Source: Fiaura The Tank Girl
How do I feel about the latest patch, well I have some thoughts on it and I’m willing to share them.
ladies and gentlemen light tanks are dead, when having a afv vs light tank fight you could utilize your cannon proof Armour to press hard on them, but now with agtms on the move why ever try.
So the Challenger series of tanks how do you feel about them now in a atgm rich environment i haven’t tried testing their era effectiveness against missiles but I assume they hold up reasonably assuming they don’t blow off the era tiles.
Fair points 😉 LGBT FTW #GinPostcard
I like the idea of these patches but 27 gig per patch?!
“wink” what a sparkli, rainbowy flag that i dont know what is;)
comparing AFVs and TDs is interessting – hadn’t thought of that. I had thought that LT and TDs essentially played the same – except that LT for some reason seem to have greater accuracy…
I’m upset… Nah, not really.
I agree with what you are saying, just that i feel the players don’t see the rewards for their actions while the play the battle (I know the badges are meant to show that). Lik if i run across the field and spot 3 tanks and 2 of them get hit because of it, i want lik a real time counter to show that happening. So this counter should be specific to each class and the activities they are meant to be doin..
And on a lighter note, hey i featured in the first battle, against Fiaura’s Team. And i remember saying to my team ‘Oh no Fiaura’ lol.
I agree with fi. Everyone should just relax and let the developers do the patches, get used to it, and then decide if it was good or not. One thing the developers should do is ride in those tanks at a tank drivers school. After that make badges for when they do something in what tank is being used that its meant for. Also some form of “You done fucked up” should be awarded if they mess up, like when an infantry tank goes in front of a heavy tank and tries to have a gun fight without out maneuvering it, or somehow mounts another tank and you get shot in the under side.
Also the flag is a LGBT flag, also known as a gay pride flag. ;)
If this patch (which I’ll call 0.17 Part 1, because that’s basically what it seems to be) did one thing, it was to break the Tier 6 Terminator to an amazing degree.
But it did more, even though I, now being a mostly PvE Player, don’t notice much of it.
;D That is of Best Flag (Rainbow Flag).
Thank you and take care Fi
Update seems fine so far on the graveyard that is NA servers… VBR seems like a way more fun VBL with some better guns and viewrange.
>wink< ahhh, the Rainbow flag. Well, they've already added the UN and EU
flags, so you know, it would be fun if My.com (or Obsidian, whoever
actually does this sort of stuff...) added the Rainbow flag as a decal, and
while we're at it, there are all sorts of horses already, so let's tweak
one a bit to make a.... Unicorn. It could be fun to plop these on your vehicles. I could imagine a merc
company of LGBT in this game environment, sort of. I know a couple of
transmen who had some REAL aggression issues until they got their
testosterone levels right. And I could fill a platoon with prior-service
transwomen whom I've met personally (not that we are interested in forming
a merc company, but in theory it could be done). As far as patch 0.17. In my considered opinion, I think that 15 smoke
charges are too many. You should be able to pop two charges within 10
seconds, but increase the reload time to 60 seconds after that, based on my
on experience with the smoke grenade launchers on the M60A3 and M113. I
could see a total of 10 charges per match being reasonable, but 15?
Currently, you could pop one charge every 45 seconds for the entire match;
if everyone on a team did this, the map would be mostly a smoke cloud. If
you really want to turn the game into a knife fight, OK. In that case, arty
and tanks like the Sheridan and M60A2 would be really useful, because now
you've shortened engagement ranges down to under 300 meters (probably under
100 meters) and you need a huge punch once you finally find someone in the
cloud, or just fling large-caliber HE in blind and watch for the secondary
explosions. Yeah, thermal sights negate low-tier smoke in real life, but
it's easy enough to get smoke grenades with metalized particles in them to
degrade thermal sight efficiency; they've been available since the early
90s, Bottom line - 5 suggested changes to smoke:
1. Reduce the number of charges available;
2. Make the duration of each smoke cloud about 30 seconds;
3. Allow different vehicles a varying number of rapid smoke launches, say
1, 2, or 3 (like the ammo clips on some vehicles) that are unlocked as
4. Decrease the reload time for single charge launchers to about 40 seconds
and increase the reload time for 2 and 3 smoke clips to 60 or 75 seonds.
