Source: QuickyBabyTV
Today I’m going to explain the upcoming changes to the Render System in World of Tanks update 10.0 Rubicon!
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World of Tanks is a Free 2 Play online game which is available as a free download. It is one of the best video games I have ever played and I fully recommend it.
well for me the circle render is more better than the square in terms of
pointing directly on the target you are shooting. WG developers on WOT is
really doing their job to make this game really skill based. but again
thanks QB for the detail video as always. but i still dont like WG doing it
more business side (selling prems with unnecessary package) =) they should
think more of the player than their business partners
The circle rendering distance was long due. The old square one makes no
sense whatsoever and is likely a very early development performance patch
leftover. All other distances like radios and spotting are circle based
already.
A circle makes more sense than a square, but it just shows the limitation
of WoTs small maps, where guns designed to kill at ranges in the kilometres
bracket get hamstrung with under 600m.
Hi QB, I completely agree with you on this. Please Wargaming. Do not
introduce this in this fashion. It is pay to win
better, i like.
WoT accidentaly solved squaring the circle problem.
I don’t wanna sound critical here but what you said in mark 6:00 in video
is incorrect.
If previously you couldn’t render them , they couldn’t render you either,
that means they couldn’t counter players in your position.
Watched your video QB and was declared epic so sitting on my arse and
keeping my eyes and lugholes open and operational in my
superpower…………………..
Dear quickybaby is it possible for me to download the mods you used in this
video only. Cause im playing on a slow pc, I cannot run any big modpacks.
And i’m looking for a mod with only the spotting range and render range
I think the render distance exists to balance out the ppl that play on low
resolution screens.
If an object is too far away someone with a FHD or 4K screen would still
have the pixels to show it, while someone who plays at HD wouldnt.
If it ain’t broke, don’t fix it!
hey quicky just wonder not being a robber or weird, I know this is random
but its ok if u dot want to or jus cant be bothered could u send me a gift
that’s the german medium panther mit 88. ok if u don’t want to ur awesome
bro peace :p
Long since necessary.
I like this change. It allows for more fluid sniping. it
Great vid! Would you consider doing some content on WOT Blitz too.
now its more realistic regarding view range and rendering, though its a
disadvantage on some maps but its give you some flexibility on others.
QB videos have a lot of analyses and useful info lately (about emblems,
renders distance, etc). Thank you QB!!
Firstly, I guess there are 31 people enjoying a big bowl of jelly. QB, I
for one, really appreciate the work you put into making these informative
videos. The superbly thought out approach to making the information clear
is quite impressive. I think WG has made a very good change here as this I
feel is how view range would be actually – a 360 degree circle not a
square. Great Job QB and WG
i think this might also have big impact on Lakevil!!!
Why change something that’s been working fine for years?
If using the diameter of the square to find the area of the square;
wouldn’t we also use the diameter of the circle to find the area of the
circle instead of it’s radius? I mean if we are going to use the radius of
the circle…isn’t that only a half measure of a circles diameter? wouldn’t
we also then have to use the half measure of the squares diameter? I am not
very good at applying math. There is a lot I don’t know (and maybe that’s
the only problem here). But with what knowledge I do have this doesn’t
follow logically. Could someone explain this? Is there something I am
missing here or is the way this is being calculated incorrect after all?
Well the change kinda does make sense cuz spotting range thing is also
circle.
I can’t update my common test launcher :/
Does Quickybaby need a new intro?
And we still waiting for Havok engine
Hey QB can you do an 0-I tank review I’m really needing those tips
thanks QB This was useful and seems like a step in the right direction.
Great to see this, circles for things related to ranges just make more
logical sense than squares!
its good but they should fix the more important things in the game to make
it fare for all tankers i live in Australia and all the tankers living
there as well as tankers from Zealand have to try playing with 250 ping
plus so yes i think that is more important thing to fix than render range
the day w.o.t. do that is the day this game is fare for all the minute the
game starts in stead of being way behind the majority who play with 30 to
60 ping so that is more important in my view 07 quickybaby bogan1
I don’t really know the maps that well yet anyways, so these changes aren’t
going to impact me much. I like them though; more consistency.
