Source: QuickyBabyTV
Overview of the key map changes to some of your favourites from the latest 9.8 update: Karelia, Siegfried Line, Sand River and Westfield.
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World of Tanks is a Free 2 Play online game which is available as a free download. It is one of the best video games I have ever played and I fully recommend it.
Thanks for explaining the changes QB. It’s nice to know exactly why things
are working differently now. I can see in the comments that people are
already bringing up how TDs and lights are getting the shaft, and I
definitely agree. I think WG went a bit overboard trying to balance out
the days when heavies were the only tier 10s, and ever since they maybe
have gone a bit overboard the other way.
Every time there’s a map change you highlight in a video, you say it makes
the fights “more progressive.” You are right of course, but that pattern
tells me that the best tanks for the jobs would be somewhat fast, somewhat
armored, fairly maneuverable tanks. So, mediums. If every fight is
progressive, you have to be able to get into the strategic points quickly
in the first place. Once you’re there, you’ll need at least some armor to
deal with what you find right in your face. All these new paths opened up
mean that if you’re not maneuverable you’ll be flanked hard. So, certain
tanks are much better suited for fighting now than others. It’s an
unfortunate trend and it’s clearly because of esports.
Better late than never 😀 Thx!
Hey QB I know that you are doing your best and/or are making sure that
Peppy will get her keys but 9.8 is out I think and you still didn’t upload
a modpack. Will you upload it tomorrow when you will start to LS or should
I expect it today? Thank you!
New westfield is great!
In my opinion. Please stop talking so much about assault, it is a shit and
unbalanced game mode that most people don’t like – similar the the disaster
that was confrontation. Focus more on the standard and encounter game
modes.
Recently when I was playing World of Tank in my LTP, when I got 2 kills and
a Steel Wall medal, in a light tank.
You forgot on Sand River the ‘A7’ change!
Opening up the river on sand river is great. Definitely my favourite map
and this makes it even better. I’ve had some epic games and this gives you
more chances to attack from a different position.
I got stuck in the river in my T32 after doing 3,500 damage and 5 kills,
luckily my team went on to win cos i couldn’t get out.
very nice changes on all maps!! =) hope I’m able to play them myself very
soon
I personally have mixed feelings about all of this.
Less concealment = passive scouts become useless + it is a massive issue
for vehicles with low view range, should they ever be alone.
Flatter = better angles for arty = oh god… why?!
In theory it is more dynamic, true, which is good, I admit, but the
placement of most angulations is a massive middle finger to tanks that have
to keep enemy at range – you just can’t do this anymore without some
awkward positioning and limiting yourself to very, very narrow paths nobody
sane uses anyway.
And yet – on map that HAS plenty of bushes… they barely even work,
because of angles enemy can see you FROM – like Sacred Valley – what is
this blasted nap still doing in the game is beyond me.
Keep up the good job, QB!
Sigh… the deforestation of WoT continues. Why not just make a giant flat,
open map, and give tanks their true gun ranges so no one can hide anywhere.
No need for any tank class but heavies, because screw tactics.. right WG?
I play Xbox version so I haven’t played the new maps but I’ll say this,were
the old maps not new once? For the people that complain all that proves
is,that they are to lazy to adjust it’s a great thing I’d love the changes
no matter the tank you drive. All it takes is a little time for a trend to
appear for both sides than the good player does well with any tank by
recognizing the strengths and weaknesses of the opposing teams strategy.
“attack your enemies from behind if they are imprepared” -quickybaby 2015
Lots of changes in this patch.
I really, really like what they have done to Karelia, I wish they’d do the
same to Hidden Village with the mountains. I don’t like Siegfried Line
though, passive scouting is no longer useful or near possible.
On Sand River in the assault mode the centre ridge was crucial for the
attacking team to peak and shoot the camper on the top of the hill that
been levelled, but now that opening on the centre has a small problem, just
a defending medium tank can control the entire centre ridge by lighting up
anyone that try to use the ridge to shoot! I think that if the centre was
dip was rised just in the middle so if you have a tank the now use it to
defend it will be more hard for it to stop completely the assault team to
advance
sand river change stupidly for light tank
I would like to play these maps but I keep getting prokarovka and ruinberg
over and over
+Robbie Scott I tend to enjoy team training more now. Because you have the
freedom to not kill each other its nice to go to places that you would
simply not go. Himmelsdorf castle for example
Every so often switch server and it seems to sort the rotation out a bit +Gary
Zhang
+Robbie Scott That’s the map rotation system for ya. I seem to keep getting
himmelsdorf which is nice when your in a murican heavy
Defending in Siegfried Line is even easier than before, so I’m not going to
put Assault mode back on.
Vey nice and useful video. GJ!
seem them russian turds redesign all maps in favour of gold spamming MT&HTs
makes sense from a business perspective.
thx for the good tips
So how many more patches before the game just becomes a bumpy open fields?
