Hello Anfield, The idea about additional Crewskills with minor bonuses is a double-edged sword in my eyes. On the one hand it provides some reward for very longtime playing. But it makes it even harder to get into new techtrees for new players. WoT allready takes a long time to really learn the game and getting into the higher tiers, but when you finally get there you still have to fight so many battles with a disadvantage (which is the result of older players getting more of an advantage). And if the bonuses don’t result in an advantages, they are eyecandy from the start. This gets even more relevant if the techtree splitts like with the 416 for example, wanna move your crew to the T9 und get pummeled grinding the second one or play the new stock T9 with another disadvantage? Nice options. Playing with a new account on T6 with normal 100% only crew against some GromwellB or Rudys at the other Team (and 4-5 skill crews in them) today might be a good simulation what could happen. With the player-numbers on some servers dropping the question of how hard your early playing expierience is, becomes more important and we older player have to think about that too. (At least if we want the game to keep going for a longer time). It is allready so much harder to learn the game today than 4 years ago simply because today you have to learn the characteristics of 5 times the number off different tanks per new tier you reach. I can see your idea working coming from an experienced hightier player but I don’t see it working out for the game as a whole. Best regards
I like it. However, I would love new maps and make them bigger. Let’s make it 2-3,000 yard maps or a mile. I know this is off topic. But WG needs to freshen up the maps. You see a lot of the same plays every game. I want to guess and be forced to plan ahead and react over a bigger distance.
Customization on crew skills is great but the grind sucks. and when I meet a long time veteran of the game I know I’m going to have my ass handed to me.
Hey Anfield, can I ask your opinion? I am just starting to grind for the batchat, I have just got the ELC and put female crew members in it, this will be my batchat crew and I dont want to have to retrain them. What crew skills would you recommend for Batchat? Obviously 6th sense, Snap Shot, then would you prioritise Camo or Repairs first? I thought camo but as it already has good camo rating maybe there is an argument to train repairs first? Thanks, just need a little guidance.
Great video Anfield, I think your ideas are really good. I think you should honestly do some testing with intuition, I think aside from SS, this is probably one of the best loader skills. I can’t tell you how many times it has saved me in certain situations since it allowed me to swap to the shell I needed. If you want to try testing it let me know.
i can’t agree with you more, and you have some great suggestions for new crew skills. I’m a long time player but damn, has it really been 4 years since 7.2? Crew skills is an excellent area for Wargaming to improve on in the near future
There was a talk of turning WoT’s skill/perk system into something like WoWS to where it’s all tied to the commander and not individual members. They also recently made Sixth Sense an automatic skill for everyone, which is nice. WoT needs to do the same regardless of skill level.
Some more things I’d like to see though: – Combine Recon and Sit. Awareness into one skill/perk. A lot of times you get this awkward situation where you move a crew into a tank that has commander as radio op instead of them being separate and it really just screws things up as far as crew training goes.
– Make WoT’s Intuition like WoWS version of it. Instead of RNG-dependent insta-swaps it’s a solid 50% reduction in reload time when switching ammo types.
– Combine Additional Grousers with Enhanced Suspension, but made available for all tanks. Would still be still kinda useless for most tanks, but might be of actual benefit for overweight tanks with bad hill climbing speed as well as keeping them from getting tracked as often. Unless they would further rework it to benefit all tanks and make it useful.
– Combine Clutch Braking with Off-Road Driving for same reasons.
– Combine Call for Vengeance with Designated Target.
– Combine Deadeye with Eagle Eye.
Again, this would be going on the WoWS-styled perk system so each would have a point cost tied to them. So it would be a good idea to combine perks into each other so make room for even more perks.
Can you do a small video on why the perk safe stowage isn’t increasing your ammoracks HP (for yellow) but only increases the other HP (for red)? Or maybe you can give me your thoughts on it
some new skills and the ability to customise tanks further much like the abandoned emblem initiative would be ideal but much can be achieved by buffing or improving the existing unused skills and equipment, for example overhauling designated target and giving the radio operator an equivalent skill that would just increase the time spotted automatically (although that maybe OP on a light tank with an OP crew so perhaps you could limit it to tanks within 200m or something), change adrenaline rush into a skill that would give a slightly improved reload time if you fire your shot withing x seconds of loading it, maybe Deadeye (an underrated skill already IMHO) could deal a touch more alpha with a critical hit (could make the argument that it’s adding more RNG but i’m just floating ideas)… or they could just explain to the majority of the playerbase how critical damage and saving throws work and watch the skill rise in popularity that way.
