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best review of the sandbox till today:D
I cant believe this shit ok then so that means 650m art 112 penn is reduced to 0….now that would be a great idea +nerf its alfa if ur nerfing the jag.
Thx Foch for hitting the Point. U can´t say it enough, how much Bullshit this is, what they try to test. Who the fuck asked for doing this changes/nerfs? It was clearly not a Guy who ever played this Game. Just no words
Let’s say you are in your backyard. You want to dig a hole in the ground for a small rectangular pond (2×2 meters, 50 cm high) but you only have one teaspoon nearby. You can use the teaspoon to dig the ground but it’s basically a waste of time and energy. What do you think Wargaming solution is? They would possibly searching for another tea spoon or making a machine powered by water stream/solar panel/whatever with a tea spoon at the end of it in order to dig the ground automatically using the same exact tea spoon, instead of using a f**king shovel right inside their house and expect to finish it in just a couple hours.
Does WG’s testing department or the research department or whatever know what they’re doing? Can’t they get a feedback data from each WoT client like Google, Microsoft, Apple and basically the rest of tech companies do without our permission nowadays? You know, just to get a picture a graph or some other shit to see what was actually happening?
There are lots of talented, creative people with great analytical skills to hire WG! Discard whoever in charge of the sandbox thingy, open a job vacation, then hire someone more competent. I thought the sandbox server was supposed to be a place to test experimental changes to *FIX* some problems and not a place to see the effect of T-54 with a 10 shells autoloader, 400mm base pen, 700 damage per shot, 1 second reload, 10 seconds drum reload, 0.5 seconds aim and zero dispersion would do in the battle!
sounds like the heavy tank whiner sandbox.
they are confusing being OP 1vs1 to being OP in carrying games.
So feakin’ true!
davai blyatzzzzzzzzzzz xD
“Lets work towards making the game better, together” sure you stupid subhuman shit lords MingFuckingLee
The penetration mechanics change would probably stop artillery from firing AP, but honestly, an AP nerf on artillery would have been simpler
“To balance these underpowered heavies” – W.G on T57, 50b, T110E5, Kranv…. Yep, W.G has officially going fucking brain dead.
Easy ammo changes in my opinion for gold rounds. -APCR: extra 10mm of pen and still maintains very fast shell velocity. -HEAT extra 15mm of pen and does not lose pen over distance. The one thing I do agree with though is nerfing alpha damage of tds. DPM is much more skill oriented vs. Sitting in the shrubs with your jaggyroo and shitting on people for 1k damage.
Thanks for telling it like it is Foch, god damn somebody has to
You are hilarious, I literally laughed out loud the whole game. Wargaming is a bunch of morons. Of course all of their “fixing” is focused on everything but arty, fucking morons.
buff the e5 ahahahahaha
Preach on, Sir Foch. You crazy bastard. Love you
m8 that was perfect comment about this stupid changes…
Sorry, but the title is already funny as hell. GG Foch
Good luck in your Jagdpanzer E100 getting close to the enemy (because of pen drop-off) and then miss your shot (because of dispertion nerf), taking your last shot, hitting and then get lower alpha before dying.
E5 = 100 times better than E-100
The real problem is the premium ammo…. I already stopped playing this game because theres way too much RNG, more like FNG(fixed number gen). But if they nerf accuracy, then theres pretty much no fucking way in hell I’ll ever play wot again.
t57, e5, Kranvagan underpowered. haha lamo. Best joke so far this year!
“This then forces you to load gold” Got that right
As a mainly HT driver (although I’ve been away for some while), I really don’t like the accuracy changes proposed. Accuracy is already questionable enough as things are, regardless of what the gun is mounted to. If they really wanted to better define the advantages of good accuracy, then they should just adjust the mechanics to make accuracy scale more noticeably! This just nerfs everything, whether they rely on accuracy or not! Not to mention that ranged fighting is in a terrible state, meaning that tanks that aren’t meant for brawling (or, in other words, aren’t IS-3s) are desperately struggling to keep their relevance. Combined that with the poor variety of terrain available in most maps and the fact that brawlers are immensely favored on most of them, and the problem very quickly becomes apparent. Moreover, this means there’s less room for support tanks and defensive tanks to participate in the action, meaning that they lose their relevance as well. It’s a shit show.
Then the damage nerfs. Let me see… No. Just no. That’s my answer. Seriously, if I see another TD nerf, I’m actually going to vomit out my intestines. What’s wrong with this? Besides everything? First of all, the buff for 120mm guns is totally uncalled for; it just doesn’t make sense. 122mm guns below tier 9 all do around 390 alpha. This jumps by 50 points at tier 9 to 440. 120mm guns, as they appear throughout the game, have exclusively 400, but are also of around the same performance level. Not only that, but the 120mm guns tend to be, across the board, better than their 122mm counterparts in every regard EXCEPT alpha. Changing this would remove the only advantage offered by an already struggling caliber and the struggling tanks they’re mounted on (ie. IS-4). And as to the closeness to the damage dealt by 105mm guns, I’ve always been able to buy that the improvements to gun and shell design were the source of the extra damage. Sure, it seems like they should be a bit lower, maybe 350 or 370, but that is no reason whatsoever to buff the damage of 120mm guns! And, as to the alpha nerfs to the Death Star and Jageru, well, I just don’t have words. I mean, yes, they do outperform other tier ten TDs, like the 268 and the Foch 155, that’s just because those are heaping mounds of shit!