It seems like every change was just removing bushes and adding bumps that
are useful for sidescraping heavies. What about the lightly armored TDs?
Does WG just want everyone to drive heavy tanks? Light tanks and TDs lose
bushes meaning light tanks can’t passive scout and TDs can’t really do much
but sit as far back as possible. Also these bumps added to maps screw light
tanks over since they seem to get tracked with the slightest amount of air
(depending on the tank).
make room tour plzz
The maps are really becoming more progressive and for once it actually
looks like war gaming are realising how to help prevent camping. Loving the
vid’s QB, you are really helping me to progress my game play and I love the
live streams! keep it up 🙂 and remember to have fun!
i unsub ,wg ruining maps and qb says great improvements. i cant play td no
more places to hide when u have no armor. remove all bushes in the game!
arty is broken as fuck , no changes. maps became more and more arcade. cant
wait for armored warfare. see you all there.
There’s a massive meta position for Meds and heavies and even good hull
down TDs in the valley on Sand River; you go down through the town and push
into the right cliff at the left end of the valley, this is an extremely
strong position for effective play.
I noticed in one of the winter maps (forgot the name. Two main lines. One
has a castle on a hill, the other just a hill and there is a river
splitting it) that in assault, there is a rock with a bush next to it in
the southern side by the castle, yet in every other mode, the rock is gone.
It is a perfect spot for both spotting and hulled down shooting, having
cover and perfect shots at bothe the castle courtyard, and the road beside
it, down the hill.
If they’re going to keep making it harder for TDs to play the game by
nerfing them and map changes, they could at least give something back by
giving them better traverse speed or armour
Overall, nice changes, but it’s concerning to see so little artillery
cover, especially on the north of westfield, that is going to be even more
annoying than it was previously.
Thank you very informative
Wargaming deforestation department strikes again
Re 12: Exactly map after map WG continues making the lives easier for the
lowest common denominator i.e. the KV and IS drivers. Dress in fancy, sugar
coat it, does not matter. Again scouts and snipers are fucked, again
brawlers are rewarded.
+JaneCobbsHat Re 16:44 they sure will and that is exactly the problem.
+JaneCobbsHat above should read re 12:00
if u TD player.don’t play.this map only for med & light tank.
These world of tank shitbags are making maps shit now. Hell, just make a
map that is totally flat with no cover no buildings or bushes..there making
this game more shit with every patch.. fuck you smelly russian fucks.
“It looks like an anchor for all you illuminati fans” quickyBaby logic 2015
Defending is much easier in sand river now. Too many locations for them to
dig in also they can spot the middle much easier.
I like your videos but do you know why they don’t use the other map ?
Yes Love changes to WestField. :)
Most of the changes are really welcome except for the removel of bushes.
TD’s got their camo nerfed, the Tier X got their alpha-dmg nerfed and they
are going to get a massive penetration nerf AND most of their locations are
completely useless now. I feel like removing bushes doesn’t stop camping,
it’s just gonna make people camp further back, because large areas are more
and more becoming a kill-zone. Just look at the east on westfield! It just
looks so empty! I mean yes, TD’s were once slightly op, but in my opinion
they get kinda useless now.
Map changes keep the game fresh! WOT is constantly evolving their game.
May as well just remove camo value and make every tank visible from the
start if they are going to continue removing soft cover like this
At a certain point WG is going to have to end the defoliation program or
they’re going to make TDs and scouts simply unplayable. In particular,
what has been done to the Siegfried Line is a bad joke.
Thanks Quicky : )
great now i have to memorize a whole bunch of new crap
WoT has managed to take tactics out of the game. Games are won by Soviet
tactics, huge groups of tanks run and attack and the largest cluster or
luckiest side wins. Soviet strategy was always based on outnumbering the
opponent, not on skill, and WoT has become based far less on skill than
luck too. If your team clump together and race around the map you win, if
they separate and try to use actual tactics you just get swamped by the
huge enemy cluster.
Pilotos123 fallen trees do provide cover. Several vids show how a fallen
tree can sometimes give you 15 meters so it’s like double bushing. I
understand WG decision to change maps based on stats of win rates based on
spawn point. However it would be nice if they made more camo friendly maps
as well
I like what they did with the southern flank on westfield but 1 of the only
good things about this map was getting early shots up north, now that they
removed that with the ridgelines and extending the town they’ve basically
removed the only good thing about westfield.
in sandriver as the defending team I managed to take the middle in my T69
and did 7.5K dmg and got over 2000 base XP
Once again WoT ruins maps for anyone but heavily armored heavies and a few
TDs like the ISU-152. Typical.
