Armored Warfare Patch 0.19 Update – Confirmed CHANGES!

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Finally we got more news and something to talk about, Artillery Changes!

42 Comments:

  1. According to the article it says that the tier 8 BMP-3m is getting changed
    to the 125mm light tank. I think we’re keeping the BMP-3m, but the Dragun
    (the variant with a 57mm autocannon in the turret) is being changed. Not
    trying to say you’re wrong, just finding the info in the video and article
    is a little bit conflicting.

  2. imho, artillery in AW is very well implemented. The incoming artillery
    alert pretty much allows players to avoid direct hit easily, and to further
    compensate for their indirect firing ability they are very easy to kill,
    almost have 0 maneuverability and armor, lowest dpm in tier. I played some
    arty games and I personally don’t have problem with it at all.

    The way they’re changing arty is kinda radical imo, its almost sounds like
    theyre adding KV2s…

    tbh I’d rather they implement arty as a full support vehicle with no
    damaging ability… but it can be very challenging.

  3. the drought of aw content from u is nearly over. :)

  4. random question: how do u get the yellow bot color instead of the original
    red color?

  5. I was ok with arty the way it was, although I haven’t tried the new arty, I
    think I’ll be OK with them. as for the rest of balance 2.0, I think it is
    moving in the right direction.

  6. arty was bad in PvE only. I dumped all but premium Arty’s for now. thanks
    much for everything you do!!

  7. oh oh oh and arty in real life is so much more then in our game. in real
    life three 155mm on a m1a1 would do more than scratch the paint lol

  8. Wasteland Wanderer 1216

    It would be interesting to see the Challenger 2 CLEP with a possible 120mm
    Smoothbore Gun thrown into the UK MBT line.

  9. The arty changes will be very interesting. I look forward to testing them.
    Arty really was killer in PvE, to the point of damaging the fun of the
    game. And in PvP, it was WoT arty all over again, nothing but over-the-map
    indirect fire with no change for the target to retaliate. That kind of
    stuff needs to be avoided.

    Admittedly, the arty being direct fire won’t on any way be *accurate* in
    implementation. If a Paladin is in the position of having to shotgun an
    enemy tank, than things have gone horribly, horribly wrong. Somewhat
    mitigated by there not being a tank on this earth that can survive getting
    clubbed in the face with a 155mm HERA shell. Upon contact with the tank,
    the chassis should end up in a different time zone, while the turret hits
    low orbit.

    I titter with glee for the Merkava changes. It’s my favorite premium, and
    now it;s going to be better.

  10. haven’t played for time but I’ll definitely come back when latest patch
    drops

  11. I’m not sure about the arty changes, I mean the thing everybody in WoT
    hated was that they did such a high alpha damage and were doing so while
    being impervious to retaliation. They got rid of the high alpha but kept
    the indirect fire and everybody was contempt with it. Now they want to
    change it to high alpha (which everyone disliked) and to direct fire (which
    was the thing arty players didn’t like) and make them highly mobile with
    terrible armor and stealth? I’m getting T82 TD flashbacks and let’s not
    forget that people hate the ISU line for their ridiculous cannons in WoT as
    well.
    I just hope it’ll work out.

  12. Headdie on Youtube

    I generally like the announced changes, nothing really more to say from me
    one thing, you forgot to mention that the post says the Cent 155 will be
    the SPG T:10

  13. Soooo… they’re removing 140mm guns from the game as those don’t exist in
    the real world (or exist only in blueprints), but at the same time they’re
    making arty fire directly which it doesn’t do in the real world. Leave arty
    as it is or remove it from the game imo.

  14. MAXIMILIAN SCHREIJAEG

    I WOULD LIKE THE LEOPARD 1A5 MOVED TO TIER 4 THE OF-40 TO TIER 3 THE BASE
    LEOPARD TO TIER 2

  15. MAXIMILIAN SCHREIJAEG

    AND THE A NEW TIER 5 TANK TH LEOPARD 1A1A1 ITS A LEOPARD 1 WITH THE 120 MM
    GUN FROM THE LEOPARD 2

  16. MAXIMILIAN SCHREIJAEG

    AND I WOULD LIKE THE IS SERIES OF TANK IN THE GAME LIKE THE IS-4M OR THE
    T-10(IS-8)
    THE CENTURIONS AND THE SUPER SHERMAN LINE ALSO SOME YUGOSLAV TANKS BECAUSE
    YUGOSLAVIA IS KINDA THE RUSSIAN SMALL SISTER STATE WE ARE FROM THE SAME
    TRIBE ANY WAY AND POSSIBLE WW2 TANKS WITCH ARE GOOD AND POWER FULL LIKE THE
    PANTHER 2, TIGER 2, MAUS , E 100 FOR TIER 1 OR EVEN A TIER 0