Less time for partial reloads, though - keep that at 40 seconds;
5. Introduce the thermal sight vs metalized smoke "arms race" at higher
tiers (6 and up) again as upgrades. Other than that, my main complaint is the load screens. Since the patch
hit, I routinely hear the countdown noises and the match starting while the
stupid load screen just sits there, and you can hear people slam into each
other. I usually wind up with the match popping into existence 3-10 seconds
after it starts. I don't think it just me, because I see other people just
sitting there in the middle of the road with people crashed into them, then
jerk into movement as well. It is very rare that I get the full countdown,
usually it's a max of 10 seconds if I get any countdown at all. In earlier
patches, it was rare to get less than a 15 second countdown before the
match started. Beyond patch 0.17: You are right that the awards need to be tuned a bit to
reward knowledgeable play. Light tanks, AFV, and TD all should get bonuses
for flank and rear shots. Lights and AFV should get bonuses for spotting.
TD should get bonuses for sniping. Arty, well, I'm just getting to the
point where I'm unlocking illumination rounds, but I feel they should get
bonuses for lighting up areas (aiding spotting), smoking areas (denying
spotting), and blocking choke points like bridges, passes, and cap circles
with HE. MBT? Well, just my opinion, but MBT are paid to get in there and
punch; I am actually proposing a penalty (a negative bonus, if you will)
for an MBT that spends more than 60 seconds in a single 100 meter circle.
This would discourage camping and just wiggling to avoid the timer, and
would encourage MBT to move to different firing positions periodically. Put
an exception into the code that this penalty doesn't apply to the cap
circle. People who rush the cap circle early are usually punished by either
the game or the opposing players already. Finally, and this is just something I'd like to see in the future, but how
about being able to trade all the Commander insignia for Crew experience
insignia or something... even on a two for one basis. I've accumulated a
ton of these things, but all of my commanders are all at level 5, so the
insignia are totally useless. Or am I missing something. Is there any
benefit to getting a commander up to 999,000 points? You raise some interesting points about the game balance. Thanks for an
I could not agree with you more.
sorry, i see much more ” no effect ” issues now..and which changes are u in fact talking about ? 🙂 ans dev.blogs ? oh come on, the last fairytales i was reading 40 years ago … my idea of dynamic mapping, creating a ” Story” ( interesting, they took my idea of creating bridges to the Lord of war Play 🙂 ) adding a Promotion System, stop this stupid vertical grinding ( taugrim made a very nice comment bout it ) but in fact they nearly managed to kill the playerbase , they never had a MASTER PLAN but learning by doing is a bad idea of creating a game…and again, they have to understand, that EU , USA and other regions than russia have another Tradition of Service and Marketing… and to be honest : they should stop this shit lie of ” free to Play”… everybody knows that it is nonsense, the do it only for making bucks, and it is not Kind of social aid… so, the prem Players who pay monthly should have realy better benefits than those small grind help… depending how Long they stay, some Special tanks as a gift for example…only new tanks, overpriced packages, nerfing premius, making People angry… no patch will help, if there is not a Change in attitude
15 smoke grenades is to much really 3-5 sounds ( mayby could be different on different vehicles ) more reasonable but yeah the new missiles, missiles are now usefull, and most inportian fun
tried PvP with a friend one time ( tier 4 or 3 i think ) i died within 3 min and barely did anything ( i think 2 hits and 3 spots ) my friend laseted 5 min ( 3 hits and 0 spots )
after that never played PvP again
*Wink* The Mighty Faggot Flag! Mwahahahaha! Don’t worry, I’m not a homophobe; just a Milophile. >:3
😉 Rainbow flag, obviously. No trans flag though? :P
How is WOT not a shit ?the game is several years old and the lazy devs never bothered to really improve it in any way other than adding new tanks it took introduction of AW that made them do something about the product and even then AW is 1 years old and it is better more complex and more complete game than WOT
Last I seen int he Dev Blog, the removal of arty was aimed at yanking AI arty in .18 from and then having it fixed and re-implemented in PvE by .19. It did not read, to me, like they intended on yanking player-controlled arty.