I like the changes and I cannot wait to see them implemented on the XBox.
patch 10.1 all maps are gonna be flat brown squares and tanks are gonna be
removed, the game is gonna be renamed to world of arty and the will shoot
each other n to s and w to e. just ridicules wot just takes all the cover
for lt’s and td’s of the maps and its getting worse from patch to patch
The only thing I disliked about the map changes is the lack of Swamp
removal/huge overhaul.
R.I.P. Light tanks and TDs
I m pretty sure WG lose more players than they earn , they dont know how to
create a class of gameplay without killing it …
I haven’t really played much of WoT since 9.6 especially since I started
playing World of Warships and League of Legends and these map changes
really aren’t encouraging me to go back anytime soon (especially since the
last time I returned from a long WoT hiatus I went from 800-1000 avg exp
AMX 13 90 games to bupkis).
#QuickyBabyTV try this replay, you may like it.
http://wotreplays.com/site/1952391#mines-happyplay008-m40_m43
Weren’t the Westfield reworks supposed to be out 2 patches ago? I remember
making a thread I made almost half a year ago now discussing Medium tactics
for the South base trying to figure out how to effectively counter the
North’s advantage on that side, no one coming up with a solution, and WG
coming in and saying they were aware of the issue and it was being
addressed in an upcoming patch. I’m surprised it’s taken this long.
And wasn’t Highway supposed to get a rework as well?
rip bushes :(
Hey QB I just want to thank you for providing entertainment while doing
exams as I was not allowed to play wot for myself so your videos are epic
and kept me going so thank you sooooo much and keep up the awesome work :D
+Martin Bignell hasn’t he allready finished his phd?
do more candy crush videos
Theme? Fuck light tanks
Once again wg shows no love for the lights.
You should see Xbox version. Bushes don’t work, artillery shot gunning
ability is broken, constantly buffing turning speeds of turrets of heavies
and TDs, and they’re not nerfing the view range of TDs. (Plus they haven’t
nerfed 183 HESH and Waff clip 🙁
+Cory sorry but those spots would get heavy abused by tanks like the E50m
and Batchat to snipe into the city so if that fucks the lights oh well so
sad
Thank you, Captain!
6:02 Illuminaty confirmed guyz!!!!!
+shadowblobSS Why are you so not-funny? 🙁
Passive spotting is becoming less and less viable with each patch release,
particularly for a light tank. In fact light tanks are becoming less and
less viable as Wargaming remove cover from maps with each patch. Spotting
in a light is becoming more a case of proximity spotting by working
ridgelines than distance spotting using binoculars, camo nets and cover.
Driving a light now is more like being the Roadrunner, running around the
map at high speed to avoid fire and arty than using stealth and camo rating
to get spots from concealed positions. It may make for more frenetic
gameplay, but no longer rewards patience and intelligent use of terrain in
a light tank.
+Andrew Erntell yep, light tanks are starting to become lightly armored
medium tanks, there are hardly any maps left where you can passive spot any
more, and then they give shitty personal missions like spot 3000 damage
undetected and stuff like that
yeah sure, how? well, pray you get those 4-5 maps that allow you to do
so….
I mean I don’t mind using light tanks like that but then don’t give
personal missions with stealth spotting
+Andrew Erntell And the other side effect is even when you’re light tank
does light up the enemy, there are no TD’s close enough or in sufficient
cover to shoot what you spot so you’re screwed on both fronts.
Sit back and don’t move forward gives you a longer life, more points but
less wins.
Rush up without cover and support means shorter life, less points but more
wins.
+4exgold well… I seem to be doing quite well in my mediums as well 😉 I
never liked TD game play anyway, and don’t even get me started on arties 🙂
but yes, I can imagine how deforestation might turn the game sour for many
players.
+Thomas Moll basically any flat maps with a good deal of bushes….’but WG
are slowly but surely destroying these types of maps for the benefit of the
HTs primarily it seems.
+Andrew Erntell gotta agree there. i dont really play light tanks often,
but the way i see it, there are only very few maps left where passive
spotting still works well. Prokhorovka being probably still the best.
i took a very strong possition in my heavyarmord tanks at g4 and stop an
entire advance that come from g1 and g3…now that the river bed leads into
the town i have to be more carefull
Nah guys he’s not late, just in time before next patchand before new map
changes :P
And even MORE deforestation…
And yet Swamp still isn’t fixed. That map without arty goes nowhere, that
map with arty goes nowhere.
Looks like TD players getting shafted again if you ask me
They’re changing maps and I don’t know where to go with my different tanks
anymore.
I really like what they did to the light and medium tank areas on
Westfield… now it seems much more fair from my angle when you need to
push through you can also hide on the way
– no more camping
The best change thus far, in my opinion, has been the option to download
standard or HD versions of the game. Many of these maps changes seem to be
very good, too. I’ve been playing WoWS mostly, though.
I am almost sure the “island” in the NE of Prokhorovka has been changed, or
did that happen in a previous patch already?
