Gunner, Heat, PC! – Armored Warfare – New Tank Simulation – Demo

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Source: thehistoricalgamer

The tank game you've been waiting
It's a weird time for fans of modern tank combat games. The straight-shooting simulator titles from the turn of the millennium are no more. As tank nerds, we need a game that gets right to the stuff – modern tanks, realistic system damage models, and a focus on fun over all.

With Gunner, HEAT, PC! we aim to make that dream a reality.

GHPC will blend game and simulation in just the right amounts, providing awesome fire control and ballistics simulation behind deceptively simple controls. This core feature set serves as the foundation for a rich single player campaign mode, skirmish missions, and cooperative multiplayer modes: a satisfying option for every taste. And let's not forget about infantry and support units – tanks weren't built to fight alone. AI-controlled combined arms forces will round out the tactical environment and let armored units shine the way they were meant to.

We're making a great tank game because that's what we want .

#Tanks #WW3 #Simulation


  1. No way NATO forces would be on the attack. They would be sitting in defensive positions. Also, no way would they crest the hill en masse, without recon. Also, no way would the SECOND vehicle follow the one in front of him, if he saw the one in front of him get blowed up. Completely unrealistic. /signed retired Master Sergeant

  2. hide in the tree line so you’re not silhouetted

  3. got OWNED

  4. Having a great time playing this demo, can’t wait till the full release!

  5. Brother was a tank driver in the 2nd Gulf war with the Royal Tank Regiment. He said going up against an equal force the life expectancy of a tank crew was measured in seconds. So dont feel bad lol.

  6. Is there a list of available vehicles? I can’t seem to find a list on Steam. Also, can these tanks be multi-crewed?

  7. Hope GHPC does well. Can’t wait to get off Warthunder.

  8. The thermals offered on both the M-1 and M-60A3 TTS can be used day or night. This makes it easier to distinguish hot items versus cooler terrain and vegetation. Use the “T” key, day or night. I know they call it a night sight, but was and still is used almost 24 hours of the day when scanning for and engaging targets.

    By the way, you’re getting better but definitely need engagement discipline for wasting sooooo much ammo just to see the turrets blowing off… Your platoon sergeant would usually help you rectify such bad habits. I know a few if you need that assistance. 😉

  9. You had trouble with that T-72 at the end because you were ranged for over 1 km and shooting a tank within 200 meters. At that distance, the offset between your reticle and your true aim point is severe (due to the gunsight being mounted high and right of the gun). You were striking the edge of the frontal armor over and over, without hitting anything important inside the tank.

  10. An apology: Having played the demo myself I now realize that you didn’t deserve being yelled at through my screen. At least not quite so much. 😀
    The controls are still a bit wonky, especially since the sensitivity is the same for all zoom levels. Which makes it hard to aim while zoomed in.

  11. Thanks for the video reviews. I just trialed the demo and found it lot’s of fun. I followed your lead and picked a scenario and just kept working it until I understood the controls and how things work. Of course I was killed a lot, but learned quickly. Toughest part for me is turret/gun tracking on moving targets.

  12. the TOW should be mounted on a M151 jeep or humvee ie 1045/46(USMC) and it has a thermal sight that mounts above the day sight tracker. the game is looking good. ty for the video btw former 0352 and 11H plus 19K on a M1IP semper fi all

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