Source: Taugrim
I review the T-62A, a tier 10 Soviet medium tank in World of Tanks (WoT), with a replay of a Prokhorovka battle.
Stat line: Ace Tanker, 4.6k damage, 4 kills, 3 spots, 2.9k assisted damage
I also discuss how to safely spot hill from the north spawn, taking into account flanking fire from enemy tanks in the middle of the map (F5-F6). With the recent changes to view range, the T62A is even stronger now at vision control. The tactics in the video apply to the Fiery Salient variant of the same map.
Strengths and Weaknesses:
+ excellent mobility (speed, acceleration, agility)
+ high DPM gun
+ titanium turret
+ good vision contol
– only -5 degrees of gun depression
– low alpha damage (320)
I talk through how I’m reading the battle as it unfolds and discuss key decisions and mistakes. My hope is that these videos meaningfully help other players improve their gameplay.
FAQs for the “Road to Unicum” series:
http://taugrim.com/2015/02/19/taugrims-road-to-unicum-guide-videos-for-world-of-tanks/#faqs
Next episode: T29 Review, Mastering Hull-Down
Previous episode: Cromwell Review, Middle Road Control in Lakeville
If you want to support my WoT habit (thanks that’s generous of you), you can send me gold in-game, or you can donate via PayPal or by shopping on Amazon:
Cheers,
Taugrim
First of all, you said you are using only SILVER ammo, but all ammo in the
game is “SILVER” ammo. If you mean non-premium, then say so, but there is
no “GOLD” ammo in the game. Secondly, who gives a fuck? Thirdly, how do
we know you aren’t lying. You sound like a bodybuilder or Lance Armstrong
saying, “I am all natural.” Really, prove it and have blood tests done
every week or in your case upload every single game you have ever played,
otherwise, ur a liar, of course you shoot premium ammo, DUH!!!!
I would like to see you play the Leopard 1, but I don’t know if you have
it. If you don’t, could you at least give me your opinion on it? Thanks in
advance, I would really like to know what you think about it. Can’t wait
for the American heavy line, I’m almost at the T110E5, hopefully I can buy
it while the top of the tree still lasts.
I don’t understand why you use % instead of amount of hp left…. I find
the % very difficult to quickly see how much health someone has left.
+V-E D When you played the game a lot it doesn’t matter anymore. It’s very
easy to tell if you can one shot someone or not.
Great vid as always! This further amplifies my choice to go for the 62a
over 140. It doesnt have an autopen roof like the 140, has better gun
handling , the gun depression was bad on the 140 anyway and the mobility
difference is miniscule.
Only watched to 8:15 up to now. I thouroughly agree with your description
of where to go and why.
(just some rambling thoughts of mine on this map:
In this game mode the hill side is pretty much completely unimportant
(neither can you cap from there, nor defend your cap). The only reason to
go there is to kill enemys who go there as well (which is obviously not
bad). Problem is the other side is pretty campy, being all open. Just keep
in mind to leave the hill alone if things get sour on the other side and
support there (in camp+snipestyle).)
If you have the hill (noone is standing on it in the bushes) and you have
max viewrange and some camo (t-62a does), you can also go through the
bushes a bit more to the right of that IS7 wreck (8:14), go forward till
you spot the enemy and then back off and shoot without being spotted (due
to the plethora of bushes in front of you). I think for you on the hill
around 7 to 8 minutes in that would’ve been the better play. You always
outspotted them and would never be spotted even when firing. The guys from
beyond the tracks are too far away to spot you as well.
When you don’t plan to push the hill right away there is also a small bush
at the base of the hill on the right side, from where you can spot their
bridging over the tracks where you sometimes have TDs camping (max
viewrange required). That’s a good thing for a first spot. AT worst it
costs you a couple seconds, at best you get a couple hits on an enemy.
You do have optics on the t62-a?
+Florence00pi > Just keep in mind to leave the hill alone if things get
sour on the other side and support there (in camp+snipestyle).)
I agree. If there is more action west, I’ll either push aggressively east
and wipe them, or I’ll flex over towards mid to support.
> You do have optics on the t62-a?
Absolutely.
On my tier 10 meds I run the trinity of Optics, VS, and Rammer. Nothing
really compares with it, especially now that lights have higher view range
and TD view range was nerfed.
+Taugrim Except if you are playing a Leopard 1 like me. I just go with
vents instead of VS. I mean 0.3/1.9 accuracy? Don’t need VS for that.
+Florence00pi > In this game mode the hill side is pretty much completely
unimportant (neither can you cap from there, nor defend your cap). The only
reason to go there is to kill enemys who go there as well (which is
obviously not bad).
I believe that you stated the exact reason to go to the hill in this game
mode. The meta is pretty set: TD’s and some heavies will go to the 8 and 9
line and camp the road, some heavies and lights will go play the mid ridge,
and the rest will go hill. While flexing away from this position is
sometimes necessary, and often ignored by a slow map read, being on the
hill initially (especially in fast mediums that can get there fast) is a
good start of game move. The primary mission is to clear the hill, with a
secondary task of shooting down on the tanks that are lit on the 5 and 6
lines by the ally lights/meds/heavies. Taugrim wasn’t getting those spots
from his team, but was fortunate enough to not have his team melt in the
other areas.
out of all the maps in the game i hate this one the most because it is so
boring to play on and if your tank is slow with bad gun dep then you are
basically useless
+DEANOGTO > out of all the maps in the game i hate this one the most
Prokhorovka and Swamp are probably the two worst maps, because they’re very
campy and the corridors to push are unusually exposed.
+Taugrim
yeah the issue with prokhorovka is that there are way to many zones for
crossfire and if there is artillery and your in a heavy then the only thing
you can do is camp if you do anything else you will just get nuked. ive had
multiple occasions in my maus where ive ended up on this map with 5 artys
or a 3 person platoon of the revolver arty you can imagine how much fun
those games were…
the thing is they refuse to change prokhorovka they removed north west a
map which actually allowed aggression and allowed movement on the map and
they leave prokhorovka where you cant move at all in a lot of matches. they
even refuse to make it tier 6 max which i thought was the highest tier this
map still worked at. i dont understand their thinking on this crappy map.
oh cool,thanks, ive been wondering about this, and buying the 140.
+GARGANCHUA > been wondering about this, and buying the 140
FWIW, I vastly prefer the 140 to the 62A.
That extra degree of gun depression is very noticeable, and while the 140
turret has bigger weak spots they are still hard to hit if you’re wiggling.
+Taugrim yeah ive been playing alot of domination and its my favorite out
of the three. but. reddit thinks the t-62a is better. i guess its more
forgiving to noobs? has better accuracy?
Reposted this video, after a viewer pointed out there was a lighting issue
– thanks Infernal_Dalek!
———————————–
I review the T-62A, a tier 10 Soviet medium tank in World of Tanks (WoT),
with a replay of a Prokhorovka battle.
Stat line: Ace Tanker, 4.6k damage, 4 kills, 3 spots, 2.9k assisted damage
I also discuss how to safely spot hill from the north spawn, taking into
account flanking fire from enemy tanks in the middle of the map (F5-F6).
With the recent changes to view range, the T62A is even stronger now at
vision control. The tactics in the video apply to the Fiery Salient variant
of the same map.
Strengths and Weaknesses:
+ excellent mobility (speed, acceleration, agility)
+ high DPM gun
+ titanium turret
+ good vision contol
– only -5 degrees of gun depression
– low alpha damage (320)