These are my thoughts, and before going into the sandbox, I never imagined this would be how I felt. 🙂
let me know what you think!
Anfield, do you think that the consumable cool downs are at a decent time?
At current state, they become more likely to be useless tank than supportive tank. Unless they enhance more to the stun effect… maybe 50% effectiveness instead of 25%? But… by then people will hate arty even more XD
ive been saying for a while now…
nerf the damage….buff the accuracy.
I personally like this change, but I do wonder how reusable consumables will affect the game. Will make some crew skills less useful, but no more double repair kit when you got a weak ammorack. Which is nice.
long time arty player, rarely get one shot kills.
Well I play arty strictly for missions so as long as the missions are updated for arty to fit the new play style then I’m perfectly happy with whatever they choose to do.
If my dad was still alive he would laugh his bollucks off. He was in the chindits with a 12 and 28lbs artillery piece killing the asshole crual bastard japs. Arty cant knock out anything FFS well done. This game is becoming more shite as time goes on. Thank god Ubisoft came up with Silent hunter.
hi anfield! I am very hapy whit artilery changes , but they made something wrong: they should of been buff the gun of type 5 havey în stad of derping that gun ( this îs my opinion). what doar u think? pls Answer.
Goddamn this stun duration is way too goddamn long :D
i hate those people that say “uh remove arty” because as a green player who likes arty, i always go for the “invincible” tanks, a hull down heavy killing my entire team, super heavy like type or maus plowing through my team, super unicums like you with 6 kills, etc.. for me that balances out the game. i get that you as a unicum get raped a lot, but without arty you can be a 1 man army which isnt fun for the other 29 people.
Actually sounds kind of interesting, I like the sound of it.
The only people who like arty and think it’s fine are arty players so the fix is simple. Have a separate server just for arty then they can sit and click to their hearts content 15 vs 15 all playing the same class of broken tank and all be happy meanwhile the rest of us can go about our business of actually using both hands to fight in a direct fire fashion. This way everyone is happy.
Would have been nice to see counterbattery improved too, but this actually looks pretty good (I mean, if they can get Anfield to say arty doesn’t totally suck anymore, that’s gotta mean something).
I would have said that the map should be pinged where the shell lands (that way if you keep targeting somebody without leaving your corner of the map, you’ll just get counterbatteried).
I just hope they remember to rework the personal missions so that you’re not still expected to do upwards of 5000 dmg.
I have a proposal on arty rebalance,I think it should be a luxury class,ie to be expensive to play,like 5k credits for a shell in tier X,so in order for players play this class ,they often has to switch for other classes like premium tanks to aford to play new luxury arty class…
As an arty player with 3 tier 10 arties i welcome this change with open arms and completly support the change. Because in the end it’s effecting me to because i like playing other tanks too not just arty. And i get rekt by arty too, and know that it’s gonna be better in the future because of this change.
what does stun do?
I really like this part of the Sandbox, the part before with the overperforming JgpzE100 and stuff like that made me lose all hope again and im still scared that they want to get that on the live server, but im really fine with the artys…thx for the video and pls everyone tell wg that the accuracy and penetration changes will only add more frustration into this game…
This video sucks donkey’s balls.
Isnt the re-useable medkit- repairkit thingy just really stupid? Now you just cant perma track tanks, ammoracks will just never happen and if you get ammoracked it doesnt even matter.. becuz every fucking minute you can repair it.. same for the premium kits, they will be just OP becuz never damaged tanks ever.. just pay to win i think.. what do you think?
hell yea its fixed :)
About the repair and med kit changes.. can you use the same repair kit multiple times or does the game buy you a new kit every time the cooldown ends? Or does it stay like it is now so only 1 kit used every battle but you can use that single kit as many times as you want?
I really agree with you Anfield. Now, this game can be really good.
well finally i could play my 113 without getting one shotted……
if it pleases anfield it must be for the better.
happy with these changes.. do u think they have to consider some changes on the arty campaigns ? I mean in your opinion do u think it will be harder to carry on arty missions?
we did it boys… *beers for everyone* What about arties like the LeFH and the FV304? Do they hit for like 150 alpha now? (full pen) Also, i love the fact that they can be hit through solid cover… which will make #stopcamping less of a twitch meme and more of a reality.
