The HUD for incoming shells is just too big imo
Will the new patch have the damage panel AND the hit log? It may be nice to give XVM a break for a while, so depressing to see the team colors in the mismatchmaker screen.
I will not be using any mods once 9.16 is live even though I wish there was a “Australian several construction mod” as lag spikes and packet loss make random games interesting from time to time ? Just for people that care I have been using the OMC mod pack for like ever.
No more “hackers”, “gold noobs” in chat, nice.
That Paris map looks dangerous lol. Lots of wide open spaces to get shot in. Also with the new instant spotting i see a lot of snap shot ruining things for the scouts. But i am cool with that. The way tanks appear out of no where now is a lot of BS. I will probably still run mods just so i have more control of the game. Great video BTW.
mods I’d still use: Jimbo 2 circle cross hair, safe shot, auto equip, coloured tank icons, maybe more
I’m pissed that wargaming are trying to hide what type of ammo you’re being hit by. I’ll still use mods for that reason. Also, I like using XVM and this 1337 sik auto-aim mod which may be illegal. Shhh….
strange, the map seems huge when youre driving around. but based off the render circle in the mini map it looks pretty small
The assistance damage addition was literally all I wanted from this patch and they gave me even more. It’s so nice.
What happens if an unspotted tank hits you? Do you know which tank it is?
knowing who is shooting at you and where they are even when they haven’t been spotted is absolutely terrible and will eliminate the very little stealth that’s still in the game. you can be in a light tank 600m away and they can pin point your location and even blind fire. it’s gonna ruin everything
Arty assistance mod needed! ;)
I love Anfield
I have been playing on the test server and I have to say it’s all good apart from one very odd thing which hopefully they will rectified. If you’re on the move and switch to sniper mode the turret locks to the hull like a TD. It completely threw me!
I like the mod that shows me how many battles until I am at a certain% win rate. I like XVM for the same reason as QB – I can get a rough idea of who might help or be relied on in our team. Who might cover a flank and who will fold. I have had battle chat disabled for many months and also do not accept posts from people outside my clan or contacts as their is too much acidity compared to alacrity.
I can see what you meant about the Paris map, lots of bushes with possible double bushing and huge open area. It seems to me that south is the way to go, since everything else has such a long firing lanes that might be shut down by 1 tank.
From the mod addition, it’s nice that they’re adding it, I’ll probably only really use the enhanced incoming damage indicator, rest is information I don’t need to know in battle. Comparison is again nice but lacks soft stats and terrain resistances, and I don’t see why I’d use it over tanksgg for example.
One mod they could possibly add is light bulbs signalising which enemy tanks were already spotted and which were not and I can expect then camping base, it’s the only thing I really miss playing vanilla. Ofcourse you are able to tell this from the minimap, but lightbulbs are faster and sometimes lots of tanks are congested on a small space and it’s hard to read the tank names.
Spotting checks is a big change, I see some people overreact that it will kill LT’s and meds in city maps – no, pubbies are not quick enough to utilize this change.
I would like WG to stop allowing team mates to ping the map after they have died. A lot of players feel they have to ping the map 20 times to get their point across, so annoying.
Until autoaim+ is added into the game and spotting marks are added I’m not ditching them. Honestly this are 2 mods that should of been in the game way before a lot of other stuff.
with these mods that are being added are the only ones i use so i wont need mods anymore
now you can disable/enable whole chat (ur team+enemies)
I think WG should add two options to pick: disable/enable global chat and disable/enable team chat.
What do you think about the planned changes to the clan system. Is it a stem in the right direction? What else should they do to improve it?
The damage indicator does not show which ammo the enemy is using and banning cross team chat is pretty dumb.
I thought 9.16 was going to be the broken crap ass arty nerfs. I guess there is no chance for me to come back to the game without them.
I like the new spotting mechanics, the new Paris map looks fun…mostly for fast mediums. I noticed that no ammo type is given on the dmg counter. This is a serious flaw as I need to know who is spamming me with Gold to either avoid them or take them out fast. I use a mod for dmg and hit counter only. This vanilla one is useless for my play style currently.
