World of Tanks 9.12 Patchnotes

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http://ritastatusreport.blogspot.com/2015/11/world-of-tanks-912-patchnotes.html

Source: Rita Sobral

Hello Warriors,

these are the patchnotes for the 9.12 update of WoT:

Note, if you have any questions about the 9.12 write them in the comment section of the following link, I will be choosing them tomorrow for Saturday's Q&A with WG: http://ritastatusreport.blogspot.co.uk/2015/11/q-update-912.html

Iteration 3

  • Reset all bonuses for vehicle customization elements

Fixes

  • Fixed  increased memory consumption on Berlin map
  • Fixed short-term disappearance of vehicles from the minimap
  • Fixed an issue with the vehicle customization interface
  • Fixed an issue with Clan Profile synchronization
  • Fixed camera dislocation when switching between the vehicle customization interface and the Garage
  • Fixed display of bots in battle results in the Proving Ground mode

Rampage Mode

  • Disabled Gas Attack at the end of Steel Hunt battles. Removed associated rewards
  • Changed conditions of Rampage mode Personal Missions
  • Adjusted Experience and Credits earning rate
  • Changed the victory point cap in Steel Hunt

Iteration 2

  • Reworked aiming system to minimize the discrepancy between shot trajectories on client and server side
  • Fixed twitching of the reticle in sniper mode when moving along the lower boundary of a gun's depression angle
  • Fixed an issue with invisible vehicles in Rampage mode
  • Increased Credit profitability in Steel Hunt mode
  • Improved quality of TSAA full-screen anti-aliasing
  • Optimized performance on some PC configurations
  • Fixed many hang-ups and crashes of the game client

Iteration 1

Important Changes

  • Introduced numerous improvements to the game engine that will allow for further introduction of modern functionality
  • Added the final version of the new Rampage battle mode for high-tier vehicles
  • Added the new Berlin and Ravaged Capital maps to the Rampage mode
  • Added bots that will fight against new players in a number of entry-level battles
  • Changed the principle according to which spotted enemy vehicles are displayed. Before, vehicles were displayed within a 1000×1000 m area around the player's vehicle. Now, this is replaced by a circle with a 564 m radius
  • Changed the interface for the purchase and mounting of vehicle customization elements: Camouflage, Inscriptions, and Emblems
  • Added bonuses from Inscriptions and Emblems to crew members' characteristics

Vehicles

-Added the following vehicles for testing by Supertest players

  • Panzer 58, tier VIII medium tank
  • AMX mle. 49, French tier VIII heavy tank
  • Chieftain Mk. 6, U.K. tier X heavy tank
  • Chieftain/T95, U.K. tier VIII medium tank
  • KV-4 KTTS, U.S.S.R. tier VIII tank destroyer
  • Т-44-100, U.S.S.R. tier VIII medium tank
  • VK 45.03, German tier VII heavy tank
  • Turán III prototípus, German tier V medium tank
  • 43 М. Toldi III, German tier III light tank

-Reworked 28 vehicles in HD quality:

  • (renamed to KV-220-2), KV-1, 212A, IS-8 (renamed to Т-10)
  • Marder 38T, Sturmpanzer I Bison, G.Pz.Mk.VI (e), Pz.Kpfw. 38 (t) n.A., Wespe, VK 20.01 (D), Pz.Kpfw. II, , Pz.Kpfw. II Ausf. J, Tiger II, Pz.Kpfw. S35 739 (f), 8,8 cm Pak 43 ,
  • T2 Medium Tank, M2 Мedium tank, , M7, T34
  • AMX 12t, AMX AC mle. 46
  • Vickers Medium Mk.III, Matilda, Loyd Gun Carriage, Covenanter

-Made the following replacements in the U.S. tank destroyer and SPG tech trees:

  • Rebalanced the tier III tank destroyer. Now this vehicle is a tier IV SPG
  • Replaced the T82 tier III tank destroyer with the T56 GMC tier III tank destroyer
  • Rebalanced the T18 tier II tank destroyer. Now this vehicle is a tier III SPG
  • Replaced the T18 tier II tank destroyer with the T3 HMC tier II tank destroyer
  • Replaced the T57 tier II SPG with the new T1 HMC

-Replaced the FV4202 U.K. tier X medium tank with the new Centurion Action X. Also, completely rebalanced the FV4202 medium tank. It is now a Premium vehicle
-Replaced the top (2nd) turret of the U.K. heavy tank with the turret of the Centurion Action X
-Replaced the standard (1st) turret of the Conqueror U.K. heavy tank with the turret of the Centurion Action X
-Changed the scale and color of desert and summer clan Camouflage

-Rebalanced the following vehicles:

  • Covenanter: Chance of fire for the Meadows D.A.V. O.C. engine decreased from 40 to 20 percent
  • Slope angles for the upper glacis plate of the and FV4004 (based on the Centurion) tank destroyers reduced to 57 degrees
  • Replaced stock turret with Centurion II turret
  • Maus: Increased the armor protection of some sections of the gun mantlet
  • Löwe: Increased the armor protection of the gun mantlet
  • T23E3: Increased penetration of standard shells from 128 to 149mm and Premium shells from 177 to 190mm
  • 8,8 cm Pak 43 Jagdtiger: Top forward speed increased from 28 to 38 km/h
  • Jagdpanther, Ferdinand, Jagdpanther II: Shell flight speed for the 10,5 cm Pak L/52 gun changed from 805/1006/805 m/s to 950/1188/950 m/s. Now, shell flight speeds for the 10,5 cm Kw.K. L/52 and 10,5 cm Pak L/52 guns are equal
  • E 50 Ausf. M: Shell flight speed for the 10,5 cm Kw.K. L/52 Ausf. K gun changed from 1478/1173/1173 m/s to 1500/1200/1200 m/s. Now, shell flight speeds for the 10,5 cm Kw.K. L/52 Ausf. B and 10,5 cm Kw.K. L/52 Ausf. K guns are equal

KV-220:

  • Increased the engine power from 650 to 850 h.p. Slightly decreased crossing capacity to balance this change
  • Increased the armor protection of the upper glacis plate from 100 to 120 mm

T-54 first prototype:

  • Dispersion of the 100 mm D-10T-K gun decreased from 0.38 to 0.36 m
  • Reload time of the 100 mm D-10T-K gun decreased from 8.1 to 8 s
  • Aiming time of the 100 mm D-10T-K gun decreased from 2.6 to 2.4 s

Maps and Objects

  • Removed the South Coast map from the Random Battle mode
  • Deleted the resources of the Hidden Village and Province maps from the game client
  • Added extra special effects to a number of maps
  • Fixed the issues with the visual and damage models of some environmental objects

Graphics and System

  • Optimized performance of the game client on some PC configurations
  • Improved the loading speed for both the game client and maps
  • Fixed some issues in the new mechanism of shadow display for the Improved graphics preset
  • Optimized the performance of some special effects

Other

  • Added Clan profile—a new interface that contains detailed information about Clans
  • Added voice notifications to the functionality of Dynamic Platoons
  • Fixed minor issues with interface

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