  17. MAXIMILIAN SCHREIJAEG

    O AND ONE OR TWO TANKS FROM THE PERSHING LINE ALSO THE IS-3 IS-6 IS-5

  18. MAXIMILIAN SCHREIJAEG

    SOME IDEAS I HAD

  19. Thank you for the update, Fi and I hope these changes do effect the game
    for the better. :D

  20. I think on the whole the changes sound quite good and I’m looking forward
    to them. It will be nice not to be blasted in 2 shots by an Armata when
    driving a tier8 MBT in Glops, but the artillery changes seem a bit
    half-arsed. I quite liked it how it was as it wasn’t too OP and had a great
    support role on the battlefield with it’s illumination and smoke rounds.
    With the proposed changes, I think Obsidian might as well have taken it out
    all together because with it’s poor mobility, armour and camouflage values
    artillery drivers will spend half the match driving to a position where
    they can actually engage the enemy, if they’re lucky they might get one
    shot off before they get spotted and then immediately get killed.
    Personally I don’t drive the stuff, but I can see this being very
    frustrating for arty drivers who will then probably give up on driving it
    anyway. I can’t imagine anyone wanting to take their PzH 2000 anywhere near
    the front lines.

  21. The bit with the tank paradropping in is REALLY quite… o.O

    – Says it should be in the next two or three weeks
    – Has previously state that she knows the exact release date
    >_> Hirmh…

    Did you mean BMD-4 and BMP-3? ‘Cause you said BMP-4 and BMP-3… 😛

    As for the getting shot, I’m going to guess that the shell hit the tank
    husk in front of you and ricocheted into the gun. Watching it in slowmo,
    there’s a shower of sparks off the hull the same time the gun module takes
    damage.

  22. If the damage will be based on the caliber, this will not be a good thing
    for TDs. I think they should give TDs better accuracy and better aim time.

  23. So in other words the Artillery becomes a sniper. And with longer reloads
    (that will suck) and the thin armor doesn’t seem to be a good thing for
    arty players. I still think it’s a good thing. Wish it wasn’t taking so
    long but that’s something that can’t be helped I guess. I want to see more
    makes of tanks (different countries) and more options for type of ammo we
    can use. How about the fire and forget missiles?

  24. I am fine with the changes. I was never an arty hater. I do not
    particularly like playing arty but I do have a few in my garage. I just
    considered it a challenge that needed to be overcome when I faced it. It
    was not impossible to deal with. I think the incoming changes will be good
    for the game. I am more concerned about the beta bugs getting worked out
    and OE/MY putting an end to the disheartening event failures.

  25. what a buff to the mekava that thing is already op as it is

  26. Can’t wait for an actual challenge in PvE ;-)

  27. in 2.0 all vehicle research progress will go to 0? ill take all the XP and
    credits?? for example im now at the ariete after 2.0 all progress will be
    deleted? so i can have a chancw with the xp to unlock the t-90?

  28. I am not a arty player. but to me the changes to arty sound really bad. But
    there is not way to know till we see what happens. As to the 140mm guns
    being removed. Well I never thought they need tier 10 in the first place.
    But if there going to have it. I like to see more balance to them. And I
    hope this is will help get that balance.

  29. Shit news for us large bore Armata owners and I’m mightily pissed by that –
    the stock gun is crap in comparison to that and other 120-130mm guns. “IF”
    they up the ammo to real word performance it “may” compensate somewhat.

  30. I liked arty the way it was during EA. A low damage support vehicle that
    was highly vulnerable to attacking enemy AFVs. The mindless implementation
    of it in PVE just killed it.

  31. So, looking to get into AW, with the proposed changes what do you see as
    being the functional difference between a direct fire artillery piece as a
    Sniper, and a Tank Destroyer? Is there a reason to get one over the other?

  32. Love these videos that pass out information. Good to hear that AW is moving
    forward and Balance 2.0 is getting ready to drop. As an old tanker –
    jeebus, 47 years at it?, a couple of things pop into my mind. Generally, I
    like the way things are distributed among the tiers and the fact that lower
    tier vehicles are being made more viable in matches with higher tier
    opponents. I’ve got no problem with logistics and consumables costs as they
    are implemented, and think that works pretty well.

    About arty rebalance. Arty in AW is truly weird now because of the small
    size of the maps compared to real life. Trying to get indirect fire on
    something less than 1000 meters away is a tad difficult. Under 1000 meters,
    yeah, I’ll go along with making them direct-fire systems, since you would
    be firing over iron sights anyway according to the few people I know who
    served in artillery units. In that case, there would be a very high pucker
    factor with primary interest in pumping out a round or two and running the
    hell away. All that aside, one thing that the in-game arty should
    absolutely excel at is killing vehicle commanders, who usually fought in
    shoulder-defilade or suffered a huge visibility penalty, especially in
    lower tiers, concussing other crew members, and stripping away mobility
    (track damage/destruction). Other stuff, not so much – Obsidian should
    leave a smaller likelihood for such things as weapon system damage (primary
    because of damage to fire control components and alignment) and increase
    the amount of damage received if there is a direct hit from artillery,
    since it almost always would hit the thinner top armor of the turret or
    hull over the engine. Also, rounds like Copperhead (for the US 155mm line)
    should be available and turned into ATGM, since that is effectively what
    they were – laser guided, steerable artillery shells that could be flown
    into a target. If I recall correctly, they could be flown into a 3-foot
    diameter circle by a skilled observer who kept the target painted with the
    laser designator until impact; in game terms, let’s call that a level-5
    commander capability. Also would like to see some other arty rounds, like
    artillery-deliverable minefields (fire into a choke point like a bridge or
    pass and anything that drives through during the match suffers track
    damage/destruction) or top-down munitions that cost a lot more but are more
    lethal since they explode about 20 feet above the target and send
    shaped-charge submunitions. Minor gripe? Hey, we’ve all seen enemy vehicle
    bunch up (especially in PVE, they’ll crash into each other), thrown an HE
    or HERA round at these things that are fender-to-fender, make a direct hit,
    and – only one vehicle takes damage? WTF? Blast radius, anyone? That should
    be fixed to throw some damage onto the other vehicles within the blast
    radius even if one takes the bulk of it.