The penetration changes are… Dubious. If premium ammo sees a penetration reduction, much like I believe the first Sandbox attempted, then I don’t really see a huge problem, but I don’t see a huge point, either. It could pretty heavily benefit tanks like the Tiger II and the AT series, tanks that rely on range to make their armor work, but I don’t see much else worth noting. However, as to the intended purpose, to promote closer engagement ranges, well… let’s just say I don’t approve. As I mentioned earlier, close-quarters fighting benefits only a select few kinds of tanks and deficits most of the rest.
Brawlers and Assaults dominate, while Close-support tanks have trouble finding room to help them. Defensive tanks can try occupying appropriate positions, but they’ll generally either be totally unnecessary or get overrun by a massive rush if the enemy does break through, and, as a result, are generally forced to play pretend-brawler. Harassers and Flankers don’t have anywhere near enough room to operate, and even if they did, the enemy team wouldn’t be spread-out enough for them to function thanks to both the map design and meta. There’s nowhere near enough concealment for Scouts, forcing tanks that would normally fill that role to do something else, and Snipers are likewise damned. In fact, anything relying on ranged combat or ranged support is basically fucked outright.
This is all a result of changes to mechanics and map design intended to promote close-ranged engagements. WG should be trying to promote medium and long range engagements, not close-ranged ones! I’m not saying the game should be a total campfest, but a brawling-centric environment isn’t any healthier! What’s needed is a balance of all ranges and all roles, both of which are mutually dependent. You can’t have any more of one than you do of the other. And, without either, the game just goes to shit. There’s my two-cents in.
This doesn’t address the common ghost shells that magically disappear to the 10th dimension for no apparent reason.
WG are clearly drunk. The net effect of these changes will be to buff Soviet heavies with their ridiculous, magical armour, and to seriously nerf tanks that have only middling/half-decent penetration and rely on maintaining a safe distance from those same Soviet heavies — i.e. tanks like Leopards, AMX 30s and Centurions, especially ones with APCR standard. So WG have invented a fake problem to fix, and devised a cancerous, non-solution to that non-existent problem. Speaking of cancer, the geniuses running the Sandbox Server should be concentrating first and foremost on fixing artillery… you know, that problem that pretty much everyone agrees is the most broken thing about the game.
love how they don’t have fv 215b as an underpowered heavy
It’s only January and WG already cracks a joke “overpowered JPE100” “underpowered E5, T57 and all the autoloaders”
ladies and mentalgen
Another change that is essentially nerfing good players or players who bother learning weak spots. Just as the hits received directional indicators were a nerf to players who actually try to use camo and spotting mechanics.
JPE100 alpha nerf, e5 armor and alpha buff. WORKING AS INTENDED COMRADE
this is based purely off the inability of shitlords to know anything about hot to effectiely use armor and cover, and their tendencies to gravitate towards big aplha tanks because their simple minds are pleased by big numbers. slowly killing off the good players with shit like this, its just autistic…. the most active players who spend the most money will rage from WOT.
@TheFochYou Fucking Awesome 🙂 i love the way to tell it as it is compared too some of the Brown nose Bitches LOL
I haven’t laughed this hard in a while.
I love this guy
Lovely, just lovely.. relapsed back stupid game to the game after noren than an year to find this… lovely stuff
Overall all this changes are bad the game have already enough RNG so WG we need less RNG and more accurate guns and mostly important balance arty to not 1 shot tanks.
Everyone please share this video to as many people you know who play WoT. We need to spread the message to everyone so everyone realizes how retarded WG is… Foch deserves it for his honesty!
ine the meantime on Qucikbaby’s channel: “Hello guys, today we have some nice changes on sandbox! Good changes from good people in Wargaming!”
I’m so glad I quit this game in 2015. I mean it was already dying because of bad design decisions back then.
I think they should just add kv 2 autoloader with .25 accuracy
Hahahah… Good to hear that Foch don’t agree with WG about this one, hehe.. If this hit live server many ppl gonna quit this crappy game. Just glad I’m done with this game and at least I did not spend to many money and uninstall this game.
Keep em up Foch! Good to hear someone telling the truth about this pay to win game.
Lol. Fc standing ovation man
They should sandbox reduced RNG….
Gj, 50000 Subs!!!! or 49969, but 69 is better than 00.
How out of touch is wargaming with this game? i never facepalmed so hard in my life
I also almost miss the D when I make a sandbox video thumbnail LOL
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