Absolutely adoring the missile changes to the VBL, able to actually take it into PvE and not be dead weight is fantastic. It feels a bit like a hybrid of a Scout and a TD… you still need to be in a position to spot, but you can be more flexible on what facing you can attack targets and from how far away, with the tradeoff of needing to be really careful in close. Whenever anyone asks about it I just keep emphasizing that, like the autocannon version your main source of XP will still be scouting and it’s still your job to spot… and to build for that before missile performance.
Oh yeah, IDK about other stop-and-fire missiles vehicles, but with the VBL as soon as you fire you can move and continue to guide the launched missile, you don’t need to sit still to aim them (the actual logistics of aiming while driving what amounts to a rocket-propelled jumping bean on ice notwithstanding).
The bit about TD’s and AFV’s… there are several TD’s in real life fill the same scout role many of the AFV’s in the game also fill here (AMX-10RCR and ERC-90 spring to mind). It looks to me like they’re going to move to a much more fluid set of roles for vehicles-
-and a really strong emphasis on poke and disengage tactics, as well as what looks like more emphasis on ambush tactics. I wonder if they intend smoke-laying to be the primary way of covering advances in the face of the (proposed and upcoming) giving every AFV from T3 on missiles.
As you’ve said it’s the first part of a triumvirate of patches and changes that are going to shake up balance. I mean, you can still see the sawdust on the floor, after all. There’s little reason for folks to hand-wring until everything’s been slotted into place.
I do like that they changed how spawning works in PVE I don’t have nearly the spawn in mob issues that I had in the past though it still does spawn ais close to players. I don’t like the fact that most of the big events going on recently have been PVP only and that is because I play on the NA server not EU where the people play allot of PVP and it just becomes too much of a hassle. It wasn’t bad when it was the boot camp where you had to play 2 teir 3 matches a day for 15 days to get 30 at least and gave good credits and global rep and a chieftain mk 6 which allowed me to buy my first teir 10 but the only going on now asking more in the second one with 2 teir 6 matches as well as teir 3 matches and doubling the number of games for the premium vehicle without a increase in credits or global rep per game was anything but strange. I hope they go back to the events that do not discriminate between PVP or PVE and just allow the player to do what makes them enjoy the game I did not enjoy PVP at all but those PVE events from way back that awarded gold I played the shit out of the game and got the max amount of gold and then used it to buy premium vehicles. I had a bit of trouble downloading the update as it would seem to me that when the launcher verified the game files it corrupted some making the download something like 32GB and my internet sucks in terms of reliability not speed but the devs confirmed my suspicions when I filed a ticket about the long download as it was indeed a game problem not my PC. I do like that armored warfare does allot more events then the other tank games do and that the daily bonus system does give some ok rewards and actually gives you gold not some challenge thing that you have to do near impossible objectives to get premium currency, if anything they should make it when a update is out that week from the update release that you can get your daily bonus by opening the launcher not launching the game which is updating and not ever player has access to good internet speeds where I live we are a 3rd world state in a 1st world country.
Have not seen much differ except for shooting on the move with missiles. Since i started playing PVP: What i notice is to many tank players go to a choke points or look-out points, or camp at base & wait for the dummies to come into their area & kill them. Then wait til the enemy numbers get thinned-out then go mop up & farm for damage. This is why map knowledge is the key. I like it when a platoon goes on an offensive & uses strategy, & skill to out perform the enemy
LGBT flag for the win! *winks*
PvE player here (Because NA) After playing update 0.17 all I have to say after seeing the faction camos for bots is this…
I will kill every single NPAA Member if it means I get to put their camo on my tank. *OBSIDIAN PLZ*
AW is going to the right way it seems, lets hope they can deliver their vision. Really waiting for the changes to MBTs and the promised Terminator rework(Ramka so needs more gun depression at least). Seen a lot more aggressive plays and it makes far better gameplay IMO.
Official Comment by AW support. Dear Player,
Thank you for patiently waiting for our response to this inquiry.
All vehicles bought in the dealer section apply to one server as you’ve got separate gold and credits balance on each server.
We’ve never stated officially that vehicles are applied to both servers.
Thank you for your understanding.
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