War Thunder’s gameplay can be quite complex and unbalanced, as it has a lot more variables that need to be taken into account than your average FPS. One of the biggest mechanics contributing to that imbalance would be gun stabilizers. So today we’ll be talking about how Gaijin models them and how they can be balanced in a way that is both more realistic and more balanced.
Check the channel “About” section for the link to the creator of my profile picture.
Songs used (in order from first to last):
Subnautica – Into the Unknown
Halo 3: ODST – Rain (Deference for Darkness)
Epic Thunder (Pre-release)
Armored Warfare Crew Voices
#warthunder #tanks #tankhistory