Dont like the fact that WG has been removing so much vegetation over the
last patches, maps are starting to look very baron and i cant stop to think
that they are doing it not only for “balance” but for increasing the amount
of frames per second due to less vegitation being rendered at any given
time..
I like to see that WG is stepping up their game in terms of how their maps
are laid out. It’s no longer a linear 2 ways being viable on the 2 edges of
the map anymore. They’ve done a great job altering the terrain to allow for
much more movement in terms of flanking, and just other area’s that are
viable to fight in or around.
A bit late, or ?
From now on, I’m just gonna quit every time I get Siegfried Line in a light
tank, TD or paper med tank.
+Some Thing … I will not … but I do understand what u mean :). When I
am in my 13 90 than I have no idea what to do at this map especially when 2
tier X russian meds take middle ridge.
thank you QB, i been on a break from tanks and its nice at least having an
idea what to expect when i come back
I think the changes are mostly good, but the changes to westfield on the
heavy tank side have no thought of defending against a team of lets say 5
artillery players. imagine 2 E100’s and a Maus getting ripped apart by 2
or maybe if they are lucky 3 shots by the t92’s and bc 155-55. I can only
seem to play faster tanks now because I find if I am too slow I just die
where I am spotted, even behind what should be good arty cover.
what does and anchor have to do with the illuminati? goes to show how
ignorant you guys are to them and there symbols. plus if your a fan your
ignorant and lame. they worship the devil and are carry out bible prophecy.
the world is gonna get worse with the weather. wars, civil unrest. why are
they being more bold with occult symbolism. oh ya, to taught the tin foil
hatters. what a lame excuse, why dont they do that with every other
conspiracy. plus people are so brainwashed and have no clue what they are
or is and they dont even know what it is to conspire. ya cause that never
happens.
+PHILIP ACKERMANN didnt read it and don’t care if your saying or acting
like a child does. don’t have time for childish immaturity. i grew out of
that and try to act like an adult. so any name calling or childish comment
i wont respond to em or read. i know thats one of the things they do to
people. but don’t mean you have to act like that even after you aren’t a
kid or teenager anymore. unless you are, i guess a little more
understandable.
not sure if talking to me or to other guy :S
You again! So you like my idea with Aluminum hats to protect your brain
from indoctrinationrays?
you idiot, he was talking about meme, how those “illuminati fans” find
everything suspicious. They see random 3 bushes on the map, it forms a
triangle – boom, illuminati confirmed
it’s just an internet joke –_–
WG deforesting program continues… Seriously why do I even try to play TDs
anymore
9.9: Removed all tank types except for Heavy tanks. Removed all maps except
for Himmelsdorf. Reason: Game balance issues
Maybe WG is trying to tell us something by putting the World of Warships
anchor into Westfield…
A bit late :P
Assault will remain disabled for me as long as match is 5 mins shorter, as
it gives a huge advantage for fortunate camp/defending players
Maybe the southern team on sand river has more advantage now because they
are sble to get up the middle ridge line and spot the northern team…
i am so sick of WG removing all the bushes and now TD missions are
imposible
War gaming you nerf tds but not arty God save us
+Tony joe Im not saying the larger the gun, the less damage it does. Im
just saying that arty shouldn’t be so crippling with 1 shot. Getting hit
with a 183 is bad enough, let alone getting hit with a 183 from the other
side of the map.
+InfinteGaming101 ha ha yes because everybody know the larger the gun, the
less damage it does
+Tony joe Yes, it wouldnt make sense that a tank shooting from the other
side of the map can do more damage than a tank fighting it out up close.
Therefore a 240mm gun should do less than what a 183 would do.
+InfinteGaming101 so if the highest dmg an arty could do was 1150, than
those other artillery would be doing about 900 dmg and its obvious that the
larger the caliber the more damage a spg would do. it wouldnt make sense
for a 240 mm gun to do the same dmg as what a 183 would do
+Tony joe Umm… Have you seen the FV215b 183? That thing has a 30 sec
reload, does 1150 per shot and its on the very edge of good and
overpowered. So yes, i would absolutely love a gun that does 1400 every 30
secs, that is not pathetic at all! Especially from the other side of the
map, where you cant take return fire!
The tier 9 french arty is a great tank and its 27 sec reload does about
300-500 on average.
Seems like Russia doesn’t like Trees
+elliswf36 XD
+WiFiConnection1 They need them to put on the side of their tanks
+WiFiConnection1 It’s one of their major businesses.
I used to hate Westfield with a passion but the new changes have now made
it one of my favorites to play as a medium. Wargaming really did well on
the changes to this map
And still no changes to Swamp..
+worms2oo9 the poll on the WOT forum indicates a good majority do not want
it changed, and neither do i…..thus i’m sure WG will now rush ahead and
butcher it in order to fuck LTs and TDs as per usual.
