No, I haven’t forgotten this series!
Play World of Tanks for free at http://play.any.tv/SHPHQ
So glad to see the return of the scouting series. IMO, It is the best WOT scouting series on youtube. Good to see you back from the dark side of DERP guns too. I will buy this tank when it looses the advertising.
Seem like a pretty disappointing tank to me. The rate of fire of the gun is probably fun in some situations but the sluggishness ruins it in the long run.
I dont see what the big fuss is about….rate of fire don’t make the tank
But I’d like to see the game where you get zero xp so I can feel better about all my games with zero xp!
That slow acceleration is a killer for me. Every light tank that shares that problem is hard for me to play. It is almost too cruel giving a tank really poor armor and hp then not giving it the chance to run away fast.
Quickybaby is planning a TOG II* farewell party at 20.00 CEST tonight on EU2. Ready your TOGs!
+Procrastinator7 Yes, how I’d love to join the most obnoxious pricks stream to TOG with him…
Thanks for notificating me about this new video. I’m watching it right now.
The thing i hate most about scouting is when ever you go to scout and you spot like a lot of people yet no one on your team can shoot them because they are still getting into position
+mat730ify the trick about scouting, is spotting tanks relative to your team’s positions and enemy team’s positions. Not just finding the easiest way to spot the most tanks at the start of a game, which is still good for knowing how the enemy team is deploying. But finding ways to “keep” spotting the enemy consistently throughout the battle will help your team immensely.
+Dreadshells Gaming Good advice. One issue I have is when rushing to a good initial location for spotting, it can be hard to relocate without taking tons of damage on many maps because that initial spot is hard to retreat from. It really does seem like WG wants to make the job of the light tank extra difficult.
+NinjaMonkeyPrime I don’t think its a deliberate policy on WG part, I view it as more of negligence. Of course the game will never be perfect for every tank class. Not a realistic or appropriate expectation. But I would like to see more maps made that allow for dynamic play instead of corridor maps and city maps where it’s “you shoot, then I shoot” mentality. To Wargaming’s credit, I think Overlord will turn out to be a very dynamic map.
As far as advice on playing for spots in your scouts Ninja, something I myself have to be constantly trying to improve is thinking that extra step ahead to know to never to go to a place/situation where I will get trapped and pinned down against my choice. Which makes the mobility and camo rating of a scout meaningless in that situation. Just gotta try to think that extra step ahead before it happens.
+Dreadshells Gaming What you advise is probably the next level of play that I need to develop. I think scouting starts with knowing the maps and how far you can push to get a good position. The next level is probably planning ahead for what you will do once spotted. I don’t consider that an easy skill to learn. Probably one reason why I think light tanks are the hardest to play.
+mat730ify You are in a great position lighting up the enemy team and a retard in a heavy comes up behind you and fires… and you catch every shot meant for him while still undetected….
First 🙂 like you vids a lot
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