Only reason I am now trying hard to cap is that stupid requirement in the personal missions arrgh hate it cannot complete it – Otherwise would never cap – So I realise this 1 wasn’t pers mission but WG put the stupid requirement In the Game as a mission so forget the rant as people have the example set. Mate It is not your call people will play as they see fit and just cause u don’t agree is inconsequential – Remember it only ruined that players game not theirs!
Second guy on cap is not to be blamed. Seeing a first guy cap, he felt he was too slow to get to the fight before the first guy caps so he could either leave cap and give 100% cap points to the first guy or at least salvage some cap points. As for the first guy… no excuses …
The 105mm on the ARL-44 has .5 rounds per minute less rate of fire than the top 90mm DCA 45. Additionally it has the same aim time, .03 worse accuracy, 10 less rounds of ammo, and a whopping 47 mm less penetration. Literally the only advantage it has is the 60 to 90 (if firing premium) extra alpha damage. It’s perfectly serviceable when you’re top tier, but it’s a crap, crap gun when facing tier 8s.
I’d like to take the unpopular opinion on the capping issue. I think you have your opinion because you and others are very good players. You asked “how often does that happen” when capping would win the game? Well, for you probably not often. But for us barely average players very often. If I were able to carry a game like you then I might look at the situation differently. But try to imagine you can’t carry the game and then add in maybe you don’t have xvm installed. So now you might still say the odds favor you but you don’t know if there is a super unicum in that mix. Plus, when you are average at best in this game you DO see many games thrown because “no cap kill all” idiots.
Here’s one last thought. Again, since you are a really good player you probably don’t have long losing streaks. But in the mid tiers the average players who can’t carry can go on a huge losing streak. If all you want to do is play a few games and score a few daily doubles, it can quickly turn to suffering as time goes by and you can’t get that first win. I have gone for a certain cap before because I just wanted to end the game and move on to another tank after a horrible losing streak.
If I had your skill than yes I can see almost never going for a cap. But for the rest of us, it can look like a really good deal at times.
14:20 – Each team member gets roughly 20 XP for each enemy killed even if one does not spot or actually do the damage. 14:48 – Each team member shares XP for each enemy damaged even if one does not spot or actually do the damage.
Having great trust in your veracity, I do not doubt the above information, but it certainly is news to me. However, I would like to reference the source of this information when in matches to get people off of cap. I think people cap because nobody knows the two rules above. As far as I can tell, they are certainly not on the World of Tanks Wiki where they should be: http://wiki.wargaming.net/en/Battle_Mechanics#Experience_and_Credits You can hardly blame folks for not knowing these rules if Wargaming does not publish them. So, where are these rules stated? I need to know to convince folks. I will have some text ready to paste into chat next time there are needless cappers.
+Forest The 20xp bonus per kill is not stated anywhere by WG, and the exact bonus is unknown per kill, but tests that were run by various clans showed it was about 20xp per kill, they posted the results in the forums. I do have the link somewhere, but need to dig it up. There is no bonus for killing “all” the enemy tanks, but there is a bonus per kill. So 15 kills is worth more than 14.
Team performance factor – XP Coefficient based on the total damage inflicted to the enemy team by your team (in the link you posted) … ie. the more damage your team does, the more xp you get. A specific bonus for “killing all enemy tanks” does not exist, but as listed above, the entire team receives more XP the more damage to enemy tanks is inflicted by the team (see “Team performance factor”
I don’t mind the rant, and I do feel your pain man. But think about this when you start scripting that guide you’ve mentioned… You will need no script for it, because even this rant was way too complex for your average “capper” to understand. All you need is something to squirt water in their face, and some candy, in case they one of them makes a stunning breakthrough revolutionary progress. Oh and a cage. I’d finish with a smiley to put emphasis on humor over sarcasm… But they capped too soon. >.>
+icupid69 Actually it wasn’t too difficult even for a 53% scrub like me. Osirish explained the pitfalls and disadvantages of capping very well, first time it’s explained properly to me. I look forward to his capping guide as long as he doesn’t shout too much. Capping is extremely situational and to paraphrase Sun Tzu “A player who knows when to cap and when not to will always get more XP”.
When it comes to capping im going to add another reason to cap, which is if your team have no chance in finding the last tank. example = 3x KV2 v 1x T37, in this case I would say yes the KV2’s SHOULD cap rather than waste time trying to chase down the T37.
I remember when i was really new to World of Tanks and grinding the american heavies, i was at the T1 Heavy, and everyone was telling me that I wouldn’t like the M6. I don’t know why, I liked the M6 when i ground to the T29, reliable gun.