PS: I must be the only person on the game that doesn’t rate safe stowage, a mild increase in ammo rack HP? all that means is less one shots, your ammo rack still had the same chance to become damaged and can be damaged by a single penetrating shot of any gun (providing it has the travel to hit the module) and safe stowage doesn’t increase the HP of a damaged ammo rack either to my knowledge so the same guns will detonate a damaged rack with or without the skill.
If the emblems-give-you-bonuses update had gone through, I would have quit WoT right then and there. That shit isn’t cool imo and I’m positive many feel the same since they backed out on it.
Everything that isn’t Sixth/Camo/Repairs needs to be buffed or changed entirely so that they’re on the same level as Sixth/Camo/Repairs. Currently there’s very little else worth taking other than those three and it kinda sucks to see so little variety.
I was always thinking of changing intuition to actually be usable instead of completely random. Perhaps make it so that if you change ammo types a certain percentage of the way into your loading time, you wouldn’t have to start the loading process again. This percentage being based on the current skill level of intuition.
Brainstorming aside, do you plan on doing something like this for the equipment? Equipment is more or less on the same boat as crew skills.
I just want the game as realistic as possible. Buying skills don’t fit in that. The only way ur team gets better is by training or experience!
New players are already getting rekt by veteran players with 3,4,5 skillz, now while a different system with extra skills might appeal to older players and bring something fresh for them,young players just don’t have the attention span to invest time and play a tank 400 games to get some good crew skills,they want satisfaction now or they just piss off to another game,WG knows this.What they should do is speed things up,just a slight increase in credit reward would be perfect,every game I get a little freaking medal like sniper or spartan or some crap, these should add bonus’s like 500 credits for each medal,crit damage 200 credits,module damage 300 credits all this, if they had a visual on screen that told us hey you got sniper medal +1000 credits,you ammo racked that guy here’s plus 2000 credits,that’d be kinda awesome,I know some of these things are already accounted for but I’d like to see my screen full of boners I mean bonus’s man bonus’s.Every game I’d be like horeee shiete I gort like feefteein K’s bonurrs’s dat game.
There are fire extinguishers available, and a firefighting crew skill. There are repair kits, and a repair skill. There are first aid kits and… ah-ha, I sense an opportunity to expand the number of trainable crew skills.
I don’t think better players shoud be given even greeater change to get even more OP
I agree with you, with crew skill and perk’s also need extra box for consumables and equipment
I would like some new skills, I am nearly finished with my 6th skill on Cromwell B and Only have usless skills left. Like your ideas! Maybe adding a medic skill to your crew can get crew back after 60sec or so
I really would like to see the crew changes, but also I would love to see cosmetic customization to further make your tank your own. I just want a blue TVP ffs. Also nobody can beat Overlord’s naming scheme. German Commander – Adolf Hipler ; American T30 Gunner – Eaton Dix
I was really excited about the emblem boosts and so sad when they scrapped it.
I can’t watch 7.2 vid :(
I agree completely. Crew customization is a good way to go, also, I was pissed at the abandonment of the logo bonuses, because I’m one of those chumps who puts them on all my tanks anyway. A little reward for spending my money would have been nice !
shoutout to DeLong Wang… lmfao
i think it is okay right now and there definetly ARE a few useless skills but honestly…? I feel like wg should take care of the sky cancer Problem first and balance their tanks better. for instance, chi ri is absolute trash in a tier 9 Game and is-3 is retardedly OP in my opinion. i don’t think that crew skills are a major problem in the game right now.
my russian crew is 6.92….
Ehi Anfield, I’m with you. The crew skills are part of the game but not totally working. Something is missing. Good idea for the loader to have a skill to prevent the double time reload if ammoracked (that in reality.. There are lot of ammoracks in a tank, you hit one and all of em… Ok). So, one of the members could become a medic, could spend his skill as a small healing pack. Or if a small healing pack is equipped it works a big one. For the radio operator, use of the machine guns. So those annoying lights won’t do nothing on that heavy (incredible to see a t7 bullying a t10 heavy, keeping him tracked, when he has a 50mm machine gun). And why not a general to make more profits? Or take the same skill more than once? Triple dead eye? Double repair? My two cents
missions are ok so total shitnoobs who pay dont get them
thx antfield really helpfull guide maybe i improve my wn7
What if you’re ability to add these emblems that increase tank performance had to be earned through means such as 1 for making your tank elite, a second for an ace tanker, and then dependent on how many slots the tank has, another for either your first or for your second mark of excellence and the fourth for either your second or third mark of excellence? And to apply these permanently one must simply pay a premium CREDIT price of around 100,000 credits.. This way not everyone will be running around with increased tank performance, but those who put in the work can for around the price of vents.
Thx for this vid! It helps alot. btw what equipment should i use for crusader and cromwell?
First comment #rekt BTW Anfield when NootNootNootNootPINGUuuu kills you in pubs next time, its members<3
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