WoT: T-62A Review, Spotting Hill in Prokhorovka [“Road to Unicum” Epi 17]

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I review the T-62A, a tier 10 Soviet medium tank in World Tanks (WoT), with a replay of a Prokhorovka battle.

Stat line: Ace Tanker, 4.6k damage, 4 kills, 3 spots, 2.9k assisted damage

I also discuss how to safely spot hill from the north spawn, taking into account flanking fire from enemy tanks in the middle the map (F5-F6). With the recent changes to view range, the T62A is even stronger now at vision control. The tactics in the video apply to the Fiery Salient variant of the same map.

Strengths and Weaknesses:
+ excellent mobility (speed, acceleration, agility)
+ high DPM gun
+ titanium
+ good vision contol
– only -5 degrees gun depression
– low damage (320)

I talk through how I’m reading the battle as it unfolds and discuss key decisions and mistakes. My hope is that these videos meaningfully help other players improve their gameplay.

FAQs for the “Road to Unicum” series:
http://.com/2015/02/19/taugrims-road-to-unicum-guide-videos-for-world--tanks/#faqs

Next episode: T29 Review, Mastering
Previous episode: Cromwell Review, Middle Road Control in Lakeville

If you want to support my WoT habit (thanks that’s generous of you), you can send me gold in-game, or you can donate via PayPal or by shopping on Amazon:

Cheers,

16 Comments:

  1. First of all, you said you are using only SILVER ammo, but all ammo in the
    game is “SILVER” ammo. If you mean non-premium, then say so, but there is
    no “GOLD” ammo in the game. Secondly, who gives a fuck? Thirdly, how do
    we know you aren’t lying. You sound like a bodybuilder or Lance Armstrong
    saying, “I am all natural.” Really, prove it and have blood tests done
    every week or in your case upload every single game you have ever played,
    otherwise, ur a liar, of course you shoot premium ammo, DUH!!!!

  2. I would like to see you play the Leopard 1, but I don’t know if you have
    it. If you don’t, could you at least give me your opinion on it? Thanks in
    advance, I would really like to know what you think about it. Can’t wait
    for the American heavy line, I’m almost at the T110E5, hopefully I can buy
    it while the top of the tree still lasts.

  3. I don’t understand why you use % instead of amount of hp left…. I find
    the % very difficult to quickly see how much health someone has left.

    • +V-E D When you played the game a lot it doesn’t matter anymore. It’s very
      easy to tell if you can one shot someone or not.

  4. Great vid as always! This further amplifies my choice to go for the 62a
    over 140. It doesnt have an autopen roof like the 140, has better gun
    handling , the gun depression was bad on the 140 anyway and the mobility
    difference is miniscule.

  5. Only watched to 8:15 up to now. I thouroughly agree with your description
    of where to go and why.

    (just some rambling thoughts of mine on this map:
    In this game mode the hill side is pretty much completely unimportant
    (neither can you cap from there, nor defend your cap). The only reason to
    go there is to kill enemys who go there as well (which is obviously not
    bad). Problem is the other side is pretty campy, being all open. Just keep
    in mind to leave the hill alone if things get sour on the other side and
    support there (in camp+snipestyle).)

    If you have the hill (noone is standing on it in the bushes) and you have
    max viewrange and some camo (t-62a does), you can also go through the
    bushes a bit more to the right of that IS7 wreck (8:14), go forward till
    you spot the enemy and then back off and shoot without being spotted (due
    to the plethora of bushes in front of you). I think for you on the hill
    around 7 to 8 minutes in that would’ve been the better play. You always
    outspotted them and would never be spotted even when firing. The guys from
    beyond the tracks are too far away to spot you as well.

    When you don’t plan to push the hill right away there is also a small bush
    at the base of the hill on the right side, from where you can spot their
    bridging over the tracks where you sometimes have TDs camping (max
    viewrange required). That’s a good thing for a first spot. AT worst it
    costs you a couple seconds, at best you get a couple hits on an enemy.