I must confess, I’ve been having problems raging at pubbies recently over little dumb things like that. I had been doing good not getting frustrated for a while, and just trying to play my game, but there’s just something inside me that just goes nuts when i see things like that…. It’s like listening to someone sing off-key….
+Lancelod Mangrove Osirish showed that it was a 9.5 replay and if you were paying attention the IS only had 700 dmg done but it is irrelevant do to the 9.5 version.
the ARL44 goldammo on the 105mm actualy gives u +10% dmg (330) so especially in clanmatches it is an interessting option. btw. i know players who dispite there WN8 of 1000+ deactivated the chat completly… so sometimes no wonder if the “bob´s” even cant read.
Using the 105 on the ARL premium ammo gets increased pen AND increased alpha (300 std -> 330 prem). That continues on for that gun on other French tanks: M4 mle 45, S35 CA, and ARL v39 off the top of my head.
The accuracy on the 105 is a little derpy though. Seems like every 3rd or 4th shot flies off in a random direction.
Lol the rant on the IS 😀 “he’s a moth and that cap is a very bright flame.”
I agree, I hate when teams cap in absurd situations. It’s like “Oh you want more EXP and credits? Well fuck you because I don’t care, I’m a selfish bastard who thinks because I did crap, the rest of my team should do crap.”
LOL “Now with added rant!”… Love it! I really enjoy your humor! I have driven on to CAP when my team is winning, to put pressure on surviving enemy tanks. However, when I see it’s an easy win, I will drive off, reset, then drive back on. I do this when I have a slow or heavily damaged tank. Sometimes I even draw the survivors back into the CAP area and get a kill (or two). I do take your point though. :)
lazy ass cappers , some times cap is good for missions like do 50% damage
for platoon and win
Only reason I am now trying hard to cap is that stupid requirement in the
personal missions arrgh hate it cannot complete it – Otherwise would never
cap – So I realise this 1 wasn’t pers mission but WG put the stupid
requirement In the Game as a mission so forget the rant as people have the
example set. Mate It is not your call people will play as they see fit and
just cause u don’t agree is inconsequential – Remember it only ruined that
players game not theirs!
Second guy on cap is not to be blamed. Seeing a first guy cap, he felt he
was too slow to get to the fight before the first guy caps so he could
either leave cap and give 100% cap points to the first guy or at least
salvage some cap points. As for the first guy… no excuses …
The 105mm on the ARL-44 has .5 rounds per minute less rate of fire than the
top 90mm DCA 45. Additionally it has the same aim time, .03 worse
accuracy, 10 less rounds of ammo, and a whopping 47 mm less penetration.
Literally the only advantage it has is the 60 to 90 (if firing premium)
extra alpha damage. It’s perfectly serviceable when you’re top tier, but
it’s a crap, crap gun when facing tier 8s.
I’d like to take the unpopular opinion on the capping issue. I think you
have your opinion because you and others are very good players. You asked
“how often does that happen” when capping would win the game? Well, for you
probably not often. But for us barely average players very often. If I were
able to carry a game like you then I might look at the situation
differently. But try to imagine you can’t carry the game and then add in
maybe you don’t have xvm installed. So now you might still say the odds
favor you but you don’t know if there is a super unicum in that mix. Plus,
when you are average at best in this game you DO see many games thrown
because “no cap kill all” idiots.
Here’s one last thought. Again, since you are a really good player you
probably don’t have long losing streaks. But in the mid tiers the average
players who can’t carry can go on a huge losing streak. If all you want to
do is play a few games and score a few daily doubles, it can quickly turn
to suffering as time goes by and you can’t get that first win. I have gone
for a certain cap before because I just wanted to end the game and move on
to another tank after a horrible losing streak.
If I had your skill than yes I can see almost never going for a cap. But
for the rest of us, it can look like a really good deal at times.
14:20 – Each team member gets roughly 20 XP for each enemy killed even if
one does not spot or actually do the damage.
14:48 – Each team member shares XP for each enemy damaged even if one does
not spot or actually do the damage.
Having great trust in your veracity, I do not doubt the above information,
but it certainly is news to me. However, I would like to reference the
source of this information when in matches to get people off of cap. I
think people cap because nobody knows the two rules above. As far as I can
tell, they are certainly not on the World of Tanks Wiki where they should
be: http://wiki.wargaming.net/en/Battle_Mechanics#Experience_and_Credits
You can hardly blame folks for not knowing these rules if Wargaming does
not publish them. So, where are these rules stated? I need to know to
convince folks. I will have some text ready to paste into chat next time
there are needless cappers.
