+Julian Stark They knew a tank game would be popular but they had to make it a bit different from WoT so they went for modern tanks. As for the rest, they looked at all the things WG got wrong with WoT and were too lazy and complacent to put right and they set out to avoid making the same mistakes with AW. Now of course WG will take action on those problem areas themselves because of the competition from AW. For us players it’s a win/win
How did they get away with copying WoT so much? It basically the same game with different tanks, even the GUI and shell selection etc. look the same. 15 tanks on each team too, seems like a total ripoff
+Carl Johnson Yes I know. Game play is 100% the same. The looks, the style, tank classes. Etc. But, out-side. Tech trees are not country based, but class based. There are minor difference. But yes. This is just different type of WoT. They only way they could go away with this is that they did not copy game mechanics? I am not a law man. So.
+Hans Jürgends I’m perfectly fine with that! As the consumer I want the best product possible, and AW is offering that by taking the best parts of WoT and cutting out the bullshit RNG and cancerous arty mechanics of WoT.
+SirCircon That’s fair, I should be more specific, I think the sound of your own gun is good, but it’s the sounds of incoming fire that I don’t like, it sounds more akin to lasers to me.
I’ll second that. They need to make it either a crack if it misses, or just a ding off of the metal if it bounces. It kinda did sound like lasers to me as well.
+Sundance Six Lasers are completely silent unless they’re vaporizing something—in which case they sound pretty much the same as the crack of thunder—so no, these shots don’t sound like a laser. 😛
They sound roughly okay to me, though oddly muffled for supersonic rounds…the sound could be meant to be what you’d hear inside the tank, rather than the sound from the camera’s view. It sounds like you hear their muzzle report a bit after the impact, so at least they got that part right.
+Sundance Six Yea, go into details next time you write a comment like that. Btw do you know how the incoming shells should sound like? I think it’s pretty good as it is.
+Ghork1 It’s definitely very closely based on WoT—same control scheme; similar UI…but it’s got what I’d consider a much more interesting crew system with RPG elements; a less overly grind-centric series of tech trees; improved(though it could still use some work) in-game sounds; a massively improved game engine, and a dev team who’ve made it apparent that they know how to make the best of it(though they have yet to optimize for multiple cores, which is certainly something I hope they don’t muss up).
The publisher previously tried to clone WoT as a browser game, but WG shut them down on that—I think this time around they’re doing it right with a great developer choice, though they’re definitely still heaping flattery on WG through imitation.
Once more devs get on the bandwagon it won’t seem quite as questionable—like the way Diablo clones expanded in various ways, or like the more recent surge in tactical combat games based on DotA. This shit happens all the time. :P~
+Lonesome Son ofc it does, like HoN and dota are extremely similar, LoL Smite and heroes of the storm are different though, same as quake and counterstrike isn’t the same, you can, or POE and d3 has nothing to do with each other, it is in fact possible to copy a genre without going so close to the core game, as these guys are doing here, i’m not doubting they are throwing in improvements as well, but this is dangerously close to WoT design
eeeh…. ‘xcuse me sirs, but how did a T 62 tank manage to roll over the ice without breaking it? could it really, like, in real life? cause i think unless veeeeeery thick ice it would break, and it was a river, so not frozen all year
+DarkAngelZz59 If it’s like -40º all winter, the ice is probably going to be a good meter thick or more—thick enough for a 100+ ton transport truck with its weight distributed on tires so fine for a tank with weight distributed on tracks. Probably a lot of potential for unpleasant repercussions if someone’s firing shells into the ice around you though. 😛
+Lonesome Son i thought, also, but it’s less probable: the river melted entirely, or almost, so the ice goes down to the ground, and it can’t really break then ^^
I love modern tanks way more than the older ones in wot so everyone will learn about them now like they did with wot. I will cry if there’s no Australian server or if the game poo dolphins at handling lag.
The funny thing is that a ton of WoT players that were very poor at that game are going to switch to this game thinking they’ll be better, but in fact they will still suck. As long as they have fun though I guess that’s what is most important.