+worms2oo9 or to prokhorovka :/
i fucking hate that map ;(
I dont see changes on the Siegfried Line
in patch 10.0 all will became bowling alley lol
More deforestation nerfing lights and TDs
What’s with the subtle background music – very annoying..
Westfield A2 – Su-14-2 (me gusta)
I would love to see a map with an intensely dense farm and then a forest
across from it. I think if Wargaming made it like a maze and included some
sparse buildings and plains areas, it could help give a map for all of hose
who want a more equal and covered map.
Nice informative review. I noticed the changes but this review will help me
adjust my tactics a lot
3 years and this idiots from wg didnt improve MM…game is full of bots
and idiots with mods…..armored warfare , i comming !
+Mica Ionut Mihai Games in world of tanks are usually unbalanced because MM
does not take players stats into consideration. Not because MM does a bad
job of matching up tanks. And if you’ve played some high tier games lately,
there aren’t really many bots at all. And if you aren’t playing with mods,
that is your decision, but others are not idiots for wanting to have a
slight edge on their opponents.
+aboomination already do 😉
+EvilCleric ..or idiots – they’ll at least have one.
+Mica Ionut Mihai Because Armored Warfare won’t have any bots or mod users
whatsoever!
i think those maps that changed in this patch is more suitable for spg. The
more i play in those map the more i feel spg have much more better change
to shot at tank.
Hmm this is too late ?!
Now the defending team on Sand river will have EVEN MORE ways of
suppressing the attackers …
About fucking time
wow… QB is getting bribes from wargaming. he cant honestly have nothing
bad at al to say abouth al these mapchanges that took away some of hes
favourite positions.
Whenever I am bored, I take my E50 and go to the normal light tank places
and ram the into oblivion.
This should have being uploaded weeks ago.
The changes that have been applied to the corner of Karelia should be
applied to Hidden Village as it is currently too small with too much of the
map being wasted as mountains.
E+4exgold no, i like those maps. worst map is erlenburg
+Grant Welsh one of the worst maps in the game alongside fucking Kharkov
and Stalingrad, fucking HT brawler wank fests.
qb could you please make a review from is-7?
So the new map design philosophy seems to be make it flat and remove most
of the cover, well done wargaming……
What used to be great with World of Tanks was that there were many
different ways to play the game. You could play aggressively, play sneakily
or more intelligently. More and more of this is going away with every
patch, apparently you are only supposed to play well armored heavies or
fast nimble mediums now. F every other class?
+Procrastinator7 exactly….get to that ridge or down that alley asap and
play peek-a-boo in your E100! oh, you don’t have gun depression? Fuck you!
oh, you’re in a TD with 1mm of armour? Fuck you! oh, you want to speed and
jink your way through wide open spaces in your little LT? Fuck you!
As usual QB, you provide very thoughtful & analytical overviews of major
map changes. Thankyou.
More map changes to make Light Tanks more OP than what they need to be and
make meds and TD’s useless. GREAT JOB WG
Love these videos. Keep them coming. FYI on 2:05 I think you mean to say
concealment. Cover stops shells, concealment just hides you.
And yes, I love the new Westfield too. They did a great job on that one.
Has there ever been a map change you haven’t agreed with or liked? You
always seem to like them all….
Sooo, for the 9.9 WG gonna say: for this new patch, no more TDs! Yes that’s
right we are taking away all the TDs!! since there are no bushes to find
cover, a lot of them have crappy gun traverse angle, and crappy traverse
speed, not to mention paper thin armors, and nerfs to the view ranges and
accuracy, so what’s the point ot have them in the game! Why don’t you make
a new game with only lights, meds and heavies and that’s it, cause lately
all I see is nerf to TDs, these changes now, more city maps making arty
play almost impossible… Please WG do not take Gaijin examples on how to
handle a game…
+Axel Dorman
Ofc there are some TDs that not fit into the characteristics that I
mentioned, but the vast majority do fit. St Emil for example has a
horrendous gun traverse, traverse speed and overall speed, and this goes
for 70% or more of the TDs. The thing with TDs is to play them as snipers,
at least most of them, if u brawl, its almost a one shot for any heavy. And
ofc there’s gonna be ppl that say I like to move a lot with my TDs, but in
general… hope u know what I mean.
+jabo109 The hetzer’s track traverse speed is amazing…
i am an experienced light tank player, and i find the changes not the best,
because there are almost no locations at all, to spot from.
But on the middle ridgeline on siegfried line, there is a really good
bush, but it only works on encounter, because of the lack of enemy tanks on
the field in the normal battle. it also is very hard to reach if there are
enemy light tanks aswell.
On westfield, they made a good change, there is a good bush you can spot
all the enemies from, but on the old version, it was much easier. except
the fact that IF you got spotted you instantly died, unless you were lucky.
but on the new version, thats not going to happen.
On sand river, you cant scout at all to be honewst, such an open map, and
no bushes at all. except from the richline in the middle, but you get
spotted there very easily.