Who cares when the game drops you that small city map anyway, never can
remember the weird names.
What I believe is that this system will be more dynamic and more rational
compared to the old square render distance, it will surely change the
gameplay of tank destroyers as they will need to think of new camping spots
to render the enemies.
Its a nice idea, but honestly what i want is for WG to stop optimizing for
the lowest common denominator and make a modern game. Everything spotted
should be rendered, period.
I have a 600 meters view range + coated optics + binoculairs. does that
mean that i have a total of 810 meters or 825?
I consider this as arty buff (A1, A0, K1 and K0 spots are safer than ever).
So if you go 40km/h you will spend 13 seconds more to get in position to
shoot arty
gj qb
so much usefull thx u
As a TD player who liked to abuse those long corners, I highly dislike this
change.
pros n cons so lets get on with it
Hi
Will is it possible to put french/others languages translation in your
future vidéos, please ? Because the youtube’s subtitles are poor as my
english and i really like watching what you do !
My thoughts on the new view mechanic is simple … About damn time!
The new system will make more sense in the long run and people will adapt.
Technically, it should be (km)^2 if you want to be specific. km^2 can be
taken to mean k(m^2) AKA k(m)m, as k is simply a prefix that can be added
to any unit, even m^2.
They make sense, I always thought your viewing distance was a circle when I
first started playing, it seemed logical.
Then as I progressed in game and got mods I realised it was a square.
Is possible zoom minimap more bigger in game and if can, i would like ask
how?
I miss the old World Of Tanks
what happend to fliping fuckin tanks man
Circle certainly makes more sense than a square… but this is just so
stupid… If they’re gonna change it they should just change it to render
always the whole map. The maps are hardly larger than 1000m anyway, so this
is so pointless.
If they want to improve performance then there are 1000 other places they
should fix it… that horrible engine with that horrible Flash interface.
Alone turning off the HUD gives ~40% performance boost. too bad you cant
tell enemies from allies without the hud…
How about taking XVM stats into account when matchmaking??? What about the
changes that the players REALLY want???
Lets be honest here… who the fuck really cares about the render
mechanics?
keep the wife happy.
For aiming the circle is more real to what you would see.
now we finaly can rape some artys from a distance :)
Nice love you
This change is very meta for how much I play, I like the potential change
nonetheless.
Woah wait, our view range was a fricken box this whole time!? On what
planet does that make sense?
QB should be a math teacher lol
change ya g’damn desktop picture that crusty old comic grade street scene
has gotten Stale
Circle is more logical, but I will miss those long distance shots…
Are their still people playing this?
…. Doesn’t really matter with arty :^)
excellent explanation :)
WOW, you have shown what iv said many times…LARGER MAPS… 2 scouts cna
sit and hide, and spot every tank on Many of the maps..
MORE detail and MORE room to maneuver..
rubicon changes?go to official Russian rubicon preview and look at 20k
dislikes
lol QB dig out his own awkward history to show how to tk someone outside
the render distance, that’s a true youtuber spirit hey
QB to atone for your massive sins in the PZ1J you will be required to say
100 hail mary’s,100 our father’s and play 6 straight game in that Japanese
Heavy you hate so. :)
Why they don’t add new modern tanks like t-90 and others?!?
Can anyone explain why they even need a square or circle to render the map
in the first place? Why not just dynamically render a freaking cone in the
direction you’re facing as most other games already do…? Then the issue
of render distance wouldn’t even exist and the game would run heck of a lot
better, I don’t get WarGaming.
DO YOU HAVE BUISNESS EXCEL LICENCE ? :D
Interesting…taking lots of notes right now for new positions I can use.
Thx 4 the info, but please, next time dont use green and yellow like in 6:15
being colour-blind sucks
I personally don’t care that much…. but i really think there should be no
max render distance at all. I cant tell you how many times i have just
gotten pissed at it. I know there are people with low end CPUs that need
it… but really, i wouldnt think that would add that much more
I can’t wait for this change, it will make a whole lot more sense, and
relearning the maps will be cool.