    You do have optics on the t62-a?

    • +Florence00pi > Just keep in mind to leave the hill alone if things get
      sour on the other side and support there (in camp+snipestyle).)

      I agree. If there is more action west, I’ll either push aggressively east
      and wipe them, or I’ll flex over towards mid to support.

      > You do have optics on the t62-a?

      Absolutely.

      On my tier 10 meds I run the trinity of Optics, VS, and Rammer. Nothing
      really compares with it, especially now that lights have higher view range
      and TD view range was nerfed.

    • +Taugrim Except if you are playing a Leopard 1 like me. I just go with
      vents instead of VS. I mean 0.3/1.9 accuracy? Don’t need VS for that.

    • +Florence00pi > In this game mode the hill side is pretty much completely
      unimportant (neither can you cap from there, nor defend your cap). The only
      reason to go there is to kill enemys who go there as well (which is
      obviously not bad).

      I believe that you stated the exact reason to go to the hill in this game
      mode. The meta is pretty set: TD’s and some heavies will go to the 8 and 9
      line and camp the road, some heavies and lights will go play the mid ridge,
      and the rest will go hill. While flexing away from this position is
      sometimes necessary, and often ignored by a slow map read, being on the
      hill initially (especially in fast mediums that can get there fast) is a
      good start of game move. The primary mission is to clear the hill, with a
      secondary task of shooting down on the tanks that are lit on the 5 and 6
      lines by the ally lights/meds/heavies. Taugrim wasn’t getting those spots
      from his team, but was fortunate enough to not have his team melt in the
      other areas.

  6. out of all the maps in the game i hate this one the most because it is so
    boring to play on and if your tank is slow with bad gun dep then you are
    basically useless

    • +DEANOGTO > out of all the maps in the game i hate this one the most

      Prokhorovka and Swamp are probably the two worst maps, because they’re very
      campy and the corridors to push are unusually exposed.

    • +Taugrim
      yeah the issue with prokhorovka is that there are way to many zones for
      crossfire and if there is artillery and your in a heavy then the only thing
      you can do is camp if you do anything else you will just get nuked. ive had
      multiple occasions in my maus where ive ended up on this map with 5 artys
      or a 3 person platoon of the revolver arty you can imagine how much fun
      those games were…

      the thing is they refuse to change prokhorovka they removed north west a
      map which actually allowed aggression and allowed movement on the map and
      they leave prokhorovka where you cant move at all in a lot of matches. they
      even refuse to make it tier 6 max which i thought was the highest tier this
      map still worked at. i dont understand their thinking on this crappy map.

  7. oh cool,thanks, ive been wondering about this, and buying the 140.

    • +GARGANCHUA > been wondering about this, and buying the 140

      FWIW, I vastly prefer the 140 to the 62A.

      That extra degree of gun depression is very noticeable, and while the 140
      turret has bigger weak spots they are still hard to hit if you’re wiggling.

    • +Taugrim yeah ive been playing alot of domination and its my favorite out
      of the three. but. reddit thinks the t-62a is better. i guess its more
      forgiving to noobs? has better accuracy?

  8. Reposted this video, after a viewer pointed out there was a lighting issue
    – thanks Infernal_Dalek!

    ———————————–

    I review the T-62A, a tier 10 Soviet medium tank in World of Tanks (WoT),
    with a replay of a Prokhorovka battle.

    Stat line: Ace Tanker, 4.6k damage, 4 kills, 3 spots, 2.9k assisted damage

    I also discuss how to safely spot hill from the north spawn, taking into
    account flanking fire from enemy tanks in the middle of the map (F5-F6).
    With the recent changes to view range, the T62A is even stronger now at
    vision control. The tactics in the video apply to the Fiery Salient variant
    of the same map.

    Strengths and Weaknesses:
    + excellent mobility (speed, acceleration, agility)
    + high DPM gun
    + titanium turret
    + good vision contol
    – only -5 degrees of gun depression
    – low alpha damage (320)

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