me. I got
circled and killed by a TOG II
Didn’t realize people actually had much of a problem with this map.
Ahh yes, nothing makes a fun game mode like spawncamping.
To be fair, the map has been rebalanced very recently mainly due to the
difficulty for slow tanks to accually get to the third cap point before the
rest of the team get slaughtered or fail the mission completely. Why the
second replay was much smoother than the first is because the second is
after rebalancing and first is before. Main tell for this difference is the
initial spawn location which was changed, but also time between last wave
of second cap and first wave of third cap was increased. These might seem
like minor changes but have a huge impact in game play
What does everyone think of the new game, “Steel Ocean”?
this game just auto kicks me back to garage lol still waiting for that
glitch to get fixed
Rolling Thunder is the one that I dread with Anvil and Dire Wolf being the
others.
Huh? I’ve never had this issue on Ghost hunter even on harder difficulties.
What generally happens is that as the time ticks down for the second
capture point, everybody starts moving towards the town in advance, meaning
the mbts are there in plenty of time to reset.
I think the issue you are having is the difficulty of using lightly armored
vehicles in PVE at all. PVE is generally best suited to teams that are
mostly made up of MBTs.
Hi jingles my name is bob i am greek and i blame you for introdusing me to
armored warfare.Now icant seem to have time for anything else .!!!!!!!!!!
video not playing on Mobile, keeps dropping server
I can`t stand health bars. It makes these kind of games seem so not
serious. That`s why I like War Thunder.
I wish I could play this, butI have Ubuntu on my pc. ;-;
The final wave of enemies spawn from north of the town, beyond the map
border.
The team list on the load screen didn’t match the team in the game…
*confused*. Also, didn’t the spawn location get moved to the hills and the
difficulty lowered a few weeks ago, making this fairly outdated footage?
Sorry if I’m wrong!
The 2 northern spawns that you are talking about spawn around A1 and A5/6
with one or 2 tanks in A3
problem is that on hard people often die way too early.countless time me
and my friend are only ones alive even after first objective !
“Catching guys as they spawn” is a commonly used tactic in real world
conflicts, no surprise it works here as well.
The map is actually the full map that appears in pvp from the perspective
of the bots, only humans are restricted to that small portion of it. There
are about 2 spawns to the north about where the north team cap is in pvp. I
there is a farmhouse or a barn there, they spawn just south of it. Not
worth spotting them as they all open fire on you within 5 or so seconds,
and hit you with 6 or 7 guns at the same time, I was in a XM1 so I faired
pretty well… An AFV would be minced meat.
Whats the jingles rig?i want to know whats the gpu?