Strengths and Weaknesses
+ Superb gun depression (-10)
+ Superb HE alpha (410)
+ For a derp gun, fast aim time (2.3 sec base)
+ For a derp gun, very fast reload (8 sec base)
+ HE penetration is high enough (53) to penetrate soft opponents frontally
+ Good HP pool (480)
+ Spaced armor provides protection against HE/HEAT
+ High ammo capacity (59)
– Limited top speed (40)
– Mediocre agility
– Weak turret armor, which offsets some of the benefit of the decent hull armor
– Somewhat tall profile
You can slot GLD instead of Vents, but I find that the faster aim time isn’t as valuable as the all-around benefits of Vents, given that the Pz IV H just needs to land anywhere on a target to damage it, and the aim time for a derp gun is quite manageable.
I talk through how I’m reading the battle as it unfolds and discuss key decisions and mistakes. My hope is that these videos meaningfully help players improve their gameplay.
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