The chemo WoT needed.
those missions that you can do for all the five classes in this game, are they going to change the missions for artillery? right now I don’t feel like playing arty since I’m not that good at that class at all, and those missions are way to difficult for me, however if they change the arty to the current version I think I might try doing those missions since I would miss out on 5 girls in the game?
do you reckon the best arty players (top 20% lets say) will be as effective as now, or will become just an annoyance more than anything else?
What are they going to do about tanks like the fv304 and lefH who would be able to permastun? Would be the stun time be shorter for lower damage or would they nerf the reload?
I’m all for whatever reduces the chances of 3 full time no skill clicker monkeys from carrying tier X games with 10 kills between them.
well, I don’t agree, and would ask how many times did you benefit from spotting while arty on your team killed the enemy while the arty paid for reloading for helping you and you reaped positive for spotting?
ok now I’m actually tempted to return to the game
Haters gotta hate.
now to get wargaming to make the feed system on autoloaders get random jams that will cause you to fully reload the tank.
Hi Anfield, can you make a vid where you test the damage of arty on low/medium/high armored targets? i am curious to see the dmg numbers. I know they can`t really 1 shot anymore, but getting hit for 600 for ex. is still not fun (if they can hit that high). Also i understand that the splash radius is increased, whats the damage for a near miss compared to a shot right on the edge of the blast radius?
Does the incapacitation time scale with tier? Will an FV304 perma-stun my crew?
RIP arty. Let’s see, class with lowest WR and ave dmg and ave WN8 and… nerf it to the ground. LOGIC! Support tanks for team cooperative play in randoms – MOAR LOGIC. Whiners got what they wanted – huzzah.
So what WG has done is made arty helpless now, what is a arty to do now if its the last tank alive on its team.
One thing that they will have to do to accompany this change is up the ammo capacity of many high tier artillery. That is if they want them to be useful all throughout the battle.
@anfield I think the stunned mode is a bit lame, if u splash a tank its gets in stunned mode. I think that’s too fast. What do you think if they change it to direct hit only(getting in stunned mode)??
So now that they decreased arty’s damage; did they change the arty missions for those 4 reward tanks?
A good start. Add smoke grenades would be a next good step. The next step after that is abolish arty. But it takes time for developments to take place when it needs a paradigm shift in Wargaming HQ. So, we take it step by step.
WG make changes like this, and some dank Maus buffs, introduce new content with the Pz VII, Mauschen, and VK 100.01, they think about making stupid changes like overhauling overmatch but then don’t go through with it due to player feedback, etc. which really give me hope for the future of this game, but then they do things like try to push for another global accuracy nerf along with a pen nerf that they’ve been trying to push for ages but everytime they do so nobody wants it, they just release a TD line that is entirely useless with the exception of its laser accuracy and high pen that thrive by wanking on the red line and would get crushed by an accuracy and pen nerf, the tier 8 of which can reliably pen an E 100’s turret face from a few hundred meters away, and then immediately claim “armour isn’t effective at high tiers”, they then give high tier jap heavies HE guns after making claims that armour is useless, they make the premium HE flat out better than the standard HE, they announce tier 10 lights, are seemingly making LT’s even worse than they currently are, and give an HE gun to the tier 10 yank one, etc.
I can’t wrap my head around their development process.
Welp i play french SPGs so its not like I’m losing any damage. But how are the batchats handling in the sandbox?
Arty needs to die a slow, painful and horrible death.
World of tanks cheats/mods in my channel , check it out!
I played 4 games of arty on the test server, and it just feels so much better. There’s much less RNG slot machine aspect to it, and much more decision making. The splash radius buff also makes it a lot more forgiving to splash people around corners, which I’m somewhat mixed about, but it doesn’t hit them for a lot.
I think at this point they just need to buff the HP of artillery by a bit (probably up to 750-1k for tier 10’s?) so that counterbattery isn’t quite so effective.
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