+Forest The 20xp bonus per kill is not stated anywhere by WG, and the exact
bonus is unknown per kill, but tests that were run by various clans showed
it was about 20xp per kill, they posted the results in the forums. I do
have the link somewhere, but need to dig it up. There is no bonus for
killing “all” the enemy tanks, but there is a bonus per kill. So 15 kills
is worth more than 14.
Team performance factor – XP Coefficient based on the total damage
inflicted to the enemy team by your team (in the link you posted) … ie.
the more damage your team does, the more xp you get. A specific bonus for
“killing all enemy tanks” does not exist, but as listed above, the entire
team receives more XP the more damage to enemy tanks is inflicted by the
team (see “Team performance factor”
I’ve never heard of this xp sharing thing, that the whole team gets a bonus
for kills and damage
+Procrastinator7 Never heard of it either.
I don’t mind the rant, and I do feel your pain man. But think about this
when you start scripting that guide you’ve mentioned…
You will need no script for it, because even this rant was way too complex
for your average “capper” to understand. All you need is something to
squirt water in their face, and some candy, in case they one of them makes
a stunning breakthrough revolutionary progress. Oh and a cage.
I’d finish with a smiley to put emphasis on humor over sarcasm… But they
capped too soon. >.>
+icupid69 Actually it wasn’t too difficult even for a 53% scrub like me.
Osirish explained the pitfalls and disadvantages of capping very well,
first time it’s explained properly to me. I look forward to his capping
guide as long as he doesn’t shout too much. Capping is extremely
situational and to paraphrase Sun Tzu “A player who knows when to cap and
when not to will always get more XP”.
When it comes to capping im going to add another reason to cap, which is if
your team have no chance in finding the last tank. example = 3x KV2 v 1x
T37, in this case I would say yes the KV2’s SHOULD cap rather than waste
time trying to chase down the T37.
+B1GSL1M That was one of the reasons he gave: to draw out the enemy or win.
that IS was a Plai4Fun™ player… veri gud veri stronk
Phew, i’m glad I didn’t fall into any of those categories!
Grats on 2,500 subs Irish!
I remember when i was really new to World of Tanks and grinding the
american heavies, i was at the T1 Heavy, and everyone was telling me that I
wouldn’t like the M6. I don’t know why, I liked the M6 when i ground to the
T29, reliable gun.
I must confess, I’ve been having problems raging at pubbies recently over
little dumb things like that. I had been doing good not getting frustrated
for a while, and just trying to play my game, but there’s just something
inside me that just goes nuts when i see things like that…. It’s like
listening to someone sing off-key….
Maybe they had finish this mission?
You have to cause 1.000 dmg and win by capping.
+Lancelod Mangrove Its a 9.5 replay
+Lancelod Mangrove Irish specifically stated in the video that it was a 9.5
replay, therefore there were no personal missions in the game then.
+Lancelod Mangrove Osirish showed that it was a 9.5 replay and if you were
paying attention the IS only had 700 dmg done but it is irrelevant do to
the 9.5 version.
+Lancelod Mangrove ahaha…..9.5 replay. Ok. the missions were introduced
in 9.6? or 9.7? So, no excuse for the IS driver 😛
the ARL44 goldammo on the 105mm actualy gives u +10% dmg (330) so
especially in clanmatches it is an interessting option.
btw. i know players who dispite there WN8 of 1000+ deactivated the chat
completly…
so sometimes no wonder if the “bob´s” even cant read.
Using the 105 on the ARL premium ammo gets increased pen AND increased
alpha (300 std -> 330 prem). That continues on for that gun on other
French tanks: M4 mle 45, S35 CA, and ARL v39 off the top of my head.
The accuracy on the 105 is a little derpy though. Seems like every 3rd or
4th shot flies off in a random direction.
Lol the rant on the IS 😀 “he’s a moth and that cap is a very bright
flame.”
So salty! 🙂
I completely agree though. Frustrating when your team is winning by 3+
tanks and someone caps out.
I agree, I hate when teams cap in absurd situations. It’s like “Oh you want
more EXP and credits? Well fuck you because I don’t care, I’m a selfish
bastard who thinks because I did crap, the rest of my team should do crap.”
LOL “Now with added rant!”… Love it! I really enjoy your humor! I have
driven on to CAP when my team is winning, to put pressure on surviving
enemy tanks. However, when I see it’s an easy win, I will drive off, reset,
then drive back on. I do this when I have a slow or heavily damaged tank.
Sometimes I even draw the survivors back into the CAP area and get a kill
(or two). I do take your point though. :)
Nice Osirish, ben following since 1000 subs, plz announce when you
livestream
+MadKing 27 Will do. Was hoping to stream over the weekend but was ill this
week. I will give plenty of advance notice before it happens!
Thanks 😉