    Other thoughts. OK, the game time frame is set in the mid-term future-
    what, about 20 years out? – so some prototype vehicles at tier 10 could
    reasonably be expected. But since the basic premise is a pretty fragmented
    world with nation-states failing and security being provided by
    mercenaries, the fact is that most of the mercs are going to be equipped
    with lower tier stuff that already exists. Ammo and bolt-on modules are
    going to be the great equalizers among tiers. It’s been shown time and
    again from the 70’s through today that a better main gun round can make an
    old tank into a lethal (although fragile) opponent even against today’s
    stuff.

    In my mind, this means that we should be seeing a LOT more lower
    tier-stuff, say anything that was still being actively used in the 70’s
    (even if produced in the early 50’s, like the M41, M47, M48, M103 and PT76,
    T55, Centurian, and Conquerer) bulking out the lines up through tier 5. A
    lot of those would still be floating around (mostly in third world
    countries now, and since they would probably be the first countries to
    collapse, their equipment would be most likely to wind up in the hands of
    merc companies) After mid-tier stuff, which would be vehicles designed and
    manufactured in the 70’s and 80’s, and would run up and into stuff like M1,
    M1A1, Challenger, Merkava, Leopard 2 series, T80, and such, mostly
    NATO/Warsaw Pact secondary states, things get quite a bit less frequently
    seen, since the production bases started contracting in the late 90’s when
    the Cold War ended.

    In the 90’s, though we started seeing smaller powers producing more and
    more designs to supply their own needs (I’m throwing China in here only
    because prior to about the 90’s, they were focussed on consolidation rather
    than power projection like they are now) and we start seeing vehicles
    coming out of Israel, Taiwan, Korea, Japan, and a couple of others in
    numbers that would make it likely that mercs could get their hands on them.
    These smaller countries would be where most of the newer mid-tier stuff
    should come from, with a couple of breakout Tier-9 vehicles topping those
    lines.

    One quick way, although it may be unpopular with the player base, to
    reflect availability of different vehicles within each tier, would be to
    set different base costs for those vehicles; I would expect someone who
    wanted an OF40 or AMX30 to have to pay more than for an M60, high-end
    Centurion, Chieftain, Leopard1, or T62, since fewer OF40 and AMX30 were
    produced.

    Modules? Go nuts.. it’s a lot cheaper to reverse engineer and manufacture
    ammo, fire control, and engine/suspension components than to set up a
    industrial base to produce hulls and turrets, so lots of smaller countries
    and larger defense companies got into the act and churned those out. If you
    want to bolt a thermal sight and laser rangefinder into your M41 and load
    out depleted-uranium APFSDS, go for it. It will be a nasty surprise for the
    unwary AFV/arty/TD driver out to about tier 7, but will evaporate when a
    mid-tier LT or MBT wanders into range.

  33. Hello, your Spanish is very pretty … my English is not so much ..
    My opinion regarding the changes is that it is very well everything that
    can be improved in terms of technical issues ….. but we will still have
    to play with players in AFK, players who do not move and useless for the
    games ??? ?
    I think that’s the big problem with this game. It has become a game of luck
    that depends on who you play with. Winning does not depend on your effort
    or skill but on luck depending on which team you are on. There is no reward
    for good or punishment for the player who stays in AFK or simply does not
    contribute anything to the game and this should not be allowed.

  34. When they gonna add all that tanks they design?Japanese, etc..?

  35. You mean we don’t get to test it on NA test server first? No testing for
    upper tiers?

  36. should i buy the warrior & bmp 3 & bmp 3m?

  37. Hello again from Spain.
    Do you think it may be interesting to play on the test server to be able to
    tell us your opinion about your feelings for the new changes?
    THANKS

  38. What do you think about the Altay MBT?

  39. Hello. I’d like to see in Custom Match the ability to have a match versing
    Bots

  40. BIG Q for you Fiaura. There has been NO talk or mention of the bonus crates
    & insignia bonus for the upcoming the 0.19/2.0 build. Will they still be
    there? We who have tons of them will be loose them? If not, How in the hell
    would Obsidian compensate for all of my 100’s bonus crates & etc?

  41. All hail fiaura , Queen of AW

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