This all new coming “shit” is just forcing tomatoes, kids, mofos, yoloers
and low tier players JUST QUIT PLAYING THIS GAME cus f*king wargaming is
just doing this shit ALL THE NEW COMING PATCHES for X tier players with op
med tanks including their own mods. Can’t stand this shit. 8.6 FTW!!!
PATHETIC, but still thumbs up for you Quicky, love ur livestreaming, videos
etc. :)
So, finally they changed the Diagonal based spot render (square) for a
“cross shaped” render (circle), it can favour a better LT and MT movement
ingame and FINALLY a lot of TD must move to other positions.
this is great, it makes the game more realistic. sound waves, water wave
all go out in a circle not a square. this game has been too arcade for too
long.
Did you seriously say “with a bit of trigonometry” you can find the
diagonal distance of the square? That’s the Pythagorean Theorem, that’s
basic geometry, I learned it in 6th grade. xD
From the moment I learned that there was a “render area”m abd that it was
square, I was annoyed with this. It should not be an advantage to be
shooting diagonally across a map. I endorse this change.
It is/was a Square… its stupid
It will be a Circle… its just as stupid because its still just a limited
render range for maps that are just 1km square maps anyway.
Make the circle radius about 700 to 800meter (radius) large so that you can
see the spotted enemies from your position.
Even WW2 tanks could see and shoot targets that were further away than
564m.
That video ending with the slow motion was really good idea 😀 you just
should use hidden UI for that :D
i think it’s better this way
wow it took years for WG to note that using a square for draw distance was
providing irregular draw distance… Damm idiots
i just played against a chieftain on the test, how does someone have it?
thet is ok and not ok
What a great video!!!
Thank you so much for this video, was confused on what impact this would
have before but now I’m much more informed. Great work!
guess it makes much sense, espacially for tds
i do not like it at all
i want some asskicking gameplay though…
The new render system makes more sense.
I like this system. Why can’t I see enemy tanks at the same distance, eg.
520m, just because they are in different directions? That is one of my
first questions when I started to play this game
Great video QB – I’m excited by this change in the render system.
I noticed 1 thing you didn’t seem to mention (6:50) We will now be able to
see targets in the H5 / H6 area that we weren’t previously able to see.
very good explained qb
Itæ’s gonna be a hassle relearn the maps, but the new system makes more
sense and makes for a much more fair game and easier for beginners.
QB, you make it so much easier to understand this kind of stuff.
Its boring but for the work, ill give ah like :D
as a scout player i kinda like it…. the only thing is im going to be
spotting new places and not being able to spot old places so tds and
snipers are going to have to learn new positions and maybe try old ones
they gave up on that they might not get spotted from anymore…. over all i
think its a good thing
This is cool update good job WG
WoT is slowing becoming a Pay 2 Win game
Too bad vanilla players dont have that on their mini map…..
Why have a render range at all? Thats just stupid. Take out the render
system all together and make the maps a lot larger. Problem solved.
P.S. What ever happened to the destructible buildings? Wasnt that suppose3d
to come out back in 9.0? WG needs to stop caring about Nerfing tanks and
get back to what they promised us! Im still waiting for multi core support!
Great math skills, makes me ALMOST sad that I dropped math in school XD
a circel just makes so much more sence then a square!! perfect chance!
What took u so looong WG? Why it was even like that in first place … this
must be interesting story.
Still better later than never. This change will have huge impact on snipers
and game play general. New map spots available, some lost. Some safe
passages removed while some new will be discovered.
I really hope this will not brake map ballance to much. Also this change I
suppose open new possibilities for WG like a environment conditions …
rain, fog, etc .. Just add fog, cap max spotting and render range to
250/300m and u have new map :)
Thanks for taking the time to do this. It saved me some effort :p
I actually like this change, unlike the god aweful emblem changes.
i always wonder why they make it a square in the first place, it makes no
sense at all
I can’t understand why WG can’t introduce T34/T29/T30 simultaneously, they
look almost identically, as well as 1375/1390, instead WG makes hd model of
amx 12t
* wargaming releases new patch *… time to relearn all the maps.