When this hits open beta there are going to be a lot of people from WoT migrating to AW. They only show a few of the tanks the game will have here so far, just up to Tier 6. The Tier 8s coming in a few updates will be fucking unbelievable. Germany has that new Rheinmetall Revolution Leopard 2A7 uber-tank and that will definitely be in the game soon, along with the Armata, K2 Black Panther, Abrams A1A2 and Challenger III. This game is gonna fucking rock!!
Just watching various youtubers I’m impressed with the sounds, the dust coming off the ground when the gun fires, and the maps, esp the two new maps with the burning Kuwaiti oil wells on the horizon and the city map with the airliner being shot down. Eye candy, yes, but I’m developing a sweet tooth.
still not a 140
I don’t know if the 140 was ever used, was it?
Probably wasnt lol
+Richard Gustafsson Anything russian with ‘Object’ in the name is a
prototype vehicle.
Good to know. I think they will implement real veichles in this game, not
“objects” haha
So what exactly is the difference between this and WoT?
+Julian Stark I have a feeling you’re asking the wrong question my friend.
+Julian Stark there are no real differences only the tanks are different
+Julian Stark there are no real differences only the tanks are different
+Julian Stark They knew a tank game would be popular but they had to make
it a bit different from WoT so they went for modern tanks. As for the rest,
they looked at all the things WG got wrong with WoT and were too lazy and
complacent to put right and they set out to avoid making the same mistakes
with AW. Now of course WG will take action on those problem areas
themselves because of the competition from AW. For us players it’s a win/win
+Hans Jürgends
Yeah, there are no real differences except for graphics engine, timescale,
physics engine, artillery mechanics, crew mechanics, ammunition mechanics,
loadout mechanics, armor types, vehicle classes, spotting systems, RNG
mechanics, optimization, research system, unlock system, exp earning,
matchmaking, smokescreen, illumination, PVE, sound engine, and money
earning.
But hey, UI is similar, so ripoff, amirite?
When is this coming in open beta?
No one knows. There is no date yet.
+Henri Kuivasniemi There’s been talk of near the end of the summer.
+Unholy_Death Oh, okay. Thanks for you both.
F%!(#! Why couldn’t I have been selected too :,(
Wait, pre-alpha? I don’t believe that for a second…
How did they get away with copying WoT so much? It basically the same game
with different tanks, even the GUI and shell selection etc. look the same.
15 tanks on each team too, seems like a total ripoff
+like1ice oh, shit, sorry, I missed the question mark, my bad, I’m an idiot
+Carl Johnson Yes I know. Game play is 100% the same.
The looks, the style, tank classes. Etc.
But, out-side. Tech trees are not country based, but class based. There are
minor difference. But yes. This is just different type of WoT. They only
way they could go away with this is that they did not copy game mechanics?
I am not a law man. So.
+WaffulMann You’re fucking autistic, thats like saying minecraft and GTA
are the same because they both have trees, sky and dirt.
+Carl Johnson nice argument. You literally skipped 90% of my comment.
+Carl Johnson They both holding the gun in their right hands!!!! Copy
pasta!!!
looks nice this vehicle !!!
the gameplay is solid because it was tested for years in wot
+Hans Jürgends damn straight. I don’t think the AW devs themselves deny
it’s a straight rip off of WoT
+Hans Jürgends I’m perfectly fine with that! As the consumer I want the
best product possible, and AW is offering that by taking the best parts of
WoT and cutting out the bullshit RNG and cancerous arty mechanics of WoT.
+Stephen Green also remember this is pre alpha it will change alot befor it
gose into beta 🙂
I literally hate the capping noise so much though.
+Omnatus jup
+SirCircon but the gun sounds just WOW !! i like going 3 person view and
just fire the gun cus the sound is so good 😀
Those gun sounds are awful.
+SirCircon That’s fair, I should be more specific, I think the sound of
your own gun is good, but it’s the sounds of incoming fire that I don’t
like, it sounds more akin to lasers to me.
I’ll second that. They need to make it either a crack if it misses, or just
a ding off of the metal if it bounces. It kinda did sound like lasers to me
as well.
The autocannon rounds flying around sound terrible to me.