E5 still not changed or isnt that decided yet? But hey, fuck tier 10 heavy gameplay anyways.. Overall I like the patch. The spotting change is the best thing they made in the last 10 patches Id say. Took them way too long if you think about it though. Im a bit worried about the hit-direction detector makes camo and stealth much weaker, then again: Campy gameplay is rewarded way too much atm so this might be a good thing. You can not just chill in a bush with your TD or what ever and keep shooting targets at 500 m without moving at all.
looks ok, but fire direction indicator should be removed because it renders paper TDs obsolete. Also no way I am giving up on XVM, sry :-)
only mods i would want are like tank model mods or tank skin mods. Also maybe crosshair mods
Rip light tanks.
I dont fully understand the fire direction indicator. As far as i can tell it makes camo and bushes useless. Especially if you have good map knowledge.
I ve got a question.. will the new dmg panel / hitlog show u dmg on an unspotted vehicle?
I’m inclined not to bother with mods after this point…particularly since I’ll gain another 10fps. Still not happy to see the demise of crosstalk…but I suppose that there’s a lot more ratting out of team members on EU & RU.
I only hope we’ll get Paris more regularly than Overlord. Getting Prokh/Fiery Salient several times in a row is the worst thing.
Session reports to keep an eye on how you are doing, without using Wotnumbers would be nice.
I think the WoWs style of ribbons in the top right corner looks a lot cleaner and better than this, I don’t really like the green colour of the damage panel. Still, it’s not bad. The only mod I’ll still wanna use is the arty battle assistant mod, it makes arty at least bearable to play.
Even with the chat only available for each team,there will still be toxicity . Complaining about team like has always been the case.
If 6. sense delay stays like this insta spot render change will punish inexperienced players. Get ready to see more death tanks in less than 1 minute of the game.
The ingame notifications remind me a lot of battlefield
These are good changes, I think. But these aren’t all that important, I mean, you can pretty much get this patch by downloading mods 😀 To me, it seems that WG is just trying to distract us, as if they’re saying “Look, we’re releasing patches, we’re busy, don’t talk to us about the real issues” by that I mean that there is a ridiculous amount of RNG in this game: sometimes a shot that took you 3-5 seconds to aim will go into the ground because fuck you and other times you will hit a tank 490m away when you didn’t even stop to aim for half a second, sometimes you will penetrate an IS-4’s lower plate from 200m away and other times with that same caliber shell you will bounce off of an amx cdc’s cardboard turret…
Going off of the the fact that Wargaming wants to remove the all chat. I don’t really see it as very necessary. Now, don’t get me wrong, realize a lot of toxicity can be found in the all chat, but that is generally not something that ruins the experience. However, a lot of very positive comments may they be related or unrelated to the game are also usually shared in the all chat and I feel as though taking that away is simply diminishing part of the World of Tanks experience we have all come to love. Not to mention thats where quite a few youtube videos get their comedic value through the enemy’s reaction to events on the battlefield.
Yeah, I’m gonna continue using mods if they get updated… Coz the ingame damage panels look annoying to my eye…
ill probably still use “assistant auto-aim”. Iv played with and without it and I still play the same dmg wise. I just like not having to scroll out to autolock on a target behind a buildings. So in that regard, that will be the one mod ill continue to use.
The only mod I still want is zoom-out mod
out me the you black list please… xXll
Anfield, have you experienced a bug on the test server? When you are in sniper mode and try to turn your hull the turret turns with the hull, making aiming quite problematic. Also, when turning the hull OUT of sniper mode, the turret sometimes swings to that direction randomly. Hopefully these are not parts of the game!
I really don’t like the new “Feedback” system, way too distracting but if you don’t use it you have a disadvantage since you can see what tank shot you EVEN if it’s unspotted.
How did you get that cool paint pn T-62A? O_o
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