WoT 10.0 amd Quickys PC Windows 10 HALF LIFE 3 CONFIRMED !
Undoing the stupid camo lose on TDs after shooting would have been a nice
feature….
For you people complaining about WG, your complaints are pointless. “i cant
get a good team” learn to carry. I don’t mean 1v5 shit, learn to carry by
keeping your team and yourself alive. I’ve had 20% win games and I’ve
turned it around by supporting my teammates instead of padding my stats. If
you can learn how to keep your teammates alive and work with them you could
Win the game. Honestly, “top on team but loss” fucking take the loss, you
had a great game but loss, take it. Jeez. Daily i get terrible teams, but i
dont fucking spend time and call me team a bunch of shitters. I fucking
tell them what they couldve done and i fucking teach them. Half the time i
platoon with new players and try to teach them what i was taught. :/ but
thats just me. People who say “these shit players ruin the game” nah man,
you’re ruining the game by complaining about it. Every big game gets shit
on by their community. It will happen to Armored Warfare… and it will
happen to all new games.
+usiak13 yes I need to change my attack system
Good :)
I want at least 600m render distance. My Leopard for example can still hit
and penetrate most tanks on 700m. Thanks to APCR also moving targets are no
Problem.
I think its a nerf to accurate and high penetrating guns as my lovely L7.
that was a funny moment lol.. qb turned blue.
imo the circle change is most welcome cause i always abused the fact that i
could position my tank in such a way that i was able shoot 707 meters away!
it’s more balanced now, it’s a minor nerf in broken game mechanics abused
by mostly skilled players so no big deal! it’ll take some getting used to
tho.
Seems what they have done is make the need for map changes and removal of
the corners now….but never mind td’s are now blind anyway.
this will be a pain in the ass for all Field Commanders, I know it is
logical this way, but still…
Wait, it was a square? Well that’s fucking stupid… They only NOW changed
it to a circle… jesus christ.
On a side note, have destructible environments been implemented yet? No?
Strange, they were promised to us more than a year ago with the 9.0 update.
Enjoy your russian biased, pay2win broken ass game.
this will help
i dont care, game is fun
Fu*k you WG with this stupid changes!!!!
Improve MM!!! It’s imposible to get normal or balaced team…14games,13
defeats,1 win and i am always in top 3 by dmg and xp…
WG CORUPTED SONS OF B****!
I like the changes, the square system was really dull for a long time imo
its going to cause some short term problems for people like me, but I think
its going to be a good change
forget all the emblems and renderings , GIVE US NEW MAPS im so tired of the
maps we play. thanks
this talking went to my ear and came out another ear
Great! But math/physics is not your favoutite… Area in meters? It should
be m2. Otherwise great video.
given where the spawns are, you can now see and shoot enemies right at the
start of the game in malinovka. it only takes a suicidal scout, and the
slow tanks can only wish themselves luck.
Thank god this was needed it was always such a stupid system having the
signal range as a square
The circle makes sense. I’m just a fan of the constant distance. 500 to 707
meters is quite a difference.
Thanks for the comprehensive and illustrative guide QB!
Render distanse is now consistant, so i guess this is good
once time in lakeville map the guy spot the enemy team of the other side of
the lake and i said that i can’t see them cause the render distance limited
so i can’t support fire
and that guy start to talk shit about my computer not powerful enough to
have high render distance
and i be like whoat whoat? graphic/landscape render is different from
object/entities render
how can i deal with those butt hurt people that they don’t know about WoT
Mechanics?
More realistic
I’ve been waiting for this change for years, since they said they were
going to implement it.
Names the patch Rubicon,changes the render to a circle.
Genius
Wow, your smart :)
im earöy
ahhhhhhhhhhh
Thx for the info
I don’t think the next update will be any better :(
last I came this early my girlfriend left me
Read the title as “Gender Changes”
was disappointed((
first
Oi
What do you guys think about the upcoming render system changes?
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