And on karelia, if you cant win the hill you cant do anything as a scout.
So if there are guys trying the LT mision 15…. there are only 4 maps you
can really spot on. Siegfried Line, Westfield, Live oaks, and malinovka.
I dont mention Prokhorovka since it really is impossible to reach the E1
bush, and it isnt really rewarding anyway. the middle rigde is hard to
scout because of mediums poking there aswell
EDIT: you might be able to get spotting damage, if you have a platoon of
tankdestroyers behind you.
Greetings from a light tank player
And yet again maps completely fucked up for people who like to use open top
TD’s. Like with the previous ten or so changes,
any reason you waited for two weeks to do this review? I find the situation
somehow insulting…
I’m not sure a few map changes justify a whole 20 minute video. would love
to watch it, but I don’t have tat time to spare just for something i can
figure out in a few games. (that’s almost an entire matches worth of
time!!) AKA: spit what you have to say out. If we want more details, we
will read a forum
It’s not pointless, I’m making a suggestion for him. how the hell is that
pointless? if he agrees with me, he might make them shorter so i can
actually take time to see all of what he has to say. how the fuck is that
pointless?!?!
+noise117 But you do have the time to compose a completely pointless
comment?
My first time commenting on your videos. I am disappointed with the changes
to maps in general as of late. This is an arcade game. I get that. However
the one thing that could be done to add realism, immersion if you will, is
the use of realistic maps.
In my opinion the maps on rotation are no longer realistic. They are not
even inspired by realism. There are truly so many potential real world
battle grounds that could be used that do not rely on channels, foliage etc
that are simply not being exploited.
Frankly, the way wargaming is going they may as well ditch the entire idea
of hand crafted maps and develop a system on procedurally created maps for
each match: No two maps the same. Why not? It would not be any worse than
we have now.
I have decided to allow assault again because of these changes, very glad
that sand river and karelia have been adjusted.
Those changes to Karelia have been great so far in my opinion, especially
the northern flank is great as for assaults and the new path up the
southern ridge wasnt needed I think, but is crucial if you catch the enemy
off guard.
Sand River has kinda turned into one of my least favorite maps with these
changes and it has been one of my favorites before really. It feels like
they just slapped on another path up to a position that didnt need a nerf
at all and now its just a huge stalemate. I mean everyone seems to be
sitting behind some ridge and whoever gets tired of waiting first and goes
for a peak basically just dies.
While I love the changes to Westfield and Sand River I think that WG has
totally screwed up the Seigfried Line map. Removing all the cover from the
field really ruins this map and encourages camping since trying to advance
across the field or get flanking fire into the gate area of the city is now
suicidal. Wargaming, stop the senseless slaughter of shrubbery!
Like!
WG is ruining every map, apparently you should only play brawling heavy
tanks!
No cover, no undulations, view range nerfs for all weakly armored tanks!
The biggest threat to World of Tanks is not Armored Warfare but Wargaming
themselves!
+InfinteGaming101 yes and sell all your other tanks
+Procrastinator7 The solution? – Only play brawling tanks! 🙂
+Procrastinator7 Agree totally!!!!!!!!!!!!
+Procrastinator7 “Only play brawling heavies”
WG opens maps up, making them less corridor based.
Yepp… That’s great for heavies.
+Tony joe that’s one tank out of all the mediums and heavies.
My rule for the E-100 – get out of it’s way 😛
My problem with the Westfield map is that unless you have fast mediums and
lights with very good engine power, the north team completely dominates the
south east corner, because by the time your team has made it up that hill,
the North side has already taken up position and you’re forced to assault
up the hill while taking shots from the town and while any heavy tanks in
the town get exposed to side shots from all the tanks that have taken
positions in the south west.
Honestly I feel like they’ve damaged the quality of the map, because across
the board they’ve penalized you for using any vehicle that doesn’t have
excellent power:weight ratios. And if you’re team has slower mediums and
lights than the other team than you’ve already lost that side. In a number
of battles, I would attempt to move up that hill and before I can get up
the hill light tanks are already coming over the top and spotting the South
Teams artillery and running amok right next to our cap, and it’s not even
two minutes into the game. Honestly I like what they did to the North West,
but I think they’ve made that South West hill an overly powerful position
for the North Team to abuse, and a very costly one for the South team to
even attempt at holding.
When will arty be changed?
+Frubblord In my opinion, they should get faster reload and lower the dmg.
There is nothing wors like get one-shooted by arty when you driving full HP
heavy tank.
Neither. Completely overhauled.
You mean nerfed or removed
Jeez, these maps now have less bush than a preteen pool party…
QuickyBaby, pls review the T28 concept
9.8 has been out for a while now and youre just now posting a video of the
map changes?
Great looking changes. Still waiting for a hedge row map.