+Sundance Six Lasers are completely silent unless they’re vaporizing
something—in which case they sound pretty much the same as the crack of
thunder—so no, these shots don’t sound like a laser. 😛
They sound roughly okay to me, though oddly muffled for supersonic
rounds…the sound could be meant to be what you’d hear inside the tank,
rather than the sound from the camera’s view. It sounds like you hear their
muzzle report a bit after the impact, so at least they got that part right.
+Sundance Six Yea, go into details next time you write a comment like that.
Btw do you know how the incoming shells should sound like? I think it’s
pretty good as it is.
What I like the most about the voices is what they say, “shit we took a
hit”. Much better than WoT
the amount of copypasta from wot to this is quite astonishing, one would
think incomming lawsuit
+ElvenMr core game is still the same, hit points, critical hits all the
stuff I mentioned above, what is actually different here besides at warning?
+Ghork1 Because, as we all know, children make great video game critics.
+Ghork1 It’s definitely very closely based on WoT—same control scheme;
similar UI…but it’s got what I’d consider a much more interesting crew
system with RPG elements; a less overly grind-centric series of tech trees;
improved(though it could still use some work) in-game sounds; a massively
improved game engine, and a dev team who’ve made it apparent that they know
how to make the best of it(though they have yet to optimize for multiple
cores, which is certainly something I hope they don’t muss up).
The publisher previously tried to clone WoT as a browser game, but WG shut
them down on that—I think this time around they’re doing it right with a
great developer choice, though they’re definitely still heaping flattery on
WG through imitation.
Once more devs get on the bandwagon it won’t seem quite as
questionable—like the way Diablo clones expanded in various ways, or like
the more recent surge in tactical combat games based on DotA. This shit
happens all the time. :P~
+Lonesome Son ofc it does, like HoN and dota are extremely similar, LoL
Smite and heroes of the storm are different though, same as quake and
counterstrike isn’t the same, you can, or POE and d3 has nothing to do with
each other, it is in fact possible to copy a genre without going so close
to the core game, as these guys are doing here, i’m not doubting they are
throwing in improvements as well, but this is dangerously close to WoT
design
+Ghork1 If it were Beta you might have a point :P~
eeeh…. ‘xcuse me sirs, but how did a T 62 tank manage to roll over the
ice without breaking it? could it really, like, in real life? cause i think
unless veeeeeery thick ice it would break, and it was a river, so not
frozen all year
Stalin magic.
+DarkAngelZz59 If it’s like -40º all winter, the ice is probably going to
be a good meter thick or more—thick enough for a 100+ ton transport truck
with its weight distributed on tires so fine for a tank with weight
distributed on tracks. Probably a lot of potential for unpleasant
repercussions if someone’s firing shells into the ice around you though. 😛
Guys come on, Stalin saved his moustache and the hairs fell in the river
and hardened the ice into the strongest material ever. Get with the times.
+Uneasier Mars That too.
+Lonesome Son i thought, also, but it’s less probable: the river melted
entirely, or almost, so the ice goes down to the ground, and it can’t
really break then ^^
Communesium armour in this game?
I love modern tanks way more than the older ones in wot so everyone will
learn about them now like they did with wot. I will cry if there’s no
Australian server or if the game poo dolphins at handling lag.
The funny thing is that a ton of WoT players that were very poor at that
game are going to switch to this game thinking they’ll be better, but in
fact they will still suck. As long as they have fun though I guess that’s
what is most important.
+RollerCoaster47 Where do think WT drew players from?
Oh, look at the chat. Everyone loves Circon :D
In my country, they say: baah
When this hits open beta there are going to be a lot of people from WoT
migrating to AW. They only show a few of the tanks the game will have here
so far, just up to Tier 6. The Tier 8s coming in a few updates will be
fucking unbelievable. Germany has that new Rheinmetall Revolution Leopard
2A7 uber-tank and that will definitely be in the game soon, along with the
Armata, K2 Black Panther, Abrams A1A2 and Challenger III. This game is
gonna fucking rock!!
Just watching various youtubers I’m impressed with the sounds, the dust
coming off the ground when the gun fires, and the maps, esp the two new
maps with the burning Kuwaiti oil wells on the horizon and the city map
with the airliner being shot down. Eye candy, yes, but I’m developing a
sweet tooth.