Ammo Types in War Thunder Explained – RELOADED | War Thunder Tank Shells Guide

123,153 views
1 Star2 Stars3 Stars4 Stars5 Stars (8,453 votes, average: 5.00 out of 5)
Loading...

Source: skDoger

Welcome to the remastered Tank Ammo Guide. There are a whole bunch of different shells, and it’s easy to get confused about them. That’s why I spent a lot of time explaining how they work in detail and provided 3D animations to help you understand how they work. If anything’s unclear or you need more information, don’t hesitate to leave a comment. Once again, massive thanks to the War Thunder Wiki for providing a lot of info. The video wouldn’t have been possible without all the contributors.

─── TIMESTAMPS ───
📘 Intro: 0:00
Kinetic energy: 0:18
AP: 0:37
APC: 1:05
APBC: 1:29
APCBC: 1:45
APHE: 2:11
AC: 2:41
SAP: 3:20
Shrapnel: 3:48
Sub-Caliber Armor Piercing: 4:13
APCR: 4:52
APDS: 5:18
APFSDS: 5:34
Chemical Energy: 6:44
High-Explosive: 7:16
HE-TF: 7:52
HE-VT: 8:08
HE Grenade: 8:28
VOG: 8:43
Rocket: 9:00
HESH: 9:33
HEAT: 10:02
HEAT-FS: 10:35
HEATMP: 11:09
HEAT Grenade: 11:29
ATGM: 11:52
ATGM-OTA: 12:43
ATGM-VT: 12:58
ATGM Tandem: 13:09
ATGM-HE: 13:28
ATGM-AP: 13:37
SAM: 14:00
Smoke: 14:39
📘 Outro: 14:59
─────────────

73 Comments:

  1. Updated information will go here as they come, in the meantime, thank you all for 50k <3
    Here are some of the shells I forgor to mention, as well as some corrections (read before you comment):

    ── Extra shells ──

    -The regular Top-Attack ATGM like the Tow-2B: these missiles fly above the target, and when they're right on top of it, they detonate in a downward angle. It's like the ATGM-OTA, but these don't collide with the armor.
    -The Starstreak: it's technically classified as a SAM in-game, but it's also a kinetic penetrator. Think of it like an airborne APHE shell.
    -BUR: a Soviet high-explosive rocket found on the Object 775. It's pretty much a smaller version of the Rocket.
    -HE-FS: High-Explosive Fin-Stabilized, a regular HE round fired from smoothbore cannons. Because it doesn't have spin-stabilization, it uses fin-stabilization.

    ── Corrections ──
    -In real life, the cap on APC doesn't actually normalize the shell, it just reduces the chance of shattering. In-game though, the shell's path is modeled in a way that it normalizes.

  2. Plane rounds vid?

  3. mtfk he just went through the whole Alphabet 😭💀💀

  4. Uh did you say the kinetic atgm is not in game?
    Did you forget the losat

  5. Shrapnel shell is literally a cluster bomb so brutal.☠️

  6. nice visuals man

  7. I’m genuinely curious. If APC is not good for long range why not make the “soft” part more pointy to improve aerodynamics instead of using ballistic cap

    • The whole point of the cap is to disperse the force into a wider area; if the nose was pointy then the force would be concentrated on the tip of the shell, which kinda goes against its purpose

  8. Armor guide when?

  9. Me with almost 5000 hours: 😳🤯

  10. BESH round is Best round

  11. After years he makes a new one

  12. @OldschoolDragster

    WT < WOT

  13. HE SAID BESH

  14. @matthewbaldwin4156

    but gaijin doesn’t model HESH properly so instead of the back of the armour blowing out gaijin modelled it like a HE round so it detonates on impact and that why the FV4005 does no damage to heavy and medium tanks unless you shoot the tank on a very high angle and then you might overpressure it

  15. Gotta say the graphics definitely improved from squares

  16. How many of these attributes could you reasonably put onto on shell. You know, for one of those dumb names.

  17. @Edwardkie-br5df

    interesting

  18. Apcr will always be shit

  19. So glad you didn’t say the HEAT round uses a jet of superheated metal (as is a common misconception, due to the abbreviation)

  20. gaijiin hates everyone so they are going to make a new shell out of spite

  21. The fact they had to do a disclaimer on them saying “Shell” and “Round”. 💀

  22. In-game, APBC outperforms APCBC (assuming equal mass and velocity) for angles around 25-50 degrees, which are some of the most common target angles you will encounter. The exact angle range where this happens increases with the overmatch ratio, Gaijin made public the exact formula they use a few years ago so I wrote a little python code to test it out. It’s questionnable whether this is realistic or not, but the result is that large-caliber APBC shells (such as soviet 122mm ww2 shells) have unreasonably good performance versus thin sloped armor. As a result, they are actually a better choice than APCBC for most scenarios

  23. @thalesmoraes1312

    What a Perfect Video

  24. Minecraft fence gate has the most Gaijin Bias😂😂😂

  25. @chadthunderlord5830

    So basically we use wery cool arrows now
    Which means modern tank is just cool ballista

  26. The legend has come to reclaim his throne.

  27. @kevinstoller9319

    So bc im not smart, someone say me pls what LOSAT SHOOTS? APFSDS? imma just guess

  28. The yearly april ammo guide

  29. @nikolaiolsen2392

    think you forgot the forward fire topdown missiles, like the TOW-2B ect.

  30. 2:48 aphe is also technically modeled incorrectly in game. It’s for gameplay reasons but cause of inertia most of the fragments from it would just continue going forward not giving it as much benifits over solid shot as it has in game. It should just act like solid show with a bit more omfh kinda thing

  31. ATGM-AP is easily my most favorite round nothing shoots like it

  32. I thought the self sharpening effect of DU is a misconception? I remember seeing someone explaining that there’s no self sharpening effect but that the DU just deforms slower than Tungsten.

  33. Its the same video but updated! I love it in every single way!

  34. Nice work!!

  35. @mysteriesaboutlife4986

    anyone else hear besh at 9:56

  36. @anttisinivuori5259

    Very nice to see this great video updated. As a small addition, smoke shells can kill open topped vehicles in-game with the low amount of HE filler contained in them, and I suppose the smoke wouldn’t be very healthy for the crew in real life either (on top of the disorienting explosion, even if it didn’t do much physical harm).

  37. I preffer the og hand made animations 🙁

  38. I’m not even a new player anymore, but I’d like this video!

  39. New one, nice

  40. 1 minute silence for anti concrete shell for not being in the game anymore

  41. Broken on some tanks still

  42. @sepidiydragon5752

    You taught me better than my teacher

  43. @randomprojectsusa5196

    🅱️ESH

  44. 9:56 BESH

  45. @goodlittledrummerboi1524

    Bro I got Into war Thunder a couple months ago and watched your old video. It was really informative and helpful, but I’m glad you remastered it because my brother just got into and I can show him this.
    Thanks, bro much appreciated

  46. I spam smoke at my enemy when they hit my main barrel

  47. Damn thanks

  48. Any other long time players watching just because why not?

  49. @user-wr2vd8pk8v

    w video
    ,.l

Leave a Reply

Your email address will not be published. Required fields are marked *