New Westfield blows because people in the west now bog down 30 seconds
after start. Many more changes like this I’ll be done.
WG patch 9.9 : “We removed all the bushes and trees! Now you can’t play any
of the tanks relying on stealth, fuck off and go play the Russians heavys”
WG, removing every bush in the game one by one. And turning scouts into
brawlers. Way to go WG…..I used to love scouting passively…
The SE area of Westfield, particularly those bushes you mentioned at k8, is
now biased in the Southern team’s favour. As a predominantly light tank
player, I only rush to K8 when starting on the southern team. If starting
on the northern side, I will more often go to the E6 area and look to spot
across the valley. Don’t get me wrong, spotting and shooting from G0 is
still viable, but rushing further south may let you spot, but the terrain
won’t let you shoot without giving your position away.
i not like changes on first map, all other are great ^^
Why now? 9.8 is so old now, it called me “son” the other day.
I still havn’t been on Overlord map :/
Well, i hope i get on the overlord map this year atleast XD
+Mirza Ajanovic well you have a point in that the beach is mostly
useless as everyone who goes down there just hugs the bottom of the
cliff. WG could’ve just put a path down there in order to create more space
above th cliff. and of course with all the ridges & cut off fields it
feels like u are fighting in a series of frying pans. That also makes it
seem smaller.
+Matthew Lunn it seems small for me, maybe im wrong.
+Mirza Ajanovic Kinda small? It’s one of the biggest maps…
+Franz Schall if you are a turretless TD with no armour and no GD on
Overlord, youre truly screwed, but I guess you could say that for most of
WGs new or revised stronk meps.
Sand River: You didn’t really address the mid-ridge at all from the
attacking teams point of view. The mid-ridge is compeletely ruined for the
attacking team (in assault ofc). If you decide to go there, you are most
likely going to die very fast as there’s no cover to keep you safe.
I find it funny that before 9.8 the defending team had the advantage and
this was supposed to fix the balance – and yet the changes now are really
just making it even more easier to defend. Good job WG, you really don’t
test out these maps before release now do you?
Siegfried Line is also ruined especially for lights now. I don’t understand
these changes at all, totally unnecessary.
Thank you for the update QB
Well done as always
“For all of you Illuminati fans out there”? lol
+Ville Lepoaho in all fairness, some of the TD positions on some maps were
ridiculous. While on westfield i think they might have overdone it on
nerfing sniping, on maps like sand river and karelia is was a very
necessary step to take.
All of the changes are of course purely to level the playing fields for
competitions imo but even so its nice to see them taking concerns on board
and changing things up. Sand River is a massively more fun map to play now,
as is Karelia on assault when you’re defending in a light tank 😉
+Ville Lepoaho so funny lol
The Westfield map looks like a huge dick city now
So ,instead of adding new content ,wargaming just makes some silly changes
to some of the existing maps to force people to learn how to play them
again -> keep them playing their game.
What was wrong with Karelia for example ? It played pretty well before ,you
can see some replays on my channel. Same as Westfield. I think I like what
they did to Siegfried Line.
Sand river also played pretty damn well before ,why change it ? You know
the saying ,if its not broken do not fucking fix it.
+Jacob Kearns IMO there was nothing wrong with the lemming train ,if you
were any good you could do a shitload of damage.
+1stWarlord Karelia was always a big lemming train towards the south and
stalemate in the north, hopefully this has fixed that
+1stWarlord Most of the changes are for the better imo, and everybody I’ve
talked to liked them, and it seems QB is pretty pleased with the changes as
well
Quickybaby if i remember correctly fallen trees do NOT provide any
camouflage
thank god finally some shitty map got improve!
9 out of 10 talking about my avatar instead the subject……
+Otaku Sega Otaku = panty sniffing jap pedo perv nerd ..are you really that
kind of specimen?
Swamp and Malinovka remain the same, great stuff WG…lol
+Crystal Dragon HAHAHAHA
+Otaku Sega the comment and your profile pic… the matching… is…
astonishing…
My biggest issue with the Westfield changes is that the E0 Arty position is
still the single most OP arty position in the game with South Spawn still
having no equivalent to it on this map.
Aside from that, I like the Sand River changes in Encounter and Standard
modes… but makes attacking on Assault Mode the digital equivalent of
pulling teeth. Only times I’ve won when attacking on Assault Mode Sand
River is when my team camped the base and waited for the defending team to
get greedy for XP and go on the offensive.
um…first?
What’s that sound at 10:40 ?
<3 the new Karelia
STOP THE WG DE-FORESTATION!
+Ayygent of Teal I agree. For those of us with ping well over 100 the
bushes are necessary. We cant do clutch shots
+FsAviX Gaming Unfair plane, he kemp bush
Circle if they bring it back people will want to get in then they can’t
pull out:)
+Ayygent of Teal i want to kemp bush
+Ayygent of Teal We want oxygen!
all the map changes are like “f you, tank destroyers”
+尚文宇 Yes, its fantastic! 😀
+Aroused Squirrel well, still better chance than no armor and no mobility
+agbrenv Cromwell disagrees. And so does the BC25t, and the AMX30. And the
Leopards. Bulldog is the only light that can actually punch harder than a 1
tier higher medium.
