I have access to this vehicle as a Community Contributor and have been testing it out, but it is not yet available to the player base.
Wheeled vehicles offer a totally different driving experience from tracked vehicles. You trade off the ability to pivot in place with much higher speed and acceleration. Wheeled vehicles have two modes for driving: one offers speed, the other turning.
Strengths and Weaknesses
+ Superb top speed (80)
+ Superb acceleration
+ Superb camo (~42 with Camo, BIA, Vents, and Food)
+ Superb gun handling (1.2s base aim time, low dispersion from movement)
+ Superb turret traverse
+ Excellent shell velocity (1300 for silver APCR ammo)
+ Excellent gun depression (-8)
+ Can drive in reverse as fast as forward
+ Ability to boost speed from a stand-still start
– Abysmal view range (310 base)
– Unable to pivot (turn) in place / requires multi-point turns to get around obstacles
– Tall profile
– Low HP pool (950)
– Wheels are large and easy to target, resulting in meaningful loss of speed
– Can not mount Binocs
For the vast majority of light tanks from tiers 6-10, you should not mount Binocs given that Optics are a must and for the other 2 slots there are better choices (e.g. VStab + Vents for autoloaders, VStab + Rammer for non-autoloaders), but with this tank the base view range is so bad and the dispersion values are so good that I would use Binocs instead of VStab if that were an option.
I talk through how I’m reading the battle as it unfolds and discuss key decisions and mistakes. My hope is that these videos meaningfully help players improve their gameplay.
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