+Aroused Squirrel and mobility, don’t forget that
+Mort Luby I feel sorry for you if you were playing this game four hours
every day, and even more on weekends. I would say WG did you a favor.
6:04 QB illuminati confirmd.
+DubstepinWithSmoke yes…
no…
that town at 6:08 also looks like something different, if u get what i mean
Awsome video. I have not played since 9.8 was released. Now I will
prepared.
QB’s streams are the official way of nerfs for the map locations.
1 tree removed – *It was massivly nerfed*
suuuure
+Mirza Ajanovic Yes, that one tree is a massive nerf. The tree allowed you
to control that entire part of the map with very little risk to yourself.
You had bush for camo, a bunker for hard cover and you could’ve simply
reversed behind the hill to take cover once you get spotted.
Once you fully realise the vision/camo mechanics and the importance of map
control, you’ll understand that this is a pretty significant nerf.
+Mirza Ajanovic it is though 😛 that one bush (not a tree btw, if you’re
talking about QB’s favorite spot on Siegfried Line) was the single thing
that would make a tank invisible there. now there is only the tree, which
you probably still can knock over to help you cover your tank, but it’s not
gonna be as gud as the bush before. Also the bush at the end of this wall
extending from QB’s beloved pillbox has been removed. Earlier, in standard
battles you could sit behind that wall, hide most part of your tank behind
it, and just pull forward enough to peak through the bush to spot tanks
coming from the south. Pull back a couple meters until bush becomes solid,
nuke enemy, move forward to spot again, rinse and repeat. Now, you will
just get spotted yourself. So yes, “huge nerf” sounds appropriate!
+Nico Meier i was saying that 1 less tree isn’t massive nerf to that
location, did u even read my comment
go back to league of legends kid
+Mirza Ajanovic
what do you mean a tree was nerfed? 😮
The middle position on sand river is ridiculously OP.
awesome map reviews. now i can know where some good spots are for beating
my foes
Wargaming CEO, We need better bushes and threes. Employee, Boss lets just
remove them so no one cares how crap they look.
Haven’t played WoT in weeks because of exams.
This video is perfect to prepare my comeback next week.
Thx QB :)
+Stefan Kamzol Same story to me in a week bro 😀
Same…summer break finally allows me to return to some tank killing!
+Fredishism Good Luck 😀 Many kills 😉
Ha! So Wargaming doesnt fix broken spotting mechanics. they just get rid of
all the bushes, I cant wait Till theres no trees or bushes at all. This
game will look amazing haha,
+Chris Lamb I smell a noob who has zero understanding of vision/camo
mehanics and cries “haxxor cheeter” every time he gets outplayed by a
player who understands how to play the game.
+Chris Lamb Right because it’s spotting that’s broken and not the bushes
camo bonus. Some bushes are to “well placed” so they can be abused to a
point where it’s almost unfair. Get rid of that bush and get rid of a lot
of people complaining
Leedle leedle leedle
First xD Hi Qb ur the Best!
tight af
Blabla first blabla
first 100 veiws wooooo
First
first
Hey guys I hope you enjoy this map changes review of patch 9.8! Let me know
what you think about the changes and if I missed anything crucial!
I’m LiveStreaming RIGHT NOW!
http://www.twitch.tv/quickybaby
+QuickyBabyTV I’ve been using the river on Sand River as a highway for a
couple of years, because nobody else did. Now it’s like the M25 down there.
😉
+QuickyBabyTV I love all of the changes to these maps, This video did come
out a little bit late so I got to discover all of the changes myself. Its
always a ahhh moment when you go to hide behind a hill and it turns out to
not be there anymore lol
+Alex Iwanejko better still they mad a map on the salt flats open map whit
no hiding places no hills no bushes and turn that in a out blunt brawl
the changes on el haluf isnt much the hill on the a line that none uses i
use has a arty spot there it was acessebile but if im not mistaken it was
on moutain pass i think it was on that map there were 2 spots only light
and fast tanks could acess they change those spots on porpuse the airfield
map on the mountain side before it was possible whit the help of 3 other
tanks go there and spot they change that part also so where`s the fun in
that they restricted places on porpus do to complaining that those same
spots give op to the players that went there…to me sounded like
escuses…so wg aplies those changes…by the way things are going its
better tchange into only heavy tank batles because the sense of porpus on
light tank in some maps are crap
+Mthammere2010 Yes I confirm and the middle too. Now in attack mode, the
attacking team will be constantly spotting by the fucking middle. So I
turned off this shit hole game mode